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1. LF lowsec incursion corp . - in Alliance and Corporation Recruitment Center [original thread]
Experienced with all sites and maxed drone skills . Looking for an experienced lowsec incursion group to fly with . Best regards .
- by Kodavor - at 2016.08.02 17:38:19
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2. EveHQ 2.12 Now Available - in EVE Technology Lab [original thread]
This version absolutely refuses to load slot 8 shield emission systems implants ... : /////////
- by Kodavor - at 2014.08.16 05:28:00
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3. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Try it %) . Try opening up your incursion channel and gaining billions upon billions . You will see how it measures up .
- by Kodavor - at 2014.07.07 17:54:00
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4. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
That is because people can not be arsed to put enormous amount of effort into making it possible in Null / Low . You think that it i as easy as X up in an incursion channel and billions start piling in your wallet ? Who the F made it possible for ...
- by Kodavor - at 2014.07.06 11:44:00
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5. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
10Bil ? Do 10 Taloses cost 10 bill ? VG's is null can be done in Taloses in very decent times and with the increased payout they are as profitable as in Empire . Just know the field that you want to play in .
- by Kodavor - at 2014.06.29 21:15:00
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6. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
I know incursions and I know that you can make them as profitable in null/ low as they are in Empire using PvP ships . No bling required .
- by Kodavor - at 2014.06.29 21:01:00
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7. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Plaid Rabbit wrote: Problem: Risk vs Reward for lowsec/nullsec incursions is skewed. (expanding on my earlier post) To get decent site times, you have to run very blingy fleets. But bringing blingy fleets to nullsec/lowsec is a bad idea. See ...
- by Kodavor - at 2014.06.29 19:59:00
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8. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Hailooo . I am one of the people that are responsible for the Empire Incursions turning into what they are now . I hereby offer my years of expertise to any low / Null entity that has the pilot resources and desire to put plenty of effort into...
- by Kodavor - at 2014.06.25 12:32:00
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9. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
I see only one fast and easy solution . Remove restrictions on the cruiser side ( allow all ships ) . If implemented it would result into : 1) NCN will retain their rat numbers and spawn and the status of the longest site . 2) NCN will still ha...
- by Kodavor - at 2014.06.22 08:29:00
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10. Incursion 'Things' - in Player Features and Ideas Discussion [original thread]
Quote: On the topic of OTA's: I think it would make the site a bit more interesting if the hackable tower would spawn at a random location. IIRC the site contains 3 'towers' but the hackable can always spawns in the same location If a fleet ...
- by Kodavor - at 2014.06.21 16:06:00
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11. Incursions : Revisiting Assaults . - in Missions & Complexes [original thread]
Would still like to see it happen when i return to EvE in about 2 weeks time .
- by Kodavor - at 2014.05.04 13:41:00
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12. Incursions : Revisiting Assaults . - in Missions & Complexes [original thread]
Bump .
- by Kodavor - at 2014.03.15 06:42:00
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13. Incursions : Revisiting Assaults . - in Missions & Complexes [original thread]
In not so much concerned with bringing them into line with other as it would require quite some work compared to removing Battleship restriction from a gate which should not be difficult at all i assume . IT would make the FC's and pilots lives so...
- by Kodavor - at 2014.03.04 08:09:00
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14. Incursions : Revisiting Assaults . - in Missions & Complexes [original thread]
Epic Rupture wrote: Estella Osoka wrote: I only have one goal in EVE. Have fun. The friends I have made over my time in EVE (which are many) are an added incentive. What I do not like to see in this game are changes made just to benefit one...
- by Kodavor - at 2014.02.20 19:22:00
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15. Incursions : Revisiting Assaults . - in Missions & Complexes [original thread]
Quote: Also youre right bout lowsec, move it to 00 instead. I support this !! . CCP should keep the numbers of incursions as they are but move all Empire one and Low sec ones to Null because Null has only 3 incursions up at most so far and s...
- by Kodavor - at 2014.02.12 14:43:00
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16. Incursions : Revisiting Assaults . - in Missions & Complexes [original thread]
Many of the ideas proposed are good ones but do keep in mind this is CCP that we are dealing with . One of the main reasons for promoting only a ship restriction lift from the gates is that it should not be technically difficult and should be ...
- by Kodavor - at 2014.02.12 13:08:00
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17. Incursions : Revisiting Assaults . - in Missions & Complexes [original thread]
Look at it this way . If something works then it is used . if it does not then it is not used . NCN's are not used . It does not matter what the intentions of the developers were when they designed the site . What matters is that they are not used...
- by Kodavor - at 2014.02.10 20:05:00
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18. Incursions : Revisiting Assaults . - in Missions & Complexes [original thread]
Antillie Sa'Kan wrote: I don't really see an issue with the cruiser/BS split. That's what T3's are for. As much as I like how it keeps Assaults open to people willing to bring along 3-4 T3's I understand that this is a source of frustration fo...
- by Kodavor - at 2014.02.10 16:05:00
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19. Incursions : Revisiting Assaults . - in Missions & Complexes [original thread]
Jill Antaris wrote: Kodavor wrote: Jill Antaris wrote: It would be probably more successful to just remove 1 pocked(or reduce the spawns on both sites a bit) and cut the amount of sniper targets in the last pocket in halve. I have spend q...
- by Kodavor - at 2014.02.10 08:14:00
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20. Incursions : Revisiting Assaults . - in Missions & Complexes [original thread]
Jill Antaris wrote: It would be probably more successful to just remove 1 pocked(or reduce the spawns on both sites a bit) and cut the amount of sniper targets in the last pocket in halve. I have spend quite a few hours in NCNs the last week ag...
- by Kodavor - at 2014.02.09 23:07:00
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