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381. Preferred race for 0.0 PVE? - in Ships and Modules [original thread]
It depends a lot on preference really. How much are you willing to spend on the ship? Plain T1 ship with T2 mods, navy faction, T2, pirate faction, T3? Generally more expensive ships equals more people want to gank you, but it's risk/reward and up...
- by Kosetzu - at 2013.04.23 14:21:00
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382. Cap stable ships - in Ships and Modules [original thread]
Talemecus Valta wrote: I run mission events for my corp and sometimes I help out with a bit of logi, hence the remote repairers. Any suggestions on changing the fit, are appreciated. Thanks in advance 1. You should get your skills up, you ...
- by Kosetzu - at 2013.04.23 13:49:00
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383. Null Sec Rats EW and and minimal sensor strength - in Ships and Modules [original thread]
NPC jamming was adjusted some time back to be based on sensor strengh, so fitting ECCM will help against it. If you want to get jammed less you use ECCM, but if you feel they don't jam you enough for it you drop it for something else. Try both an...
- by Kosetzu - at 2013.04.22 21:31:00
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384. How much DPS should you be doing on a Harbinger? - in Ships and Modules [original thread]
Jack Miton wrote: For reference, a fully skilled pulse harb with 3 mag stabs puts out 850odd DPS. Quite the misleading one aren't you... Mag stabs are for hybrids, and will do nothing whatsoever for laser damage. It's true you can get more d...
- by Kosetzu - at 2013.04.18 10:38:00
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385. How much DPS should you be doing on a Harbinger? - in Ships and Modules [original thread]
Morikar wrote: --MED-- 10MN Afterburner I - Swap this for the experimental Stasis Webifier I - Web and beams don't go well together, better to stick with cap rechargers. --LOW-- Reactive Armor Hardener - Drop this for mission specific h...
- by Kosetzu - at 2013.04.17 21:39:00
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386. Guardian-Vexor Maybe?? - in Ships and Modules [original thread]
Kenpo wrote: yes that was years ago, however with vast improvments in the netcode/faster connection speeds, and being 10 years later hardware wise, it might be worth looking into to bring back the 10 drone limit for subcaps again. Needless to s...
- by Kosetzu - at 2013.04.11 21:16:00
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387. Better booster? - in Ships and Modules [original thread]
As of right now the Tengu has the highest boost percentage, but after the first balance pass the Vulture will be on the top for two of the four link types (there's a dev blog about that). Remember they are making all CS the same in efficiency at b...
- by Kosetzu - at 2013.04.09 13:29:00
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388. Naga - low hit percentage, what did I do wrong? - in Ships and Modules [original thread]
If you're using rails at 8-10km range it's no wonder you're missing. For that range you want blasters, and fly away from targets that try to orbit inside that range so your transversal is decreased. Nothing wrong with large guns on frigs, doing th...
- by Kosetzu - at 2013.04.07 14:31:00
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389. New drone agro mechanic how does it work? - in Ships and Modules [original thread]
Kestutis Fujika wrote: To what group do sentrys belong? Large/heavy? They're grouped with heavy drones. Quote: NPCs will now only target drones in their size category. Elite frigates and cruisers NPCs will go for small drones a...
- by Kosetzu - at 2013.04.03 14:30:00
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390. New drone agro mechanic how does it work? - in Ships and Modules [original thread]
Katran Luftschreck wrote: Well lucky you, but you're claiming something works for everyone simply because it works for you. I'm claiming that it does not work for everyone because it doesn't work for me. Scientifically speaking, which of th...
- by Kosetzu - at 2013.04.03 02:57:00
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391. New drone agro mechanic how does it work? - in Ships and Modules [original thread]
Only certain NPCs shoot certain drones currently. Light drones will get attacked by frigates Medium drones will get attacked by cruisers, destroyers and frigates Heavy/Sentry drones will get attacked by every type of NPC. I haven't tested it out...
- by Kosetzu - at 2013.04.01 19:01:00
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392. Omen or Maller? - in Ships and Modules [original thread]
The VC's wrote: 3. Reveals he can't fit a full rack of guns which implies poor support skills so should probably give sp intensive ships a miss for a while. This is usually the problem when you ask for advice on the forums, as most who have a...
- by Kosetzu - at 2013.03.25 15:41:00
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393. Omen or Maller? - in Ships and Modules [original thread]
Asmodai Xodai wrote: They aren't flat out cap recharge bonuses. They are cap recharge bonuses for medium laser turrets, meaning if you fit those turrets they will use a little less capacitor than ships without the bonus. In other words, the bon...
- by Kosetzu - at 2013.03.25 01:55:00
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394. Omen or Maller? - in Ships and Modules [original thread]
FT Diomedes wrote: Perhaps it would have been better to give them 5-10% more cap recharge per level in conjunction with the ROF bonus. It would have a similar effect while allowing the player to make more interesting fitting decisions. This w...
- by Kosetzu - at 2013.03.25 00:40:00
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395. Silly question - Buffer Tank - in Ships and Modules [original thread]
Kodama Ikari wrote: Best solution: Train alt on same account to use repair drones and/or remote armor reps. MWDs and cloaks good to train too, takes a few days at most. Find quiet system, eject from proteus. Login on alt. Rep proteus. You can...
- by Kosetzu - at 2013.03.21 23:33:00
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396. can a black ops ship jump with -8.6 sec stats? - in Ships and Modules [original thread]
Your security status has no impact on whether you can use the jump drives or bridges on a ship. With -8.6 sec status however Concord will be all over you no matter where you are in high-sec...
- by Kosetzu - at 2013.03.20 23:00:00
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397. Silly question - Buffer Tank - in Ships and Modules [original thread]
Seraph Castillon wrote: -Remote rep alt -Carrier alt to refit -PoS -Lucky wormhole to high/lowsec If you have a carrier alt you already have better remote rep than you can get local There's always some stations that belong to NPC pirate fa...
- by Kosetzu - at 2013.03.20 21:50:00
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398. Caldari ships: training for gunnery and missiles. - in Ships and Modules [original thread]
As already suggested try out both and see what you prefer. Missiles have flight time but their damage application is only calculated by the enemy signature and speed, so they ignore normal gun tracking. Hybrids (and guns in general) required you ...
- by Kosetzu - at 2013.03.19 23:47:00
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399. Passive Shield Tank Harbinger - in Ships and Modules [original thread]
Klymer wrote: Next people will be armor tanking Drakes for pvp so they can fit mad tracking disruption. Hey it might work ;)
- by Kosetzu - at 2013.03.17 23:03:00
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400. Maelstrom help - in Ships and Modules [original thread]
If you want to stick to projectiles you can get a Vargur instead. Neither Machariel nor Vargur are drone boats though, they just use them to pick off frigs like any BS when they get too close. Missiles have problems hitting smaller targets for goo...
- by Kosetzu - at 2013.03.16 13:50:00
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