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41. Capacitor issues on Retriever - in Ships and Modules [original thread]
Capacitor Management and Capacitor Systems Operation are very important for cap effiency for all ships, getting them to at least 4 asap, even 5, is pretty useful.
- by Kosetzu - at 2015.11.21 19:38:17
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42. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Highlight the destination/route in the right click in space item menu when having a destination set.
- by Kosetzu - at 2015.11.17 08:08:17
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43. Shield booster amp vs shield extender? - in Ships and Modules [original thread]
Usually not worth mixing tank. Either go for full active with shield boost amp, or go extenders and no booster for passive.
- by Kosetzu - at 2015.11.16 15:22:34
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44. Changes to gridsize - in Test Server Feedback [original thread]
CCP Claymore wrote: I will take a look at your character and try and fix your ship issue on sisi, it is fallout from another change we made, getting quite a few reports about it and trying to fix as we speak. Really do not want that hitting TQ...
- by Kosetzu - at 2015.11.16 14:54:08
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45. Changes to gridsize - in Test Server Feedback [original thread]
CCP Claymore wrote: Anthar Thebess wrote: Disable this grids on gates , pls - make them a special case. When you jump in to a 1k local , the last thing you want is to die before even loading the grid. This is to be tested yet, but it...
- by Kosetzu - at 2015.11.15 01:31:29
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46. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Deployable Doomsday Inhibitor module that works like the cyno inhibitor module.
- by Kosetzu - at 2015.11.13 16:52:10
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47. EFT vs Neocom - in EVE General Discussion [original thread]
Did you remember drones for both fittings?
- by Kosetzu - at 2015.11.09 13:33:44
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48. Bowhead idea. - in Ships and Modules [original thread]
Hence why Freighters exists. The Bowhead was added because players were asking for years for a ship that could move fitted ships in highsec.
- by Kosetzu - at 2015.10.26 08:16:46
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49. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Missiles that penetrate the hull and fills the enemy ship with pod goo, suffocating their crew .
- by Kosetzu - at 2015.10.20 21:10:54
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50. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Lotala wrote: Doomsday module for a pos Better yet, Citadels can fit Doomsday devices.
- by Kosetzu - at 2015.10.19 12:50:25
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51. Amarr Space L4 grind Paladin or Nightmare? - in Ships and Modules [original thread]
Chuffer wrote: with the addition of an MTU and 3 salvagers its also pretty much a single ship solution for collecting most of the loot as you go. In my experience the MTU is way too slow to bring in all the wrecks for salvaging. Better to use...
- by Kosetzu - at 2015.10.13 14:25:49
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52. Amarr Space L4 grind Paladin or Nightmare? - in Ships and Modules [original thread]
As someone that can and have flown both in missions a bit I'd say it's entirely up to your preference. If you want to be more active and fly around the NM is more fun, and you don't even need an MWD which reduces your cap due to the new-ish role b...
- by Kosetzu - at 2015.10.07 16:41:33
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53. Mass Test mail function? - in Test Server Feedback [original thread]
Ohh woups, wasn't aware that it existed. Thanks
- by Kosetzu - at 2015.09.22 11:00:48
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54. Mass Test mail function? - in Test Server Feedback [original thread]
Would it be possible to have some opt-in function to be notified by evemail about upcoming mass tests as they are announced?
- by Kosetzu - at 2015.09.21 13:00:42
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55. Is it worth training for freighters? - in Ships and Modules [original thread]
If you want to haul I'd rather go for the Providence (Amarr) since it can have more tank, which can be pretty relevant in high-sec with freighter ganks being common. For massive amounts of items I like my Charon (Caldari) because it has the most a...
- by Kosetzu - at 2015.09.11 14:29:06
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56. Mass test this week, please? - in Test Server Feedback [original thread]
Jenshae Chiroptera wrote: Okay. *Sniffles* (Can't the data be recorded and evaluated on Monday?) They still need devs to be on during the test itself =) Also needs something they need to test for a mass test to occur. They do have other thi...
- by Kosetzu - at 2015.09.07 20:14:09
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57. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Claoked ships very slowly take damage over time, increasing the longer they are cloaked.
- by Kosetzu - at 2015.09.07 16:51:00
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58. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Launchers that fires debree to stop incoming fire from hitting the ship.
- by Kosetzu - at 2015.07.25 23:00:35
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59. Abaddon L4 Fit - SERIOUSLY - in Ships and Modules [original thread]
zsz empty wrote: voetius - did solo L4's consist of warping in - killing as much as possible and bugging out or could you tank it cap boosting?... cos sometimes they hurt my tank and im cap stable running a repper and an AB autocycle - but then...
- by Kosetzu - at 2015.07.19 21:35:58
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60. Abaddon L4 Fit - SERIOUSLY - in Ships and Modules [original thread]
Daniela Doran wrote: don't waste too much of your time with the baddon, train for the NMs and armor tank it using tachs + navymulti and watch the rats melt with ease in any lev 4 mission (angel included). Why would you armor tank such a beaut...
- by Kosetzu - at 2015.07.17 05:35:16
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