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61. 1600mm Rolled Tungsten Compact plates - in Ships and Modules [original thread]
Checked if the Blackbird lost any powergrid since you last played? Also did you use any reactor control units or ancillary current routers to increase the powergrid? Are you on your old character with fitting skills trained is also a factor. If n...
- by Kosetzu - at 2015.06.21 05:26:38
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62. PvE Cruise Golem - Needs 4 target painters for optimal application?! - in Ships and Modules [original thread]
Amanda Chan wrote: [Machariel, test] 10MN Afterburner II Is that a typo, or did you really test against a battleship with a cruiser sized AB If you want to hit frigates better you'll just have to use guns tbh... battleship sized missil...
- by Kosetzu - at 2015.06.03 06:27:57
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63. Hyperion / Navy Armageddon / Abaddon Level 4 Ship Setups - in Ships and Modules [original thread]
erg cz wrote: [Armageddon Navy Issue, long to middle range mission boat] I would have thought the geddon would be a beast to go brawling with heavy drones and pulses? Or doesn't it have the cap to survive that initial burst from the enemy?
- by Kosetzu - at 2015.05.18 16:15:31
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64. CCP: Avatar redesign - in Ships and Modules [original thread]
Wyte Ragnarok wrote: Don't like the phallic shapes? Don't fly Amarr, or any other race for that matter. Fixed that for you. Phallic shapes can be seen everywhere if you first start thinking about it. Also OP, changing an iconic ship that has...
- by Kosetzu - at 2015.05.07 16:29:17
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65. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Vector Symian wrote: a Hauler that specialises in livestock Livestock? You must mean player corpses. That is a role we definitely need
- by Kosetzu - at 2015.05.01 09:52:03
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66. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
A module which warps you exactly 1 AU in a forward direction, much like the MJD, but with a very long cooldown time (30min plus).
- by Kosetzu - at 2015.04.27 22:48:33
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67. EFT windows - in Ships and Modules [original thread]
Ctrl + C to open the window for characters.
- by Kosetzu - at 2015.03.27 15:23:57
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68. Level 4 Paladin - in Ships and Modules [original thread]
Ayeshah Volfield wrote: [Paladin, missions] Corpus X-Type Large Armor Repairer Energized Adaptive Nano Membrane II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Capacitor Power Relay II Capacitor Power Relay II Tho...
- by Kosetzu - at 2015.03.07 13:12:59
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69. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: Losing a spaceship to anything silly releases hungry tarantulas into your room (not the weaksause IRL ones, the horrible ones from movies) And here I was getting excited when I read "tentacles" first... Gravity bomb - A bo...
- by Kosetzu - at 2015.03.05 13:09:31
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70. Loki subsystems - in Ships and Modules [original thread]
Orlacc wrote: And I hope you are aware that if you get popped in a T3, you lose SP in one subsystem. Are you sure it's only for one subsystem you loose? Never lost one on TQ, but done so during a masstest on Sisi, and I lost SP in 3-4 subsyst...
- by Kosetzu - at 2015.03.02 23:43:43
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71. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Pirate faction capital ships.
- by Kosetzu - at 2015.02.24 11:35:51
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72. Supercapital Shield-tank Implants - Exist? - in Ships and Modules [original thread]
Crystals doesn't work for capital modules, nor does the shield emission implant I believe.
- by Kosetzu - at 2015.01.05 02:12:19
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73. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Amak Boma wrote: make active modules of warp core stabiliser which will apply +2 warp strenght but cant activate if you are targetted That's like the only time you would want to activate them though.
- by Kosetzu - at 2014.12.13 18:55:18
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74. Capital launchers heat damage may need to be looked at. - in Ships and Modules [original thread]
This is better brought up in the Features & Ideas subforum to be honest. Devs don't look much here for issues or ideas.
- by Kosetzu - at 2014.12.12 00:00:46
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75. Amarr cruisers are gimped. - in Ships and Modules [original thread]
Ares Desideratus wrote: Fascism is when corporations become government. Soo, Caldari State in a nutshell then?
- by Kosetzu - at 2014.12.08 05:52:27
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76. Gunboat for L4 Mission running in caldari space - in Ships and Modules [original thread]
Lirs Corum wrote: What if I could? Are they worth training? The Machariel is a beast for missions. With its projection, warp and subwarp speeds and selectable damage types you usually don't need to tank missions much at all. Also, capless gu...
- by Kosetzu - at 2014.11.30 17:26:36
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77. Gunboat for L4 Mission running in caldari space - in Ships and Modules [original thread]
I'm guessing you can't use minmatar since you didn't list: Maelstrom Machariel Tempest Fleet Issue Thes nestor, nightmare and navy apoc all deal suboptimal damage types so if you want efficiency don't pick those in caldari space.
- by Kosetzu - at 2014.11.30 04:56:27
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78. Amarr cruisers are gimped. - in Ships and Modules [original thread]
So what you're saying is: Nerf diversity! Make all ships the same! Why doesn't all ships have the same slot layout! Hate to tell you but that is what is good about the game. Not everything needs to have the same things.
- by Kosetzu - at 2014.11.29 13:00:00
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79. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Make it possible to put drones in groups while docked.
- by Kosetzu - at 2014.11.24 13:14:40
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80. Projectile Falloff + Target Painter - in Ships and Modules [original thread]
Boozbaz wrote: I think you're right but one thing needs to be clarified. Let's say you're a battleship, using 1400mm artillery cannons, and you're shooting at an interceptor from 100km away and the interceptor has his microwarp drive on. If you...
- by Kosetzu - at 2014.11.17 23:33:42
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