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1. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
Yeah yeah, so I realize that this thread is going to be overrun by PL and you probaly dont want to be perceived as favouring one allaince over another. But im going to add my name to the list .... - I run multiple capital accounts. Both titans an...
- by Kossaw - at 2015.11.03 03:59:08
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2. Sticky:Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
So now that common sense has reappeared can we get back to solving the real problems related to fleet warps The ridiculous ease of Combat probing has completely killed all the old sniper doctrines (425mm Railgun Mega's anyone ?) Bombs have ...
- by Kossaw - at 2015.09.07 21:20:54
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3. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
The problem wiht the current sov mechanics is the "structure grind". You need supercapitals to grind massive numbers of hitpoints to reinforce structures. If you're "lucky" enough ( heh ) to be in an alliance with large numbers of supers then you ...
- by Kossaw - at 2015.03.13 19:27:45
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4. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Getting rid of Assigning Fighters AND Fighters warping is overkill. You only need to do one of these things to kill skynet. Stopping Fighters Warping effectively kills "Skynet". Do this and the Carrier must be on grid with the ship that the f...
- by Kossaw - at 2015.02.28 00:20:57
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5. Improving the Fitting Experience - in Player Features and Ideas Discussion [original thread]
CCP Sharq wrote: We have been looking into features like: Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy Simulating active and overload...
- by Kossaw - at 2015.01.06 17:41:08
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6. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Querns wrote: Grath Telkin wrote: Querns wrote: Get some actual math on JB wreathes vs interceptors and maybe this conversation has merit. Even still, interceptors are a sight safer. Here's some math for you: Right now people travel...
- by Kossaw - at 2014.10.10 02:08:00
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7. Sticky:[Phoebe] Lowsec Doomsdays - in Player Features and Ideas Discussion [original thread]
JEFFRAIDER wrote: Can Titans use stargates after doomsdaying? Apparently 'Yes - sometimes". It seems to be pretty bugged atm. Sometimes you can jump and your DD timer gets reset, sometimes your Agro Timer sticks on One Minute, You cant j...
- by Kossaw - at 2014.10.10 00:39:00
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8. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Thanks Greyscale. These look like a really positive set of balancing changes. Many of us are really looking forward to the new meta that reducing capital mobility will bring to the game.
- by Kossaw - at 2014.10.09 21:41:00
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9. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: So, any feedback from CCP's side on this or is this thread going to sink into oblivion unnoticed and unremarked? Given that this thread is months old, nothing has ever been delivered, and soniclover has never posted in it ...
- by Kossaw - at 2014.09.16 16:11:00
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10. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Repeat payment contracts ..... Players make repeating payments for stuff all the time, principally renting space. Since there is currently no ability for corps and allainces to issue bills, right now everthing is handled manually by pulling walle...
- by Kossaw - at 2014.04.02 04:52:00
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11. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Dav Varan wrote: if the new accel decel curve is symetrical then half the total warp time is going to be the time to cross a distance while decelerating to land. Maybe you should go test that before making assumptions. Check this video ... ...
- by Kossaw - at 2013.10.23 09:34:00
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12. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Having faster warp speeds is great. But it seems that the new design goes too far. A dictor with speed implants can cover 14 AU in less than one server tick and arrive on grid, then bubble or cloak before even appearing on your D-Scan let alone ap...
- by Kossaw - at 2013.10.21 07:24:00
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13. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Bubble immune dictors would be wtfbbqop. Just saying. Rest of your feedback I'm looking into and taking note of, keep it coming. Well, yes and no. Somebody earlier suggested that they be immune to their own bubbles - which...
- by Kossaw - at 2013.10.16 09:01:00
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14. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
So'Cari wrote: Kossaw wrote: TBH, its a good plan. I like the idea of it being a rank 1 or 2 skill. But with the proposal as it stands right now, why bother training more than skill level 2 or 3. The only thing this propsal aims to do is hel...
- by Kossaw - at 2013.08.06 00:59:00
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15. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
TBH, its a good plan. I like the idea of it being a rank 1 or 2 skill. But with the proposal as it stands right now, why bother training more than skill level 2 or 3. The only thing this propsal aims to do is help prevent players getting stuck out...
- by Kossaw - at 2013.08.05 19:06:00
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16. Sticky:[Odyssey] X-L Weapons Balance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: wallenbergaren wrote: Nerfing the Moros tracking is fine, it could be nerfed more TBH, but why gut the optimal? You can't even hit a large POS in optimal with close range ammo now. Kind of silly IMO. At 31km with antimat...
- by Kossaw - at 2013.05.18 07:06:00
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17. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
Great start, but Im still not puting a 120m SP character into an interdictor. And don't bother telling me to train another account -CCP already get enough of my ISK for the accounts I already have.
- by Kossaw - at 2013.05.15 10:46:00
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18. An idea for eliminating "Podding" - in Player Features and Ideas Discussion [original thread]
Personally I hate being podded. It's expensive and it sends me 20 jumps back down the pipe away from the roam I was on. To add insult to injury buying more implants in 0.0 is expensive if you can even find them. And if I ever rage quit in frustrat...
- by Kossaw - at 2011.10.01 11:09:00
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19. daily downtime 2h earlier? - in Player Features and Ideas Discussion [original thread]
... You know what? 8pm is a poor time as well, but you don't see me bitching about it.
- by Kossaw - at 2011.09.28 15:51:00
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20. To Hanger and SELL - in Player Features and Ideas Discussion [original thread]
This I Like Simple, Easy, Doesn't really alter game balance but makes an everyday task easier. Yes Do I think I would actually use it - Well, that's a different question altogether. But the basic game mechanic is a good idea.
- by Kossaw - at 2010.03.16 12:34:00
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