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41. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Wrote some good stuff Quote: After a jump is complete but before your fatigue is increased, you gain a jump cooldown timer. The length of this timer is a number of minutes equal to your jump fatigue (before bein...
- by Kossaw - at 2014.10.02 03:10:00
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42. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: So, any feedback from CCP's side on this or is this thread going to sink into oblivion unnoticed and unremarked? Given that this thread is months old, nothing has ever been delivered, and soniclover has never posted in it ...
- by Kossaw - at 2014.09.16 16:11:00
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43. Announcement:Hyperion Issues - in EVE Information Portal [original thread]
A minor but annoying bug seems to have appeared in the gate Jump button ... When warping to a gate and jumping ( with the "Jump" icon on the overview ) if you click the icon ONCE it works properly. If you spam the jump several times your ship war...
- by Kossaw - at 2014.08.26 23:10:00
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44. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Sabriz Adoudel wrote: Dramaticus wrote: Given how it is possible to use a BPO in a POS with absolutely zero risk to the BPO I don't see the big deal out of this. It won't be after the change. The BPO will need to be physically present at ...
- by Kossaw - at 2014.04.29 01:50:00
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45. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Repeat payment contracts ..... Players make repeating payments for stuff all the time, principally renting space. Since there is currently no ability for corps and allainces to issue bills, right now everthing is handled manually by pulling walle...
- by Kossaw - at 2014.04.02 04:52:00
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46. CCPEVE.addContact small evolution - in EVE Technology Lab [original thread]
At least fix the underscores in headers issue that has existed in the IGB for several years. This is becoming more of a problem now that Apache and nginx reject underscore characters as invalid by default.
- by Kossaw - at 2014.02.25 21:55:00
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47. Manfred Sideous for [CSM9] - in Jita Park Speakers Corner [original thread]
Paul Tsukaya wrote: The problem with introducing this vulnerability while moving, is that individual capital ships moving would be very vulnerable to ganks, but groups of capital ships moving would be safe. So introducing vulnerability to cap...
- by Kossaw - at 2014.02.17 08:05:00
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48. Sticky:The King is dead, long live the new King! (API switched ownerships!) - in EVE Technology Lab [original thread]
Skutter Midumulf wrote: Katrinya wrote: Where the bloody heck is CREST? Why even bother this dead horse of an API? This. Remember the chaos when CCP finally killed the old API system and you had to move to new CAK's ? Can you even i...
- by Kossaw - at 2014.02.06 00:45:00
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49. A simple listof API improvements/fixes - in EVE Technology Lab [original thread]
I'd really like to see the IGB headers issue fixed. This isnt a new problem and has been discussed many times before. Essentially the IGB headers return data about your client to the host web site in a header message. The client headers unfortuna...
- by Kossaw - at 2014.02.04 04:55:00
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50. Sticky:Dev Blog: The Bloodbath of B-R5RB, GamingGÇÖs Most Destructive Bat... - in EVE Information Portal [original thread]
Quote: Unfortunately, when CONCORD tried to extract the ISK (EVEGÇÖs currency) that would maintain sovereignty in the system for another month, they found that H A V O C had left their automatic payment unchecked. :irony:
- by Kossaw - at 2014.02.03 10:25:00
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51. Sticky:Dev blog: The Art of Rubicon 1.1 - in EVE Information Portal [original thread]
Quote: So now that I have this tool, what to wreck next GǪ? Your beautiful new V3 stations please ....
- by Kossaw - at 2014.01.29 19:29:00
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52. Possible to lock and scram pod if spamming warp? - in EVE General Discussion [original thread]
MonkeyMagic Thiesant wrote: Time-to-warp for a pod is something absurd like 0.25 seconds, while fastest possible lock time is 1.0 seconds (and an inty needs 2614+ scanres for that, ie double sebo). A single sebo would be 2.0 seconds, no sebo 3....
- by Kossaw - at 2013.12.28 04:44:00
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53. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
CCP Explorer wrote: The final piece of this puzzle, the intra-node jumps vs. inter-node jumps we ultimately want to solve with Brain in a Box. We're still waiting for that dev blog mate
- by Kossaw - at 2013.12.03 23:17:00
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54. Sticky:Dev Blog: Fleet, you fools! - UI Changes In Rubicon - in EVE Information Portal [original thread]
Elise Randolph wrote: The way the fleet structure works right now FC gets his own bonuses WC gets his own bonuses, but not bonuses from FC SC gets his own bonuses, bonuses from WC, and bonuses from FC SM gets bonuses from SC, WC, FC So if t...
- by Kossaw - at 2013.11.08 01:29:00
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55. Major Warp Speed problems - in Test Server Feedback [original thread]
seth Hendar wrote: i am lucky to have optical fiber connection, with a very good ping up to CCP server, and yet, with my two accounts i STILL encoutner the various issues i mentionned, and for the one we are talking about, the "insta appear" th...
- by Kossaw - at 2013.10.31 09:43:00
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56. Major Warp Speed problems - in Test Server Feedback [original thread]
Circumstantial Evidence wrote: Because of the current server tick, EVE is one of the most kind MMO's to poor internet connections; I know someone who could play via satellite, 2000ms ping, (2 seconds!) reasonably well once any fight was under w...
- by Kossaw - at 2013.10.31 08:14:00
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57. Major Warp Speed problems - in Test Server Feedback [original thread]
CCP Fozzie wrote: We're aware of this behaviour and of your objections. I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and af...
- by Kossaw - at 2013.10.28 08:07:00
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58. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Dav Varan wrote: if the new accel decel curve is symetrical then half the total warp time is going to be the time to cross a distance while decelerating to land. Maybe you should go test that before making assumptions. Check this video ... ...
- by Kossaw - at 2013.10.23 09:34:00
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59. Major Warp Speed problems - in Test Server Feedback [original thread]
Would be nice to get some sort of CCP comment ......
- by Kossaw - at 2013.10.23 08:54:00
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60. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Having faster warp speeds is great. But it seems that the new design goes too far. A dictor with speed implants can cover 14 AU in less than one server tick and arrive on grid, then bubble or cloak before even appearing on your D-Scan let alone ap...
- by Kossaw - at 2013.10.21 07:24:00
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