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61. Major Warp Speed problems - in Test Server Feedback [original thread]
Thanks to all for deailing the thread. GD is that way ----- >>> THIS THREAD IS NOT ABOUT SUPERCAPS ( or whatever flavour of the month alliance is flying them ) The issue is that with the new warp speed mechanics an interdictor insta-app...
- by Kossaw - at 2013.10.18 21:09:00
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62. Major Warp Speed problems - in Test Server Feedback [original thread]
Vaffel Junior wrote: Death to all supers True But the problem isn't supers - the problem is that this could happen to anything. Do you think it's working as intended if your chill gate camp is bubbled by a dictor that insta appears on gri...
- by Kossaw - at 2013.10.17 09:49:00
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63. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Bubble immune dictors would be wtfbbqop. Just saying. Rest of your feedback I'm looking into and taking note of, keep it coming. Well, yes and no. Somebody earlier suggested that they be immune to their own bubbles - which...
- by Kossaw - at 2013.10.16 09:01:00
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64. Sticky:Dev Blog: Player Owned Customs offices in Hi-Sec - in EVE Information Portal [original thread]
Hi Sec POCO's - a great idea about to be ruined by CCP's lack of attention to detail. As soon as a Hi Sec POCO is taken by a large player organization, the cost of wardeccing that group makes attacking the POCO uneconomic. Thats a broken mechani...
- by Kossaw - at 2013.10.01 22:05:00
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65. Sticky:Dev Blog: An Update on Bug Reporting, Part 2 - in EVE Information Portal [original thread]
I know it's frustrating when users don't accept "cannot reproduce" or "by design" but they are important answers that I use all the time. Of course I guess its easier because I generally deal with my users face to face. "Cannot Reproduce" is impo...
- by Kossaw - at 2013.09.04 12:01:00
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66. Sticky:Dev Blog: An Update on Bug Reporting, Part 2 - in EVE Information Portal [original thread]
I find it more than a little ironic that the example "Bug" you show in the screenshots of your new tool is in fact a particularly nasty and ******** ~feature~ that has dogged Gallente stations for an exceptionally long time. This issue makes it vi...
- by Kossaw - at 2013.08.16 22:56:00
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67. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
So'Cari wrote: Kossaw wrote: TBH, its a good plan. I like the idea of it being a rank 1 or 2 skill. But with the proposal as it stands right now, why bother training more than skill level 2 or 3. The only thing this propsal aims to do is hel...
- by Kossaw - at 2013.08.06 00:59:00
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68. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
TBH, its a good plan. I like the idea of it being a rank 1 or 2 skill. But with the proposal as it stands right now, why bother training more than skill level 2 or 3. The only thing this propsal aims to do is help prevent players getting stuck out...
- by Kossaw - at 2013.08.05 19:06:00
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69. Interstellar Travel vs Crossing The Room (Discuss Thread) - in EVE General Discussion [original thread]
Jonathan Peak wrote: Reading up on Zeno's paradoxes of motion and their proposed solutions might be worthwhile. Alternatively, getting off his ass and walking across the room might provide a more practical explanation for the OP TL; DR. Th...
- by Kossaw - at 2013.08.01 05:51:00
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70. Tidi is gamebreaking for the smaller side - in EVE General Discussion [original thread]
tiberiusric wrote: Youre bad for saying technology aint here yet lol. Try optimising code, trying optimising databases, try adding more hardware, try harder. Oh and we used to have massive fights before tidi came in just fyi You really are c...
- by Kossaw - at 2013.07.31 04:01:00
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71. Sticky:Dev Blog: Battle for 6VDT-H - summary and numbers - in EVE Information Portal [original thread]
Its a pretty good dev blog, thanks for doing that CCP Logibro. However, for those of us who have been playing the game in null sec for more than a few months, its kinda lacking in real detail. I would certainly like to see more detail about how t...
- by Kossaw - at 2013.07.30 17:56:00
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72. APIKeyInfo.xml.aspx broken - in EVE Technology Lab [original thread]
It is indeed slightly "broken". You get a Forbidden error because the CAK is invalid. The API call should return an error code but doesn't.
- by Kossaw - at 2013.07.14 05:11:00
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73. HTTP Error Codes - in EVE Technology Lab [original thread]
I'm pretty sure the API is actually supposed to return an XML string with an error code rather than an HTTP error. - Which makes returning HTTP error codes a bug, not a feature.
- by Kossaw - at 2013.07.11 02:34:00
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74. New PC for EVE - in EVE General Discussion [original thread]
The specs for Eve are pretty low, but cheap laptops are not going to run Eve particularly well. You will end up compromising on graphics quality, number of clients etc. If you have to use a laptop ( and I do ) then be prepared to pay a premium for...
- by Kossaw - at 2013.06.25 03:45:00
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75. New PC for EVE - in EVE General Discussion [original thread]
http://community.eveonline.com/news/dev-blogs/new-system-requirements-for-eve/ Never buy the minimum spec.
- by Kossaw - at 2013.06.25 01:56:00
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76. 4 EVER KINGS OF LOW SEC - in My EVE [original thread]
Dark Flare wrote: help help im being trolled help Ironically, this is the only sensible thing you've posted in the entire thread.
- by Kossaw - at 2013.06.18 19:05:00
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77. 4 EVER KINGS OF LOW SEC - in My EVE [original thread]
page 4 sniper
- by Kossaw - at 2013.06.18 00:19:00
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78. time dilation problem ? - in EVE General Discussion [original thread]
CCP Explorer wrote: Azami Nevinyrall wrote: I'm having similar problems, earlier I was in a fleet, each jump caused TiDi to jump up to 80% in some cases. 90-100 people jumping around shouldn't cause this, with client freezing (and in some ...
- by Kossaw - at 2013.06.17 03:28:00
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79. POS Timer - A Reinforcement Timer Web Application - in EVE Technology Lab [original thread]
The original topic is locked, However the app is still available....... Original Topic -> https://forums.eveonline.com/default.aspx?g=posts&t=7386 Download Here -> http://code.google.com/p/postimer/ Demo Here -> http://postim...
- by Kossaw - at 2013.06.09 21:15:00
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80. Sticky:Dev Blog: EVE-VR: An experiment in bringing virtual reality to the EVE Universe - in EVE Information Portal [original thread]
Yep. I was lucky enough to play this at FF also. I just want to +rep all the developers who worked on this. It was a very successful mini game and an excellent demo of the potential behind occulus.
- by Kossaw - at 2013.06.06 18:58:00
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