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781. Ore subtype abundance? - in Science and Industry [original thread]
Iosue wrote: man, i just strip the belts bare as fast as possible. don't really care about variants or ores. just suck it all up and move on to the next. sayin it like that kinda makes me feel dirty inside... This is just really a knuckle...
- by Krixtal Icefluxor - at 2013.01.29 22:16:00
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782. BPC Invention Question - in Science and Industry [original thread]
But the MIN means the minimum number of tech 2 Runs, which for ships is 1, but MIN is altered by the use of Decryptors if you read through the formula carefully. MAX refers to maximum run BPC.
- by Krixtal Icefluxor - at 2013.01.29 22:14:00
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783. BPC Invention Question - in Science and Industry [original thread]
RichtPaul wrote: Steve Ronuken wrote: Krixtal Icefluxor wrote: With max Runs, no Tech II Invented BPC will only give 1 Run. There are many kinds of decoders, some increasing the Runs while nerfing Material Efficiency and vice versa, and ...
- by Krixtal Icefluxor - at 2013.01.29 22:12:00
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784. Ore subtype abundance? - in Science and Industry [original thread]
Mistah Ewedynao wrote: Today after DT, the exact same number of +10% roids spawned in those same 3 belts . Different sizes yes, some better, some worse. You may be able to note a size increase in those every 4-6 hours if you fly out and...
- by Krixtal Icefluxor - at 2013.01.29 21:55:00
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785. Question about starting manufacturing. - in Science and Industry [original thread]
...or you could just mine your fool head off.
- by Krixtal Icefluxor - at 2013.01.29 21:52:00
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786. Ore subtype abundance? - in Science and Industry [original thread]
Debra Tao wrote: Krixtal Icefluxor wrote: Then stop posting in threads about mining. Wow, just wow. U mad m8o7 ? At last the IQ Level reveals itself.
- by Krixtal Icefluxor - at 2013.01.29 19:06:00
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787. Industry/Science jobs and impounding - in Science and Industry [original thread]
Tallis Lindisere wrote: The thing that has me wondering though is, when you select option to unrent an office, you get a message saying you could lose the jobs in the queue Interesting. Let us know the results if you want to go ahead an...
- by Krixtal Icefluxor - at 2013.01.29 17:04:00
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788. Industry/Science jobs and impounding - in Science and Industry [original thread]
Towards the bottom of this article: http://wiki.eveonline.com/en/wiki/Assets Implies that Assets are only impounded if rent is unpaid. If Office is cancelled, I assume any Corp started jobs will appear in CEO's Hangar (?).
- by Krixtal Icefluxor - at 2013.01.29 15:03:00
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789. Ore subtype abundance? - in Science and Industry [original thread]
Dave Stark wrote: go to a belt, and count it. the same asteroids respawn every day. the only thing that changes is how much ore is inside them. Patently wrong statement if ores are mined out completely. Pick any belt and mine out only the...
- by Krixtal Icefluxor - at 2013.01.29 13:18:00
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790. Industry/Science jobs and impounding - in Science and Industry [original thread]
Tallis Lindisere wrote: Although I demand proof on the final statement that CCP is not that mean. :-) As the Proof would involve discussing an 'incident' at FanFest last year, I am reluctant to go there as thread will turn into a trollin...
- by Krixtal Icefluxor - at 2013.01.29 13:14:00
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791. Industry/Science jobs and impounding - in Science and Industry [original thread]
Tallis Lindisere wrote: I was reading an article somewhere (lost the link) that if you unrent an office whilst having jobs (Manufacturer/Science) in that station queue, the items would go to the corp hanger on completion and therefore be impoun...
- by Krixtal Icefluxor - at 2013.01.29 12:53:00
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792. Ore subtype abundance? - in Science and Industry [original thread]
Debra Tao wrote: . I honestly have no idea if that's the case, because i never mine, Then stop posting in threads about mining. Wow, just wow. After 3 years of mining, what I have noticed is there is no set ratio for this across all aste...
- by Krixtal Icefluxor - at 2013.01.29 12:49:00
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793. The thing I hate most about Industry. - in Science and Industry [original thread]
My reply in another thread today also applies here: https://forums.eveonline.com/default.aspx?g=posts&m=2531509#post2531509
- by Krixtal Icefluxor - at 2013.01.28 19:54:00
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794. How do you.... - in Science and Industry [original thread]
Also, this applies to any type of site including WormHoles.
- by Krixtal Icefluxor - at 2013.01.28 19:52:00
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795. Planetary interaction - in Science and Industry [original thread]
Sovereign Solette wrote: Is PI in 0.5 sec better than 0.6-1.0 sec though :) ? What about PI in a wormhole you find in Hi-Sec? WH PI is great, but risky. Low Sec .1 and .2 systems will work just as well, and that's what I highly recommend a...
- by Krixtal Icefluxor - at 2013.01.27 13:02:00
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796. Faction Standing for R&D - in Science and Industry [original thread]
Ujio Sendai wrote: I'm fairly new to the game so I was unaware of the whole R&D system being removed in the future. I was building up for Tech2 production so I was trying to set the pieces up to where I would not have to buy datacores over ...
- by Krixtal Icefluxor - at 2013.01.25 00:14:00
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797. Old miner, newb researcher - in Science and Industry [original thread]
http://wiki.eveuniversity.org/Tech_3_Production
- by Krixtal Icefluxor - at 2013.01.24 12:03:00
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798. Faction Standing for R&D - in Science and Industry [original thread]
Prices have dropped so low since the FW Datacore reward change it just is not worth bothering with anymore. I sure hope I get my relevant skillpoints back when the R & D Agents are taken away entirely.
- by Krixtal Icefluxor - at 2013.01.23 21:26:00
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799. Multiple factories in PI, working in parallel? - in Science and Industry [original thread]
I don't care.
- by Krixtal Icefluxor - at 2013.01.22 22:08:00
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800. Multiple factories in PI, working in parallel? - in Science and Industry [original thread]
Inkarr Hashur wrote: Krixtal Icefluxor wrote: Acirimis Rockhound wrote: Krixtal Icefluxor wrote: A core number to use is each Basic Processor will process max 6000 units of the P1 material every 24 hours. If your Extractor Window says...
- by Krixtal Icefluxor - at 2013.01.22 20:02:00
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