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1. EC/Citadel "Bios" - in Player Features and Ideas Discussion [original thread]
Sadly, it's been asked (and ignored) 5 months ago... But good on you for bringing it up again. Let's keep fighting for this anyway! Not merely for informative purposes (some of which is currently taken care of in e.g. the industry window), but...
- by Kueyen - at 2016.12.17 12:14:25
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2. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
The prevailing sentiment in this thread (and elsewhere) is to prevent instant gratification. I entirely fail to understand why this is seen as compatible with the abomination that is the character bazaar. Is there anything more instantly gratifyin...
- by Kueyen - at 2015.04.06 11:53:53
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3. Fix the Hulk(ageddon) - in Player Features and Ideas Discussion [original thread]
PJRiddick wrote: it mines as well as the hulk Enough of these lies: Max skill, max-yield-fitted comparison (base # of strip miners * mining barge bonus * exhumer bonus * role bonus * MLU2 bonus) Skiff: 1 * (1/(1-5*0.02)) * (1/(1-5*0.02)...
- by Kueyen - at 2015.03.30 19:27:02
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4. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
The Gila now exceeds 300M (same as the Stratios), 33% over the next pirate faction cruiser in line (the Vigilant), and 300% over the most expensive navy faction cruiser (Vexor N.I.). It is awesome, and the market knows it. The Rattlesnake's dropp...
- by Kueyen - at 2014.06.16 19:32:00
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5. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Just ran a lowsec site in a buffer-tanked Cruise Missile Barghest that had Mordu's attacking a Guristas covert facililty; was a bit scary when the second wave of 6 Barghests popped up at point-blank range (Half using railguns, the other half torpe...
- by Kueyen - at 2014.05.23 23:41:00
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6. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: We crashed the market, expect prices to rise in th furture. I'll have to take your word for that. baltec1 wrote: This is now a good ship for both pve and pvp, hence why the price has risen so much in so short a time despite o...
- by Kueyen - at 2014.05.23 12:18:00
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7. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: We are dumping something like 8 years worth of stock on the market. You were holding on to them, waiting for a rebalance, hoping "finally, this thing will be worth something decent". Then you saw the new Rattlesnake stats. And y...
- by Kueyen - at 2014.05.23 07:20:00
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8. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: It's basically getting it's dps doubled. Hyperbole. It's getting 3.5 additional launchers, IF using thermal or kinetic missiles. Hardly a doubling of the existing 4 launchers + 7.5 heavy drones damage. And there are ple...
- by Kueyen - at 2014.05.22 16:54:00
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9. The Rattlesnake - DPS Buff vs Immersion Nerf - The Right Design ? - in Player Features and Ideas Discussion [original thread]
Linkxsc162534 wrote: 2.75(bonus)*2/5(actual fielded drones now) = 1.1 total bonus in dps over previous drones. High multipliers are perfectly fine game design, as long as they are balanced out. Perhaps you should take a moment and actually run...
- by Kueyen - at 2014.05.10 13:00:00
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10. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Posting because the math fail is just so unignorably large: 50Mbps and +275% (i.e. x3.75) bonus to heavies/sentries -+ 2 actual heavies/sentries (or 1 gecko), 7.5 effective heavies/sentries -+ 5 actual mediums, 5 effective mediums -+ 5 actual...
- by Kueyen - at 2014.05.08 11:34:00
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11. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Personally, I wouldn't be surprised if it turns out to be a Tournament prize It would somewhat surprise me (since there's already two Guristas ships slated for use as AT XII prizes), but it would most definately severely disap...
- by Kueyen - at 2014.04.28 17:04:00
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12. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
The rattlesnake plot thickens... a new, superheavy Guristas faction drone has been spotted in the market list, the Gecko. looks like a Dragonfly (the caldari fighter) and is even listed as a variant thereof, but: 50m-¦ size, 50mbit bandwidt...
- by Kueyen - at 2014.04.28 16:29:00
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13. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
My guesses (and the weights I'd give the accuracy thereof): CCP Fozzie wrote: One category will be fairly low impact for most players but still represent cool addition(s) to the game that I think many players will enjoy seeing. The Whiptail a...
- by Kueyen - at 2014.04.27 20:05:00
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14. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Last Wolf wrote: Rattle was originally 6 launchers 7 highs(maybe 8 highs, I don't remember), 8 mids 4 lows 75m3 bay/bandwith 5% rof for cruise/torps 5% shield resits. Pretty much was the Navy scorp is now is what the Rattle was for the first...
- by Kueyen - at 2014.04.24 20:00:00
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15. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Ok, ok, maybe Rattlesnakes don't need to be the epitome of Droneboats. But, compare the effective launchers (with kin/therm ammo) and the effective drones (of the appropriate size) on the Gila (6/12) and the Worm (3/8), and see that 7.5/7.5 is a s...
- by Kueyen - at 2014.04.24 18:39:00
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16. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
The Rattlesnake was the first battleship I flew (an Alliance present on my first EVEversary, almost 3 years ago). In my humble opinion, reversing the decision to add a 5th launcher (7.5 effective launchers -+ 6 effective launchers), and add a bit...
- by Kueyen - at 2014.04.24 18:15:00
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17. Disconnect PLEX to AUR link, remove PLEX as OOG payment method - in Player Features and Ideas Discussion [original thread]
Antihrist Pripravnik wrote: I just checked Jita market. This is what I've found: - SO: Current sell orders (if buying multiple items) - ASP: Average sale price in the last 30 days (sum of all [volume * average price] values for each day divided...
- by Kueyen - at 2014.04.13 01:43:00
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18. Disconnect PLEX to AUR link, remove PLEX as OOG payment method - in Player Features and Ideas Discussion [original thread]
Presume PLEX cannot be converted to AURUM (the OP's premise). The OP (and other proponents of decoupling) seem to be under the impression that a rising AURUM demand will then not result in a rise in in-game PLEX prices. They are wrong. If AURUM d...
- by Kueyen - at 2014.04.12 22:37:00
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19. A Design for the SoE Battleship (which is already planned), called the Nestor - in Player Features and Ideas Discussion [original thread]
source clarification: http://capitalstorm.net/wordpress/wp-content/uploads/2013/11/wpid-20131130_104514.jpg the word is: low mass (for wormholes), but not covert ops cloak capable.
- by Kueyen - at 2013.11.30 01:16:00
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20. A Design for the SoE Battleship (which is already planned), called the Nestor - in Player Features and Ideas Discussion [original thread]
Behold: http://i.imgur.com/9gSs7J8.jpg Discuss!
- by Kueyen - at 2013.11.30 00:26:00
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