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1181. Wreck Testing - in Revelations Testing and Development [original thread]
Originally by: Mephysto Wrecks now drop in place of the old cargo containers. They cause no more or less lag than the cans did. As stated above, they do not pop when emptied because you also have the new ability to salvage wrecks, and pote...
- by Kunming - at 2006.11.10 19:30:00
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1182. Nos efficiency vs. weapon efficiency - in Revelations Testing and Development [original thread]
Not many ppl will be useing an active tank in pvp after KALI. We will see alot of passive shield tanked ships from all races though, so its better to fit something other than NOS in those HI slots.. Domi will be better with guns and passive tank,...
- by Kunming - at 2006.11.10 19:10:00
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1183. Off the wall ECM idea - in Ships and Modules [original thread]
It just needs to drop the lock of the ship not "stun" it for 20 secs!
- by Kunming - at 2006.11.10 12:41:00
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1184. Tuxford, Don't Listen To Seleene. - in Ships and Modules [original thread]
Originally by: Joshua Foiritain Originally by: Old Geeza 8. Target Painters 9. Cap Boosters 10. Blaster Ships QTF!! At least reduce size of cap boosters by alot, so blasterships which have a hard time fitting the new booste...
- by Kunming - at 2006.11.10 12:38:00
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1185. Why Minmatar Tech2 HAC's and BC's have godly resists? - in Ships and Modules [original thread]
I wonder how Amarr are supposed to beat T2 minmatar ships at all?
- by Kunming - at 2006.11.10 12:35:00
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1186. Lets face it, bandwagoners win at EVE. - in Ships and Modules [original thread]
Originally by: LUKEC It's like... train caldari for KALdarI. LMAO, u owe me a cup of coffee
- by Kunming - at 2006.11.10 12:32:00
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1187. Amarr Shield Tank (Yes, i'm serious) - in Ships and Modules [original thread]
All u nubs flaming the op, there is nothing wrong with fitting extenders on amarr or gallente gun boats. Shield extenders are overpowered compared to armor plates, they have less penalties for more efficient PG usage and more efficient HP boost a...
- by Kunming - at 2006.11.10 12:11:00
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1188. Astarte VS Eos - in Ships and Modules [original thread]
Originally by: Lord Ghyros Ah, a boost to shield tanks then i guess... I don't see armor tanks doing very well in passive tanking (no regen) . Ghyros That and cause: Shield Extenders > Armor Plates, less PG use for more HP with l...
- by Kunming - at 2006.11.09 23:05:00
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1189. Astarte VS Eos - in Ships and Modules [original thread]
Originally by: Lord Ghyros Originally by: Hllaxiu Originally by: Pottsey Eos has the better tank but with max skills it deals less damage. Both ships need very diffrent skills to fly as well. Depends on exact skill an...
- by Kunming - at 2006.11.09 21:23:00
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1190. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
Originally by: Akiman make layout 5-4-6 thatll solve deimos :) tho signed bout agility problem...shes a ****** Definetly QTF
- by Kunming - at 2006.11.09 18:21:00
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1191. CORP THIEF WARNING - in Corporation, Alliance and Organization Discussions [original thread]
LoL the mistake is yours to allow a complete arse like him in your ranks, he is like KOS to most southern corps..
- by Kunming - at 2006.11.09 17:48:00
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1192. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
Originally by: Enkilil Edited by: Enkilil on 09/11/2006 15:36:23 with the added speed, I would also love to see at least 1 missle hardpoint on the Deimos, to do something whilst closing the long gap to get in blaster range. Why none fo...
- by Kunming - at 2006.11.09 15:41:00
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1193. The tracking change to null does nothing for the Tempest - in Ships and Modules [original thread]
What we see here is an "over-nerf" IMO, if the problem is between megathron and tempest why do the med and small null ammo also gets nerfed. I never saw a vaga pilot complaining about the deimos, if its a problem on BS lvl keep it there and stop n...
- by Kunming - at 2006.11.09 15:37:00
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1194. Tractorbeam blues - in Ships and Modules [original thread]
I wonder how salvaging is going to work with wierd empire aggro rules, or maybe not...
- by Kunming - at 2006.11.08 22:30:00
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1195. boosters and repairers, nerfed by kali? - in Ships and Modules [original thread]
Originally by: Mathias Orsen gotta remember the contribution of armor compensation skills... more resist=less damage that rep needs to fix. there is still a problem with tanking though... Almost seems natural that a full tank should be ab...
- by Kunming - at 2006.11.08 22:13:00
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1196. HP/Plate buff and interceptor combat - in Ships and Modules [original thread]
Edited by: Kunming on 08/11/2006 22:00:44 Originally by: Emperor D'Hoffryn amarrian inties will just suck more....will always cap out before killing anything. shield extender crow will be even more uber. Nothing is stoping you to f...
- by Kunming - at 2006.11.08 21:59:00
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1197. Alliance Tourny Prizes. - in EVE General Discussion [original thread]
Booooring, wake me up when they give out some gallente stuff
- by Kunming - at 2006.11.08 20:46:00
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1198. What race is "fun" for PvP? - in Ships and Modules [original thread]
Gallente Blasters .
- by Kunming - at 2006.11.08 20:44:00
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1199. TO LV - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: D75485 OK I have read the logs from -V- and the thing I want to know is LV going to war dec -V- like you guys like to if ppl dont do what you want. You read logs from V and talk about LV, abit contradicting isnt it? Next...
- by Kunming - at 2006.11.07 18:59:00
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1200. Another Drake whinning thread - in Ships and Modules [original thread]
Its about balance dude and this is not the place to talk about alliances..
- by Kunming - at 2006.11.07 13:49:00
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