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161. Sabre - frig pwner - in Ships and Modules [original thread]
This thread is fail. Basic rules of sub-cruiser combat: Assault frigs are terrible. Speed is everything. Everything beyond that is up for grabs depending on shiptype. A dictor (of which the sabre is the undeniable king) should drop bubble...
- by Kusotarre - at 2007.06.26 11:37:00
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162. Capital Ships and Warfare, New Dev Blog by Oveur - in EVE Information Portal [original thread]
I've only read through the first page of comments, so if this has been addressed sufficiently, I apologize. Rob Blaine and Oveur, I think you've got it wrong. Reduced anchor time for bubbles and removal/nerf of remote DDD will do nothing to make...
- by Kusotarre - at 2007.05.14 04:02:00
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163. CCP Push me into pvp ... - in EVE General Discussion [original thread]
Originally by: Sal Tuskin I have to agree with the OP pvp in eve is the most retarded i have ever seen in a game wow is even better. and u know why because it has no death penalty. You have to be out of your mind if u want me to pvp on fa...
- by Kusotarre - at 2007.04.28 22:32:00
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164. On RAZOR Alliance - in EVE General Discussion [original thread]
You forgot to add that we're also using PVP macros to farm Estamel spawns in Jita while popping BM-filled shuttles outside the 4-4 station and spamming local with links to hardcore ****ography that your children can see.
- by Kusotarre - at 2007.04.28 02:29:00
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165. FATAL tactics to annoy your enemy to the point they want to quit game - in Corporation, Alliance and Organization Discussions [original thread]
I dont think some of you understand the bug. It's not that the guy wasn't agressed or whatnot. It's that, when he logged off, he logged on another character on the same account. This causes your first character, aggro timer or not, to disappear fr...
- by Kusotarre - at 2007.04.28 01:52:00
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166. AF role - 'fix' ? (danger long rant) - in Ships and Modules [original thread]
They should get a bonus to loyalty point offers from agents. The only thing AFs are good for is as a gimmick mission runner.
- by Kusotarre - at 2007.04.12 01:49:00
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167. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
Originally by: Deva Blackfire Originally by: Kusotarre What I want to remain unchanged is the ability to force people at gates and stations to fight, and that primarily applies to capital ships. I will repeat myself, again: The o...
- by Kusotarre - at 2007.03.16 19:14:00
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168. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
Because then nos + web is still godly versus small ships, and the whole problem of nanophoons is that they are hard/impossible to scramble and web with smaller ships.
- by Kusotarre - at 2007.03.16 10:17:00
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169. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
Stop being silly, Deva. How many times do I have to say it before people will figure it out. I want nanoBS nerfed. I want them to go slower. I want their universal nosferatu use to be heavily nerfed versus smaller targets. I want them to be cat...
- by Kusotarre - at 2007.03.16 07:21:00
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170. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
Nosferatus are not fine. Large nos versus BS and some BCs is fine. Large nos versus anything else is gamewrecking for anything smaller than a BS that wants to warp disrupt a battleship. Removed as in not worth fitting for anything. You know wh...
- by Kusotarre - at 2007.03.15 21:38:00
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171. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
Edited by: Kusotarre on 15/03/2007 18:07:23 Originally by: LUKEC Let's check some facts: Originally by: Kusotarre What a fantastic fix. Now, capital ships can sit outside station, assigning fighters, shooting, remote repping, ...
- by Kusotarre - at 2007.03.15 18:10:00
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172. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
Edited by: Kusotarre on 15/03/2007 18:16:58 I made a double post, so I'll fill this with something, too. There were three problems with nanoBS, and they are ranked this way in order of descending imbalance. 1) Nosferatu. Since they all use n...
- by Kusotarre - at 2007.03.15 18:10:00
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173. Huginn Setup Help - in Ships and Modules [original thread]
That's an awfully expensive ship for something so flimsy. At least get one LSE on there, if not two.
- by Kusotarre - at 2007.03.15 09:38:00
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174. Autocannon vs Artillery - in Ships and Modules [original thread]
Edited by: Kusotarre on 15/03/2007 09:31:14 TBH, go with a Huginn. Warping around cloaked won't help you sneak up on NPCers unless you've been idling in the (likely a station) system for hours and they think you're in a cheetah or something. ...
- by Kusotarre - at 2007.03.15 09:34:00
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175. Imbalance ... the Nano-Inertial Battleships - in EVE General Discussion [original thread]
What a fantastic fix. Now, capital ships can sit outside station, assigning fighters, shooting, remote repping, whatever, and never ever run the risk of actually dying. The single best thing (from the users POV) about nanoBS was forcing engagemen...
- by Kusotarre - at 2007.03.15 09:25:00
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176. Storm Armada Statement- Better Late Then Never - in Corporation, Alliance and Organization Discussions [original thread]
Thanks for killing people you had blue, first. Classy.
- by Kusotarre - at 2007.03.14 22:59:00
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177. High Warp Speed - in Ships and Modules [original thread]
It would be offtopic as well as an incoherent and false attempt at a flame. At least I posted something worthwhile in my comment. The single most important thing for tacklers is speed, speed, and then some more speed. I would rather have a sing...
- by Kusotarre - at 2007.03.06 12:52:00
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178. Remove shields from armour tankers - in Ships and Modules [original thread]
Ok, now I really don't understand. Battleships are going insane speeds, and instead of nerfing the two biggest problems with that (dual bonus iStabs and large nos vs small targets), you want to apply silly no-shield rules to ships arbitrarily? T...
- by Kusotarre - at 2007.03.06 12:44:00
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179. High Warp Speed - in Ships and Modules [original thread]
To the two previous posters: Please, only do that if you're fighting against the Coalition in this war. Anyone who puts anything besides speed rigs on a tackler needs to stop trying to PVP :-/
- by Kusotarre - at 2007.03.06 00:53:00
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180. Remove shields from armour tankers - in Ships and Modules [original thread]
Pointless. It kills setup diversity. I sincerely hope you aren't making this from an RP perspective...
- by Kusotarre - at 2007.03.05 11:48:00
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