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1. Genesis Project, part 1 - in Player Features and Ideas Discussion [original thread]
are you a dev?
- by Kyuzo - at 2006.10.26 04:59:00
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2. Decreasing Profitability of High Sec Suicide Ganking - in Player Features and Ideas Discussion [original thread]
I like the fact that your not 100% secure in high sec space... plain and simple... I like to be able to suicide into macro miners as well and make them pay for there dodginess.... I think risk and loss and neccesary... and its not like the suici...
- by Kyuzo - at 2006.10.05 02:45:00
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3. ALT cloakers WTF - in Player Features and Ideas Discussion [original thread]
i think its only fair... cov ops ship can only do one thing.. provide intelligence... they are bloody expensive... everyone uses them... for intel.. which i think is perfectly fine... i honestly dont see a problem with it... just stop being so ho...
- by Kyuzo - at 2006.10.03 01:12:00
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4. Lasers doing EM dmg? - in Player Features and Ideas Discussion [original thread]
i could swear... E = mc^2 ... and i was under the impression that ... light/photons were packets of energy... so... if there mass is 0... then according to einstiens equation.. it shouldn have energy.. OMG... the confusion melts my brain... soo...
- by Kyuzo - at 2006.09.14 06:54:00
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5. Removing instas without removing bookmarks - in Player Features and Ideas Discussion [original thread]
I think its a good idea... there are many ideas like this.. others have proposed that lets say u warp in 15kms from your target... the randomisation sphere could be the 15km.. around the desired target... or something like that ... i say anything ...
- by Kyuzo - at 2006.09.14 06:49:00
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6. Insta bookmark replacement idea - in Player Features and Ideas Discussion [original thread]
Edited by: Kyuzo on 31/08/2006 22:55:16 Originally by: Yakov Krasnov The problem with the current insta system is that it causes major database bloat. They are time consuming and a pain to copy, to make, and to use. The replacement f...
- by Kyuzo - at 2006.08.31 22:54:00
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7. Save/load interface settings - in Player Features and Ideas Discussion [original thread]
Originally by: Awox If I ever see you in local..... that being said: Local settings are improperly setup by most players, saving these settings for corp newbies could be very nice. A more advanced overview is needed, it's too easy at a ...
- by Kyuzo - at 2006.08.31 21:49:00
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8. Insta bookmark replacement idea - in Player Features and Ideas Discussion [original thread]
these sort of ideas i believe are great... unfortunately.. there is a lot of controversy over losing the insta system .... alot of players believe that the game will be unplayable without them... which might very well be true... but like ive said...
- by Kyuzo - at 2006.08.31 21:47:00
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9. Save/load interface settings - in Player Features and Ideas Discussion [original thread]
Originally by: Roddic nope i dont like this idea. not thought out enough maybe you should come up with a better reason as to why, the programers want you to be able to share more of their program with other people. come on dude.. dont ...
- by Kyuzo - at 2006.08.31 06:52:00
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10. Improve camping equipment - leave instas alone - in Player Features and Ideas Discussion [original thread]
Edited by: Kyuzo on 31/08/2006 04:12:30 Originally by: Maya Rkell There's no venom. People read things into my posts which are not there. And if you post something and can't defend the idea against basic criticism, then why does it de...
- by Kyuzo - at 2006.08.31 04:11:00
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11. Improve camping equipment - leave instas alone - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Actually, Maya, his warp deflection bubble is better than a war-target-only warp bubble, which reeks of the "magic pixie dust" you're always so venomously against. Maya seems to be venomously against a...
- by Kyuzo - at 2006.08.31 01:52:00
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12. Giving Contracts Teeth: Transferable kill rights revisited - in Player Features and Ideas Discussion [original thread]
a feature like this is a double sided blade... and i think it will be exploited to grief more then anything else... players will find a way to use this to there unfair advantage... so I believe it will worsen the situation Transferable kill right...
- by Kyuzo - at 2006.08.31 01:45:00
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13. New anti - thieving rules - in Player Features and Ideas Discussion [original thread]
Originally by: Foulis I like that idea tar. Too bad about what happened last night with our good friends in Royal Crimson Lancers. Another idea would be for a sec status hit when removing items from other peoples cans if they are not in y...
- by Kyuzo - at 2006.08.30 00:23:00
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14. Civilian activities to the game universe. - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader rather than the illusion of a more vibrant world. illlusion?? if these things are to be implemented.. they may as well be interactable on as many levels as possible ... otherwise its a bit pointless....
- by Kyuzo - at 2006.08.29 06:05:00
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15. Civilian activities to the game universe. - in Player Features and Ideas Discussion [original thread]
I like the idea... and i dont see why it wouldnt be possible both games X2 and X3 managed to populate and run a universe full of NPC all trading, travelling and fighting... in a VERY realistic manner... which is all processed on your home PC.......
- by Kyuzo - at 2006.08.29 01:14:00
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16. Deadspace Engagement Missions for Arena-Style PvP - in Player Features and Ideas Discussion [original thread]
please turn this game into world of crap-craft...
- by Kyuzo - at 2006.08.28 06:19:00
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17. How about a default camera angle? - in Player Features and Ideas Discussion [original thread]
thirded... atleast give us a toggle on the UI that lets us lock it to a particular viewport... whilst still letting us look around but it will always swivle back to the locked position ..
- by Kyuzo - at 2006.08.25 05:13:00
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18. Tagging Weapon... - in Player Features and Ideas Discussion [original thread]
Edited by: Kyuzo on 24/08/2006 11:18:35 AMEN BROTHer... the idea.. is basically to throw some more excitement for everyone into the mix... engagements for PVP are often short and dull for people equiped to escape.... and even camping blows......
- by Kyuzo - at 2006.08.24 11:16:00
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19. New ways to catch pilots... - in Player Features and Ideas Discussion [original thread]
Edited by: Kyuzo on 24/08/2006 05:45:53 To the OP and anyone else thats interested... have a read... :) http://oldforums.eveonline.com/?a=topic&threadID=381826
- by Kyuzo - at 2006.08.24 05:46:00
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20. More insta Fixing ideas - in Player Features and Ideas Discussion [original thread]
exploits are unintended as well... but they are no where near as severe as stereotypical cheating... still leaving something that is un-intentional unaddressed is still a problem in itself... The instas itself is a band-aid fix to the problem of...
- by Kyuzo - at 2006.08.24 05:15:00
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