| Pages: [1] 2 3 4 5 |
1. A change to WTZ - in Player Features and Ideas Discussion [original thread]
Originally by: Erim Solfara I've never seen that many people trying to get through a gate at once in low sec, I can't comment on 0.0, but I doubt the population is that large right? Try a 40-man convoy with 30 battleships, 4 freighters...
- by LUGAL MOP'N'GLO - at 2007.02.09 20:50:00
|
2. A change to WTZ - in Player Features and Ideas Discussion [original thread]
/sits at jump que lined up ready for jump. "Let me in!" *Line moves one ship forward* /Looks around *10 guys from Privateer Alliance warp in* "Ohhh shi..." *40 people scramble to warp out* "Oh shiii!" "OMG RUNNZZ!!!" "Ahhhh!! Wartargets!" "Doh...
- by LUGAL MOP'N'GLO - at 2007.02.09 19:48:00
|
3. A few suggestions - in Player Features and Ideas Discussion [original thread]
Originally by: Hermosa Diosas anyone Sure. LOL @ #4 -- We're in a pod, all you'd see in a 'cockpit' view is blue-ish green goo. ~~~~~~~~~ Ya. It's like that.
- by LUGAL MOP'N'GLO - at 2007.02.09 17:18:00
|
4. CCP: New Ship Class: Cruiseliner - in Player Features and Ideas Discussion [original thread]
Originally by: PtolemaiosPlato Solomon I think, implementing cruiseliners (CL) is fairly simple. Build or buy one CL, and apply in the ship configuration the two stations it is supposed to cross between. Once that is set, it docks at the...
- by LUGAL MOP'N'GLO - at 2007.02.09 17:16:00
|
5. New Ship Class: Yacht - in Player Features and Ideas Discussion [original thread]
Originally by: PtolemaiosPlato Solomon So many interesting and good points again! Thanks to you all, so far, for your great participation! There was he point that yachts would not used after one week again. Hmm. What if a yacht in a syste...
- by LUGAL MOP'N'GLO - at 2007.02.09 17:12:00
|
6. Empire War - Revised - in Player Features and Ideas Discussion [original thread]
Originally by: Katana Seiko If a war was ended, it takes one month for some kind of cool down, until the end of that month a new war declaration will need the same bribe as the last one paid. /waves at old wartarget I agree with...
- by LUGAL MOP'N'GLO - at 2007.02.09 17:06:00
|
7. Destroyers - in Player Features and Ideas Discussion [original thread]
Originally by: ghosttr I would like to see a destroyer that is able to tank, and that is what they lack against their frigate counterparts, yes a destroyer is supposed to take out frigates, but any frigate with a mwd can easily avoid the t...
- by LUGAL MOP'N'GLO - at 2007.02.08 22:00:00
|
8. Make loot collecting less of a burden (new ship type shuggestion) - in Player Features and Ideas Discussion [original thread]
Another one of those, "I play EVE at my computer alone, it must be single player!" Ever thought of having someone loot and salvage for you and splitting the benefits? ~~~~~~~~~ Ya. It's like that.
- by LUGAL MOP'N'GLO - at 2007.02.08 21:55:00
|
9. CCP: New Ship Class: Cruiseliner - in Player Features and Ideas Discussion [original thread]
Originally by: VIctoria Ballentyne Originally by: LUGAL MOP'N'GLO Listen to me for one second. Why does EVE need this? We already have an NPC trade that players can capitalize on using industrial ships. The tourists in EVE are...
- by LUGAL MOP'N'GLO - at 2007.02.08 21:13:00
|
10. CCP: New Ship Class: Cruiseliner - in Player Features and Ideas Discussion [original thread]
Originally by: EadTaes I like this Idea. And maybe you coudl use haulers with specify mods to transport slaves and troops. You wouldnt eb able to put tourists or high class travaler's ont them. And then need specify breed of Cruiseliners t...
- by LUGAL MOP'N'GLO - at 2007.02.08 08:12:00
|
11. New Ship Class: Yacht - in Player Features and Ideas Discussion [original thread]
Originally by: Erim Solfara 'Yacht' on the other hand should be used at least on the racial ones instead of the pirate faction ones. I think this because it fits the class nicely, and there is already a yacht in game, in fact there are tw...
- by LUGAL MOP'N'GLO - at 2007.02.07 21:00:00
|
12. CCP: New Ship Class: Cruiseliner - in Player Features and Ideas Discussion [original thread]
Originally by: VIctoria Ballentyne Well I think we can all ignore Lugal and his ability to try and stifle what isn't his playing style. Personally I like the idea of Cruise Liners in part. All of the industrials could be used as one with ...
- by LUGAL MOP'N'GLO - at 2007.02.07 18:58:00
|
13. New Ship Class: Yacht - in Player Features and Ideas Discussion [original thread]
Well if you want to play a gallente business man SOOO BAD then I guess you should be able to. If you want to keep these "yachts" rare, don't make them T1, not even T2, make them faction. That's the only way they'll hold value and allow you to 'fla...
- by LUGAL MOP'N'GLO - at 2007.02.07 18:52:00
|
14. Feature Idea: Turn off ship in space! - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac Originally by: LUGAL MOP'N'GLO Couple scenarios for you all: 1) You safe spot and cloak - No one can find you 2) You safe spot and power down - No one can find you Why even need to safe spot for ...
- by LUGAL MOP'N'GLO - at 2007.02.07 18:42:00
|
15. CCP: New Ship Class: Cruiseliner - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac The amarr have tons of old slave transport designs... Oh, they still have one in use, it has everything needed for tourists! This is a joke. This is a joke. This is a joke. This is a joke. This is a jo...
- by LUGAL MOP'N'GLO - at 2007.02.07 17:42:00
|
16. CCP: Items Icons: Indicating as Usable or not - in Player Features and Ideas Discussion [original thread]
Plain and simple, not needed. Why dumb it down? For Example: I have about 30 skills in my hangar at the moment. I know what they are and what skills I need to be able to train them. That's a good thing, because it educates me. Everytime I right-c...
- by LUGAL MOP'N'GLO - at 2007.02.07 17:41:00
|
17. Change the scanner into a motion tracker! - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus TheMartin its all part of my grand scheme to get rid of alts I would love to see alts disapear. I really do wish CCP could come up with something so that EVE was 100% playable with your main. In otherwords, I w...
- by LUGAL MOP'N'GLO - at 2007.02.07 17:35:00
|
18. Feature Idea: Turn off ship in space! - in Player Features and Ideas Discussion [original thread]
Oh, and not to mention this would allow people to send an alt or even a main to your home system, power down their ship and scout you out with complete impunity. NO. /NOT SIGNED ~~~~~~~~~ Hey Gai. Bak Off Coz Ai Bang Yu Hawd. K Gai?
- by LUGAL MOP'N'GLO - at 2007.02.07 17:32:00
|
19. Feature Idea: Turn off ship in space! - in Player Features and Ideas Discussion [original thread]
Originally by: Hypatia Iola i do like this idea, and it's not the same as cloaking, as you seriosly can't do a damned thing while you're powered down. What is the difference really? It's plain and simple not needed. All you're doing is...
- by LUGAL MOP'N'GLO - at 2007.02.07 17:29:00
|
20. Change the scanner into a motion tracker! - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus TheMartin If your going a low velocity your un scannable to all ships aside from cov ops frigs (give them more uses) but if your going a high velocity you'll show up on the scanner. It would give low sec miners a ta...
- by LUGAL MOP'N'GLO - at 2007.02.07 17:22:00
|
| Pages: [1] 2 3 4 5 |
| First page | Previous page | Next page | Last page |