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1. Prototype - Jump Drive Leap of Faith - in Player Features and Ideas Discussion [original thread]
The problem with this would be the ability to go around cyno jammers and thus kinda unbalance that quite a bit. However, 80% accuracy would make for sheer brilliance in it's insanity. 10LY jump would bring you to a random point ~2LY (subject to a...
- by Laboratus - at 2008.01.28 11:14:00
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2. DAMPS need the NERF-BAT - in Player Features and Ideas Discussion [original thread]
Originally by: Salient Soldier They can contribute by tackling.. and shooting rockets. Not by disabling my 28m SP character. Why continue skilling up points if i can be countered so easily by a noob? What then do noobs have to look forwa...
- by Laboratus - at 2007.10.24 20:42:00
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3. DAMPS need the NERF-BAT - in Player Features and Ideas Discussion [original thread]
Originally by: Salient Soldier ... And in the end, your fofs may kill one caracal.. while the other 12 pop your CNR. 12 to one you are going down in any case... In gang/fleets... EW is meant to be effective. The fact that is newbie ...
- by Laboratus - at 2007.10.24 20:08:00
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4. Revamp: Tracking Links and Remote Sensor Booster - in Player Features and Ideas Discussion [original thread]
Sounds like an idea worth developing. ___ P.S. Post with your main. Mind control and tin hats
- by Laboratus - at 2007.10.24 17:51:00
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5. DAMPS need the NERF-BAT - in Player Features and Ideas Discussion [original thread]
Damps don't need nerfing, Forum whines need nerfing. Damps are determenistic. You can comletely avoid them by either outranging them, or coming inside their range of effectiveness. They are easy to counter, it only takes skill. And maybe a senso...
- by Laboratus - at 2007.10.24 17:48:00
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6. Focused Fire: Real men hull tank!! [IDEA] - in Player Features and Ideas Discussion [original thread]
Module damage with hull hits would be ok. ___ P.S. Post with your main. Mind control and tin hats
- by Laboratus - at 2007.10.22 14:39:00
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7. Drone Improvements - in Player Features and Ideas Discussion [original thread]
Originally by: Aramendel Exept that a carrier abandoning his 10 fighters would make them inactive & lootable by everyone. Thats 300 mil down the drain. I highly doubt many pilots will use that regulary. Only the winner of the engagemen...
- by Laboratus - at 2007.09.23 16:15:00
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8. Visa Electron and Verified by Visa thingy - in Player Features and Ideas Discussion [original thread]
I'm kinda interested as well, would save me a lot of hassle if the verified by visa was implemented. It's also more secure so it would propably make things easier since risks of misuse etc drop. (and I've understood that verified transfers are che...
- by Laboratus - at 2007.08.08 16:11:00
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9. Reload all with <AmmoType> - in Player Features and Ideas Discussion [original thread]
/signed ___ P.S. Post with your main. Mind control and tin hats
- by Laboratus - at 2007.06.25 17:53:00
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10. The EVE gate needs some love. - in Player Features and Ideas Discussion [original thread]
very true ___ P.S. Post with your main. Mind control and tin hats
- by Laboratus - at 2007.05.20 19:58:00
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11. Blob (or rather fleet warfare) change - in Player Features and Ideas Discussion [original thread]
I think that simply by forcing moon miners and perhaps some other logistics buildings outside the pos shields, we could get reasonable targets for smaller gangs. Say, perhaps moon miners and reactors. Both are afk isk grinders, important to 0.0 e...
- by Laboratus - at 2007.05.20 10:31:00
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12. Blob (or rather fleet warfare) change - in Player Features and Ideas Discussion [original thread]
There was a very good post on the role of blobs, wolfpacks etc here . All in all, I'd like to see how the upcoming pos changes and constellation sovereignity etc will effet warfare in the future before any major changes to how things work. ___ P...
- by Laboratus - at 2007.05.19 22:51:00
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13. Mines - in Player Features and Ideas Discussion [original thread]
If they were created as minefield objects rather than single mine objects, it would propably work. A bil like a mine field bubble. More mines, larger mine field, and the speed*sig radius would determine hits. Could work. ___ P.S. Post with your m...
- by Laboratus - at 2007.05.18 08:05:00
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14. Remote warp core stabs? - in Player Features and Ideas Discussion [original thread]
Yay for logistics. This is a good idea. It was suggested in quite a few nerf WCS threads back in the day, and it seems to be what the community is going for. ___ P.S. Post with your main. Mind control and tin hats
- by Laboratus - at 2007.05.16 13:05:00
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15. Blob (or rather fleet warfare) change - in Player Features and Ideas Discussion [original thread]
Reserved for a witty counter argument ___ P.S. Post with your main. Mind control and tin hats
- by Laboratus - at 2007.05.16 13:02:00
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16. Warpcore stenght/scrambling rehaul from frig to Titan. - in Player Features and Ideas Discussion [original thread]
IIrc T2 warp scramblers used to have a str of 3 And t2 distruptors had a str of 2 Return those, and inties keep their role, they just have to specialise in it. What was the defenition of overpowered? -everyone needs to use one to compete, check -...
- by Laboratus - at 2007.05.09 13:53:00
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17. ultimate weapon against blobing - area effect weaponry - in Player Features and Ideas Discussion [original thread]
Explosion radius AOE for all torps would really solve this issue... ___ P.S. Post with your main. Mind control and tin hats
- by Laboratus - at 2007.05.09 11:38:00
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18. History, Tactics, and Defending Territory - in Player Features and Ideas Discussion [original thread]
Tactics and fleet movements have to be though in region and constellation size, since the only bottleneck points are the jump gates. At the moment in eve: Defender has the following advantages: Defenders can bubble up a gate, and position their sh...
- by Laboratus - at 2007.05.09 11:28:00
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19. Low Sec Boost: Ore - in Player Features and Ideas Discussion [original thread]
All in all, mining should be boosted by a hefty 25%-40%. With the new drone regions, mining, especially 0.0 mining has become less then profitable. With the Zydrine prices half of what they were 6 moths ago, even a low skilled miner can rat isk f...
- by Laboratus - at 2007.03.05 17:12:00
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20. Battle Plans, Battle Formations - in Player Features and Ideas Discussion [original thread]
Before we get collision detection for ammo and missiles formations don't have the tactical use they could have. And that makes them a bit more of a curiosity than a good game play feature. But, I'm hoping for the best, as it would be cool:) ___ P...
- by Laboratus - at 2007.01.21 11:04:00
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