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1. The real solution to "Mom Popping" in Incursions - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: To close this one out. All you out there that enjoy the suicide ganking portion of the game please no hate mail, slings and arrows etc. I do not now, never have and never will truly consider you to be the same as these ugly ...
- by Lady Areola Fappington - at 2014.09.17 08:37:00
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2. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Trying to "out-tank the gank" is honestly a failing proposition nowadays. No matter how much tank you cram on a single barge, I can n+1 DPS it and take it down. You can blame CCP for part of this, by making it unprofitable to gank barges. When g...
- by Lady Areola Fappington - at 2014.05.31 09:21:00
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3. Rookie systems policy suggestion: Disallow mining barges and exhumer... - in Player Features and Ideas Discussion [original thread]
I see more questions about "Where do i find ore?" from rookies, than I see "OMG I got ganked!". It's really kind of silly to give newbies a protected area to learn the game, only to tell them "You gotta leave this protected area to complete the tu...
- by Lady Areola Fappington - at 2014.04.19 18:50:00
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4. [Discussion] Skill Queue Option for Service Members - in Player Features and Ideas Discussion [original thread]
Batelle wrote: And it would be a special service. CCP would have to take special effort to verify and provide this only to deployed soldiers while denying it to the rest of the community. And then what, CCP is now responsible for liasing with...
- by Lady Areola Fappington - at 2014.03.03 16:24:00
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5. [Discussion] Skill Queue Option for Service Members - in Player Features and Ideas Discussion [original thread]
Speaking as a disabled combat vet, please don't wrap your current "thing I want from CCP" with a "Support the troops!" banner. Leaving out the fact that CCP is an Icelandic company, and has zero incentive to deify US soldiers, most servicemember...
- by Lady Areola Fappington - at 2014.03.03 14:48:00
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6. being realistic is nice every once in a while - in Player Features and Ideas Discussion [original thread]
I'll throw out a lore reason, as for why blueprints can't be sent via the EVE communication network. It's just too much data. Building something as complex as a spaceship from the starting point of "piles of minerals" is going to take a ton of in...
- by Lady Areola Fappington - at 2014.02.20 11:21:00
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7. Add more gender options - in Player Features and Ideas Discussion [original thread]
Fronkfurter McSheebleton wrote: edit: also, I think teacher has a pretty good point...we'd be seeing a lot more characters with boobs, skirts and epic moustaches/beards than actual serious trans toons. Trans myself, and...yeah. That's exa...
- by Lady Areola Fappington - at 2014.01.17 05:06:00
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8. Enormous Secure Freight Container - in Player Features and Ideas Discussion [original thread]
The important question to ask yourself, when proposing new ideas like this: "In what way does my new idea/item generate, drive, or inspire additional conflict?" If the answer is "well it doesn't", then honestly, don't expect CCP to be too keen w...
- by Lady Areola Fappington - at 2014.01.15 03:12:00
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9. Totally broken game mechanic who need changed - in Player Features and Ideas Discussion [original thread]
I love the "It cost a bunch of ISK!" argument. I mean, you know CCP can change the "worth" of your ship with a couple DB changes? I mean, just for giggles, CCP could make belt rats drop meta 12 officer items tomorrow, and your 500 billion trillio...
- by Lady Areola Fappington - at 2014.01.13 10:58:00
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10. Mining: Is Pilot Fatigue the answer to empty belts? - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Why only for mining? Surely ratting needs a fatigue timer too, and if shooting your guns at rats causes fatigue, then shooting them at players should too. Everything in EVE needs a fatigue timer in fact. That's just what t...
- by Lady Areola Fappington - at 2013.12.30 00:09:00
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11. Collision Damage - in Player Features and Ideas Discussion [original thread]
Pipa Porto wrote: You're concerned with the real life laws of Physics in a game where spaceships have maximum velocities and experience drag? Anyway, even without the mass increase of the MWD, an unplated bump SFI has a momentum of up to 14...
- by Lady Areola Fappington - at 2013.12.20 18:36:00
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12. Collision Damage - in Player Features and Ideas Discussion [original thread]
Just remember, anything you get, I also get. We can depend on CONCORD to enforce the rules on illegal aggression when a mining barge causes collision damage on my alt's newb ship, correct? I'm pretty sure I can arrange to not have shields when th...
- by Lady Areola Fappington - at 2013.12.18 04:18:00
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13. Ship Crew - in Player Features and Ideas Discussion [original thread]
Time to Lore Nerd this one up! What you think of as crew, and the crew on a podder's ship are two different things. Pod Pilots control everything important on the ship. A capsuleer, by lore, is entirely too paranoid to trust non-capsuleers with a...
- by Lady Areola Fappington - at 2013.12.18 00:15:00
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14. Trading Scam Protection for Rookies - in Player Features and Ideas Discussion [original thread]
Rekk Tsero wrote: Teckos Pech wrote: Rekk Tsero wrote: (you can loose your real money bought PLEX for example). And just to reiterate, no, you lost no real world money, technically speaking. You lost an in game item...which has no rea...
- by Lady Areola Fappington - at 2013.12.17 21:15:00
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15. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Streya Jormagdnir wrote: You mean doing things like warping from one perch to a next after runs so you can reload? How very revolutionary a concept for bomber pilots to envision. Why not? I think we should all share t...
- by Lady Areola Fappington - at 2013.12.16 03:51:00
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16. Droid crews for strange people - in Player Features and Ideas Discussion [original thread]
I honestly like the way CCP has crews set up. As a lore nerd, it really hammers home the idea that capsuleers are sociopathic powermongers every time someone pops up and says "Wait, my ship has a crew on it?" Reinforces the inherent disconnect po...
- by Lady Areola Fappington - at 2013.11.18 19:06:00
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