Pages: [1] 2 |
1. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Gautan Virdamot Originally by: Lars Lodar That won't change a thing because having your tracking get messed up when 300 ships are dropping 90,000 DPS on you means your dead in a second. Also missiles aren't even i...
- by Lars Lodar - at 2009.08.22 02:18:00
|
2. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Gautan Virdamot What about just making it so that ships under fire themselves gets a lot worse tracking? That way focus fire will diminish as fleets will struggle to achieve the best possible lockdown on the opposing force,...
- by Lars Lodar - at 2009.08.21 06:33:00
|
3. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese Therefore the obscurement per gun is 3.53 , x 5 guns is 17.65 As such, the 140 signature is greater than the 17.25 so guns do full damage. If there were say 10 thoraxes though shooting the one, then damage wou...
- by Lars Lodar - at 2009.08.21 06:29:00
|
4. Idea: The Ability to Block all text in Local chat? - in Player Features and Ideas Discussion [original thread]
Good to see you back. Friendly bump.
- by Lars Lodar - at 2009.08.20 04:35:00
|
5. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Vyktor Abyss I like the general idea, but I think it'd suffer from too many technical problems to make it worthwhile. Imagine a laggy fight. 1. How do you know your locktime is doubled? Often you won't know until the scree...
- by Lars Lodar - at 2009.08.20 03:15:00
|
6. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi It seem wrong to assume beforehand that ccp cannot develop the game mechanics to suit this feature. Even assuming beforehand that there will be a severe performance hit seem wrong. I am an alt ofcourse, having ...
- by Lars Lodar - at 2009.08.20 01:48:00
|
7. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi I agree that sniper fleets will have an advantage, but imagine the potential of ambushing a sniper fleet coming in at their rear side. Also the sniping fleet would be loosing their edge being aligned to their tar...
- by Lars Lodar - at 2009.08.20 01:35:00
|
8. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Daedalus II I still prefer what the linked thread arrived at (on page 3 or 4 if I remember correctly). Having the signature radius of a ship shrink the more it's shot at. If remote repaired the signature instead grows. If un...
- by Lars Lodar - at 2009.08.19 13:56:00
|
9. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi Perhaps I should stay offline so that i am not stressing the servers? Surely CCP should try this out before anyone rejecting it? Originally by: Lars Lodar This will also be a severe if not crippling blo...
- by Lars Lodar - at 2009.08.19 13:35:00
|
10. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi Originally by: Lars Lodar This does nothing to mitigate the fleet vs primary combat we see in large scale fights nor does it really push for class/squad based fights as well as my proposal. Sure it pus...
- by Lars Lodar - at 2009.08.19 13:17:00
|
11. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi Originally by: Lars Lodar You would also have to assign modifiers for each ship or each class of ship to level the playing field. What does leveling the playing field mean? Does this have something to ...
- by Lars Lodar - at 2009.08.19 13:12:00
|
12. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi Edited by: Zaiyo Modi on 19/08/2009 11:52:07 Edited by: Zaiyo Modi on 19/08/2009 11:47:24 I have an other idea that imo would sort of achieve what the OP wants, but without the game mechanics grasping yo...
- by Lars Lodar - at 2009.08.19 12:59:00
|
13. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Ephemeron The bottom line is, this type of system is too ridiculous and counter intuitive EVE already stretches the imagination a bit, but this logic would be totally off the wall. There is no way the community as a whole, ...
- by Lars Lodar - at 2009.08.18 04:52:00
|
14. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese The chart I think works very well, but in the previous one, the targetting part was shot down for the two reasons. One, set standings wont help. Red would be the new blue. That is what I would do, alright guys, ...
- by Lars Lodar - at 2009.08.18 04:26:00
|
15. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Ephemeron Quote: If you fully read my proposal you would have noted that locks between people of the same corp, alliance, fleet, or high standing DO NOT effect lock times at all. Only neutral and hostile ships effect t...
- by Lars Lodar - at 2009.08.18 03:40:00
|
16. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Lars Lodar on 18/08/2009 03:06:36 Originally by: Pian Shu I disagree; the only time your solution has any effect is (as you've said) when there are hundreds of ships in the conflict. But, I believe the problem isn't specific...
- by Lars Lodar - at 2009.08.18 03:03:00
|
17. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Ephemeron I don't like blobs either, but unfortunately this proposed idea is both impractical and goes against common sense. Even if it was implemented, you'd see a huge boost to RR gangs, as they all lock each other before...
- by Lars Lodar - at 2009.08.18 02:54:00
|
18. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Pian Shu I'm a big fan of the general concept; I still think there are a few problems with your particular implementation of the idea. If the benefit is actually worth it, pilots don't have to work terribly hard to go aroun...
- by Lars Lodar - at 2009.08.17 18:53:00
|
19. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Lars Lodar on 17/08/2009 18:26:23 Originally by: Kane Starkiller What a great idea! I would love to see this implemented. I too have developed a loathing for blobs that developed during my short time in militia. Thanks! ...
- by Lars Lodar - at 2009.08.17 18:26:00
|
20. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
INTRODUCTION The Problem: Large scale fleet battles often boil down to Fleet vs Player The Goal: Making combat take place on a squad/class based level instead of engaging a whole fleet against a target. I've taken inspiration from this t...
- by Lars Lodar - at 2009.08.17 16:44:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |