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141. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi It seem wrong to assume beforehand that ccp cannot develop the game mechanics to suit this feature. Even assuming beforehand that there will be a severe performance hit seem wrong. I am an alt ofcourse, having ...
- by Lars Lodar - at 2009.08.20 01:48:00
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142. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi I agree that sniper fleets will have an advantage, but imagine the potential of ambushing a sniper fleet coming in at their rear side. Also the sniping fleet would be loosing their edge being aligned to their tar...
- by Lars Lodar - at 2009.08.20 01:35:00
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143. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Daedalus II I still prefer what the linked thread arrived at (on page 3 or 4 if I remember correctly). Having the signature radius of a ship shrink the more it's shot at. If remote repaired the signature instead grows. If un...
- by Lars Lodar - at 2009.08.19 13:56:00
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144. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi Perhaps I should stay offline so that i am not stressing the servers? Surely CCP should try this out before anyone rejecting it? Originally by: Lars Lodar This will also be a severe if not crippling blo...
- by Lars Lodar - at 2009.08.19 13:35:00
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145. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi Originally by: Lars Lodar This does nothing to mitigate the fleet vs primary combat we see in large scale fights nor does it really push for class/squad based fights as well as my proposal. Sure it pus...
- by Lars Lodar - at 2009.08.19 13:17:00
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146. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi Originally by: Lars Lodar You would also have to assign modifiers for each ship or each class of ship to level the playing field. What does leveling the playing field mean? Does this have something to ...
- by Lars Lodar - at 2009.08.19 13:12:00
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147. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Zaiyo Modi Edited by: Zaiyo Modi on 19/08/2009 11:52:07 Edited by: Zaiyo Modi on 19/08/2009 11:47:24 I have an other idea that imo would sort of achieve what the OP wants, but without the game mechanics grasping yo...
- by Lars Lodar - at 2009.08.19 12:59:00
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148. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Ephemeron The bottom line is, this type of system is too ridiculous and counter intuitive EVE already stretches the imagination a bit, but this logic would be totally off the wall. There is no way the community as a whole, ...
- by Lars Lodar - at 2009.08.18 04:52:00
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149. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Markus Reese The chart I think works very well, but in the previous one, the targetting part was shot down for the two reasons. One, set standings wont help. Red would be the new blue. That is what I would do, alright guys, ...
- by Lars Lodar - at 2009.08.18 04:26:00
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150. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Ephemeron Quote: If you fully read my proposal you would have noted that locks between people of the same corp, alliance, fleet, or high standing DO NOT effect lock times at all. Only neutral and hostile ships effect t...
- by Lars Lodar - at 2009.08.18 03:40:00
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151. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Lars Lodar on 18/08/2009 03:06:36 Originally by: Pian Shu I disagree; the only time your solution has any effect is (as you've said) when there are hundreds of ships in the conflict. But, I believe the problem isn't specific...
- by Lars Lodar - at 2009.08.18 03:03:00
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152. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Ephemeron I don't like blobs either, but unfortunately this proposed idea is both impractical and goes against common sense. Even if it was implemented, you'd see a huge boost to RR gangs, as they all lock each other before...
- by Lars Lodar - at 2009.08.18 02:54:00
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153. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Originally by: Pian Shu I'm a big fan of the general concept; I still think there are a few problems with your particular implementation of the idea. If the benefit is actually worth it, pilots don't have to work terribly hard to go aroun...
- by Lars Lodar - at 2009.08.17 18:53:00
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154. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Lars Lodar on 17/08/2009 18:26:23 Originally by: Kane Starkiller What a great idea! I would love to see this implemented. I too have developed a loathing for blobs that developed during my short time in militia. Thanks! ...
- by Lars Lodar - at 2009.08.17 18:26:00
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155. Making Fleet PVP More Dynamic And Reducing Blob Warfare - in Player Features and Ideas Discussion [original thread]
INTRODUCTION The Problem: Large scale fleet battles often boil down to Fleet vs Player The Goal: Making combat take place on a squad/class based level instead of engaging a whole fleet against a target. I've taken inspiration from this t...
- by Lars Lodar - at 2009.08.17 16:44:00
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156. Scorpion setup: Hot or Not? - in Ships and Modules [original thread]
Pretty much what Artemis has. Neuts will save you from tacklers and the smartbombs from and drones sent your way. You can jam anything around 185km-250km depending on scripts. I wouldn't bother rigging since you have less survivability than a re...
- by Lars Lodar - at 2009.08.13 04:51:00
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157. Can't Delete EVE Installer - in Issues, Workarounds & Localization [original thread]
When I try to delete the eve setup file from my desktop I receive an error claiming I need permission to perform this action. I am the administrator on my computer. I checked it's properties and unlocked the file. Under security it says I have fu...
- by Lars Lodar - at 2009.08.09 04:38:00
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158. Frame Rate Stuttering Every Second - in Issues, Workarounds & Localization [original thread]
Computer Specs: Windows Vista Ultimate 32-Bit Intel q6600 Quad Core Processor Corsair 4gig DDR2 nVidia 8600 GTS Graphics Card In game resolution 1680x1050 Premium Graphics Enabled Just recently I've noticed that my frame rate pauses briefly ever...
- by Lars Lodar - at 2009.01.07 04:53:00
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159. 27 Million SP Pirate Looking For a New Home - in Alliance and Corporation Recruitment Center [original thread]
Daddy's still looking for a new home.
- by Lars Lodar - at 2009.01.07 00:04:00
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160. 27 Million SP Pirate Looking For a New Home - in Alliance and Corporation Recruitment Center [original thread]
ABOUT MYSELF After flying with a few great pirate corps that have disbanded, I got tired of soloing and took a couple months break from EVE. Now I'm looking to get back into the sordid life of piracy to bring fun back into EVE. I've spent most ...
- by Lars Lodar - at 2009.01.06 09:14:00
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