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1. Skills that Increase Ship Warp Speed - in Skill Discussions [original thread]
Originally by: Synthi In the chance you didn't know, ships tend to spend very little time at rated warp speed, otherwise, once warp is initiated, they accelerate and decelerate (near?) identically. Thus it will take a loooong jump and larg...
- by Laura Steel - at 2008.04.17 20:11:00
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2. Starbase Defense Management - in Skill Discussions [original thread]
Originally by: Idxx Some more stupid questions... :) If I can't target anything from inside of the shield, do I have to leave the shield to man the guns? Nope, you need to be able to 'manage' the tower. Once you take control of a gun ...
- by Laura Steel - at 2008.04.17 16:50:00
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3. Starbase Defense Management - in Skill Discussions [original thread]
Yes. Take my word for it this time :P ---- Nothing is as it appears; nor is it anything else.
- by Laura Steel - at 2008.04.16 21:06:00
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4. learning skills - in Skill Discussions [original thread]
Edited by: Laura Steel on 15/04/2008 19:06:08 Originally by: Killer Kelly I did a little math with my alt to demonstrate how effective these learning skills really are. I used my implant-free, minimal learning skills minmatarr alt, an...
- by Laura Steel - at 2008.04.15 19:05:00
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5. Starbase Defense Management - in Skill Discussions [original thread]
Edited by: Laura Steel on 15/04/2008 19:02:38 Yes. Edit: Link ---- Nothing is as it appears; nor is it anything else.
- by Laura Steel - at 2008.04.15 19:00:00
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6. Mining Director and Leadership - in Skill Discussions [original thread]
Only one, whoever is the best. ----
- by Laura Steel - at 2008.03.27 00:29:00
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7. Gallente seems useless what am i doing wrong? - in Skill Discussions [original thread]
For the Myrm, in terms of hybrids using cap, why not use projectile weapons? Myrm doesn't get a bonus to hybrids anyway. ----
- by Laura Steel - at 2008.01.05 23:45:00
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8. Where were YOU progressing in the game when>>>>> - in Skill Discussions [original thread]
Week 1: Stepped into a Rupture and was grinding level 2 missions. Month 1: Stepped into a Hurricane and did level 3 missions. Month 2: Got wise and bought a Drake for doing missions. Must be close to month 6 now. Still do missions, some mining, r...
- by Laura Steel - at 2007.11.17 22:28:00
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9. xxx - in Skill Discussions [original thread]
k ----
- by Laura Steel - at 2007.10.17 16:23:00
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10. Skill Points Missing. - in Skill Discussions [original thread]
It happened to me once, logging out and logging back in fixed it. ----
- by Laura Steel - at 2007.10.15 21:07:00
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11. SP Points Idea - in Skill Discussions [original thread]
What if you could only put the skillpoints back into whatever attribute branch that the original points came from? I.E: 5 skillpoint "buckets", after the attributes. If you delete a skill the points will go into a bucket, based on whatever its pr...
- by Laura Steel - at 2007.10.15 21:01:00
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12. Bombs - in Skill Discussions [original thread]
I`d laugh. And wasnt it mentioned in the dev blog about bombs being made cheaper? ----
- by Laura Steel - at 2007.09.30 09:21:00
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13. Leadership Questions - in Skill Discussions [original thread]
The Squad commander could choose a squad member to give the booster, rather than himself. He would need to revoke the booster coming from himself first though. The squad member wouldnt need to have the leadership skill trained to give the squad t...
- by Laura Steel - at 2007.09.09 11:43:00
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14. Leadership skills, how do they work? - in Skill Discussions [original thread]
The skills control how many people in your fleet you can give bonuses too. So with Leadership V you could give bonuses to a squad of 10 people. With Wing Commander V you could give bonuses to yourself, 5 squad leaders and 50 squadies, however the...
- by Laura Steel - at 2007.08.30 18:51:00
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15. Gang skills: dumb question - in Skill Discussions [original thread]
You need to be the Boss of the gang to convert it to a fleet, you then right click your name in the fleet window and choose to move yourself to the position you want. Skills dont affect what position you can have, but they do affect whether or no...
- by Laura Steel - at 2007.08.26 17:11:00
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16. Should I just start over? - in Skill Discussions [original thread]
From what I`ve read the people with 8 in everything and a 7 in charisma at the start have the least regret. I believe that Caldari are actually the favourite choice for making those balanced stats, but if your into Combat then a high perception, ...
- by Laura Steel - at 2007.08.23 22:29:00
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17. cloaking - in Skill Discussions [original thread]
In the big picture it isnt that long, you`ll have the cloak before you`ll have the ship :( ---- Darn exclamation mark! I have brown hair, green eyes and a nice tan :)
- by Laura Steel - at 2007.08.23 13:55:00
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18. SP's lost. - in Skill Discussions [original thread]
Edited by: Laura Steel on 21/08/2007 13:56:33 Not directly related to that problem but still... I spent 51 minutes training Trade to level two, I saw that the training had started, I checked it 1/2 way through. Then I heard "Skill Training ...
- by Laura Steel - at 2007.08.21 13:56:00
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19. I dont want big ships... i want fast, agile, lethal. race/bloodline? - in Skill Discussions [original thread]
Vagabond? ---- Darn exclamation mark! I have brown hair, green eyes and a nice tan :)
- by Laura Steel - at 2007.08.11 00:29:00
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20. What does 'Primary Skill Required' and 'Secondary Skill Required' mean - in Skill Discussions [original thread]
Good to know, probably best to get those supporting skills up anyway though ----
- by Laura Steel - at 2007.08.02 00:35:00
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