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1. Sticky:Oceanus now on Singularity - in Test Server Feedback [original thread]
While you are changing the cloaking animation now might be finally a good time to fix that years old 'you can't be decloaked while cloaking animation is running' bug. I've made a few bug reports about this but back when you could answer those the ...
- by Lazei - at 2014.09.03 16:29:00
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2. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
CCP karkur wrote: I have not touched the heat mechanic at all, so if there is a difference, it must be something else. I however fixed the issue where the module would not finish repairing in some cases. (but I'll check it out anyways) I've ...
- by Lazei - at 2014.05.14 12:50:00
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3. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
I played around with the nanite paste repair timer and a couple of times after canceling repair on the next activation I could heat my MWD for much longer than usual before it got damaged. One time I did over 15 overheated MWD cycles in a row with...
- by Lazei - at 2014.05.14 11:48:00
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4. Mobile depot balance problems - in Test Server Feedback [original thread]
Because jumping in a capital is the same as dropping an item that costs almost nothing. If you don't think this is a problem let me give you an example. Say I'm in a AB HAM Tengu fleet and we are going to fight a Proteus fleet. With our normal f...
- by Lazei - at 2013.11.02 00:30:00
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5. Mobile depot balance problems - in Test Server Feedback [original thread]
Lair Osen wrote: Well if it's before the fight you could just as easily go to a station so I don't see a problem. During a fight, they only have 5-10 HP before they reinforce and deactivate so thats not really an issue either. Because there ...
- by Lazei - at 2013.11.01 23:37:00
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6. Mobile depot balance problems - in Test Server Feedback [original thread]
The ability to switch hardeners pretty much whenever you want is a problem. This might not affect solo/small gangs much but fleet vs fleet pvp will be severely affected because those fights usually have reliable intel beforehand. All in all this i...
- by Lazei - at 2013.11.01 22:11:00
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7. Major Warp Speed problems - in Test Server Feedback [original thread]
CCP Fozzie wrote: Like I said, I'm not currently convinced that the warp speeds possible in the current Rubicon design are detrimental to the game overall. I will however be watching them very carefully so if you disagree please take advantage ...
- by Lazei - at 2013.10.28 17:04:00
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8. Rubicon visuals feedback - in Test Server Feedback [original thread]
Light and Heavy Interdictor bubbles look too similar. Currently on Tranquility, at least with my graphics settings, its very easy to see which bubble is up from the effect which is really useful. The new effect only has a small reddish glow in the...
- by Lazei - at 2013.10.07 16:52:00
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