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1. Question About Using Sentry Drones For Mining Protection In Low Sec - in Ships and Modules [original thread]
I'd like to support some mining ops in Low Sec Gallente space. First, has anyone had any success with this? Next, if so, what sentry drones did you use?
- by Learned Vagrant - at 2014.06.29 21:46:00
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2. Has The Michi's Implant Been Nerfed? - in Ships and Modules [original thread]
I checked it out with my miner. Pretty disappointing. Yield is still at 1360 m3/Strip miner per cycle. Cycle time has actually gone up from 80 seconds to 82.8 seconds. What a piece of garbage. Either that or I don't understand what it is doing.
- by Learned Vagrant - at 2014.06.15 12:04:00
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3. Has The Michi's Implant Been Nerfed? - in Ships and Modules [original thread]
I assumed that, if the way it had been implemented had changed, the new numbers would show up pretty soon in Evelopedia, but that is where I saw the reference to yield.
- by Learned Vagrant - at 2014.06.15 11:16:00
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4. Sentry Drones - in Ships and Modules [original thread]
I'll try that, but after they became more of a hazard than an asset, I have been a little reluctant to deploy them. Sentry drones aren't as expensive as Orcas, but I still have problems wasting my drones. They are kind of like people.
- by Learned Vagrant - at 2014.06.01 00:49:00
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5. Sentry Drones - in Ships and Modules [original thread]
This isn't exactly on topic, but I have never had any luck using sentry drones with my Orca. I seem to end up rescuing the drones rather than doing any damage. I realize that target range makes a big difference. When the bad guys are close, trave...
- by Learned Vagrant - at 2014.05.31 08:14:00
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6. Orca Rorq Changes? - in Ships and Modules [original thread]
Owwww! I think that's going to hurt me.
- by Learned Vagrant - at 2014.05.30 02:18:00
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7. Orca Rorq Changes? - in Ships and Modules [original thread]
I took a year off from the game, and, although I can't connect to Tranquility, I'm still interested in what's going on. I saw a post in this forum about 'balancing' the Orca/Rorqual. Kind of interesting because this character only flies Orcas and...
- by Learned Vagrant - at 2014.05.30 01:46:00
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8. Siege Warfare Leadership Shield Boost Amount - in Ships and Modules [original thread]
Thanks again. I learned a number of things from you reply.
- by Learned Vagrant - at 2011.07.09 20:11:00
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9. Siege Warfare Leadership Shield Boost Amount - in Ships and Modules [original thread]
The Siege Warfare skills description says: "Basic proficiency at coordinating a fleet's defenses. Grants a 2% bonus to fleet members' shield capacity per skill level. Note: The fleet bonus only works if you are the assigned fleet booster." From t...
- by Learned Vagrant - at 2011.07.09 17:35:00
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10. Advice on a Hulk setup. - in Ships and Modules [original thread]
Something has been nagging at me for a while, and the thought finally formed today. How important are the Engineering/Shield Compensation skills to keeping a Hulk alive in 0.0?
- by Learned Vagrant - at 2010.11.23 11:23:00
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11. Anti-GC Ship Recommendations - in Ships and Modules [original thread]
Lately I've been overcome by a real dislike for gate camps. I'd like to do my part towards getting rid of these expensive nuisances. But I'm pretty new, and my skills aren't that great. My first target will probably be lookouts, which seem to ...
- by Learned Vagrant - at 2010.03.19 22:39:00
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12. Missile Frigate Comparison - in Ships and Modules [original thread]
Getting back to the Kestrel High Slots issue, I now have what I think is a perfectly legitimate excuse for my miscalculation. With the skills the character that uses it has, it can only fit 3 x TE-2100s. The character that flies the Hookbill can...
- by Learned Vagrant - at 2010.02.25 11:12:00
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13. Iteron III vs Iteron IV - in Ships and Modules [original thread]
Didn't know they were the fastest, but, IMHO, the Sigil is the best Industrial below skill level 3. I avoided them for a long time because of the way they look, but they are mandatory for all my characters now.
- by Learned Vagrant - at 2010.02.25 11:07:00
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14. Iteron III vs Iteron IV - in Ships and Modules [original thread]
Two other interesting things, to muddy the water further: The I 3 has two high slots, the 4 has one. The I 3 is the base for the Occator, not the 4 or 5.
- by Learned Vagrant - at 2010.02.24 13:15:00
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15. Missile Frigate Comparison - in Ships and Modules [original thread]
Thank you, Duchess. All I can say on the number of launcher hardpoints is "Duh." I should have at least been able to count them on my own. I'm interested in your comment on the Hookbill, though. I don't do PvP if I can avoid it, because, frankly ...
- by Learned Vagrant - at 2010.02.24 12:49:00
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16. Missile Frigate Comparison - in Ships and Modules [original thread]
I have a couple of Hookbills that have convinced me that missile frigates suit my preferred style of battle, but I don't like to use them for missions. Right now I'm switching back and forth between Inquisitors and Kestrels, and I really can't de...
- by Learned Vagrant - at 2010.02.24 12:31:00
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