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1. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
They had to nerf the crap out of the ares' base speed just to make it possible to hit things with railguns. I wish they'd kept the rockets. Leave rails for ships that can use them effectively, and to hell with shipyard design consistency.
- by Lekgoa - at 2013.11.19 00:24:00
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2. Nice Job CCP. Now Can We All Get 17m Skillpoints Free Skillpoints Also? - in EVE General Discussion [original thread]
Dear CCP, I may or may not have a brother, who may or may not have had access to my account for the past year. I do not like the skills I have acquired during that time period, and I blame my brother because it's hypothetically possible that he is...
- by Lekgoa - at 2013.11.08 23:26:00
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3. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Just make it so they stop siphoning when full and make it possible to put items into them. Open enemy siphon, fill it with worthless junk, leave it. Problem solved.
- by Lekgoa - at 2013.10.18 00:14:00
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4. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
The domi changes are pretty lackluster. It will have relatively low on-paper DPS with any setup, and without major changes to drone AI its applied DPS will be abysmal. I agree with the posts suggesting a bigger damage bonus. The range/tracking bon...
- by Lekgoa - at 2013.05.02 23:29:00
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5. Nerfing Caldari? - in EVE General Discussion [original thread]
Rhinanna wrote: Quote: They went into EFT, saw that a blaster naga has more ehp, dps, and speed than an armor talos, and assumed that meant it was better. No its called playing the game, something I suggest you try before posting stupid c...
- by Lekgoa - at 2012.01.20 13:56:00
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6. Nerfing Caldari? - in EVE General Discussion [original thread]
Willl Adama wrote: How the CSM and CCP managed to agree upon the talos being worse than the naga is completely beyond me They went into EFT, saw that a blaster naga has more ehp, dps, and speed than an armor talos, and assumed that meant it ...
- by Lekgoa - at 2012.01.19 13:49:00
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7. Nerfing Caldari? - in EVE General Discussion [original thread]
Val MeR wrote: Lekgoa wrote: If this actually happens it'll be a buff for Caldari. Here's why: Drake "nerf": Caldari has enough bricks already. This will give them a decent T1 dps boat. ECM nerf: The "complete lockdown" mechanic makes pvp ...
- by Lekgoa - at 2012.01.19 13:45:00
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8. Nerfing Caldari? - in EVE General Discussion [original thread]
If this actually happens it'll be a buff for Caldari. Here's why: Drake "nerf": Caldari has enough bricks already. This will give them a decent T1 dps boat. ECM nerf: The "complete lockdown" mechanic makes pvp straight up boring no matter which ...
- by Lekgoa - at 2012.01.19 03:59:00
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9. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Hamox wrote: Cyvhiros wrote: If u dont like the short range, you shouldnt have chosen gallente as your main faction. But I ask myself why a Tengu needs 30 minutes for a mission and a proteus more than an hour (I fly both and I have compare...
- by Lekgoa - at 2011.11.13 18:11:00
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10. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Moved to appropriate forum.
- by Lekgoa - at 2011.11.10 22:15:00
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11. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Elrianmk2 wrote: Lekgoa, i understand your concerns about the limited amount of ewar fitting, as my post suggested, this was about another approach to looking at the problem, An additional midslot on blaster-boats and the damp bonus would help ...
- by Lekgoa - at 2011.11.10 22:09:00
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12. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
When something Caldari lands on grid, I heat prop mod and approach. When something Amarr lands on grid, I heat prop mod and orbit. When something Minmatar lands on grid, I spam warp, hope he lands in scram range next time, and repeat as needed. M...
- by Lekgoa - at 2011.11.10 16:09:00
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13. [Proposal] Hull Rigs - in Assembly Hall [original thread]
Hull tanking definitely needs more love, but T2/T3 ships would have to get improved hull resists.
- by Lekgoa - at 2011.11.09 19:53:00
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14. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
The domi is certainly the best T1 PvE ship, but I was talking more about PvP. It can function as a dual web mega with better damage projection or a 475dps/161k ehp curse or guardian, and if you get 3 hospital domis with cap transfers good luck bre...
- by Lekgoa - at 2011.11.09 17:33:00
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15. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Phoenix Torp wrote: Keen Fallsword wrote: Problem is in HAC's and BC's and this lvl need to be boosted. Brutix is sucker Myrm is very Good with AC's :) Don't forget BS. I haven't got Gallente BS to V for nothing... I think the bigge...
- by Lekgoa - at 2011.11.09 17:09:00
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16. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
These are good changes, but I'd like to see buffs to Void (tracking, damage) and Null (range) to really capitalize on the improved reload time. Both are semi-usable now but are fairly lackluster in comparison to Scorch and Barrage. This regen memb...
- by Lekgoa - at 2011.11.09 01:06:00
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17. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
YES 5 second reload time. These improvements aren't gonna fix hybrid boats as a whole, but they'll be a great little boost for the ones that are already flyable. I'm still crossing my fingers for improvements to Null and Void, which would really l...
- by Lekgoa - at 2011.11.09 00:41:00
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18. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
Another idea: Every hybrid platform gets +30% to all overload bonuses (role bonus, like ceptors' scram/web cap bonus). That gives a bit more speed, damage, web/scram range, and rep amount for 1 or 2 minutes, at the risk of burning out your mods. ...
- by Lekgoa - at 2011.11.07 17:14:00
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19. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
I donGÇÖt use rails, but hereGÇÖs my two isk on the blaster issue: Blasters will never be good for fleets, but they're already pretty good for solo and small gang work, *as long as you have a good warp-in*. The tracking buff will certainly help a...
- by Lekgoa - at 2011.11.06 14:32:00
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20. Sticky:New dev blog: Hybrid weapon and Tech II ammo balancing - in EVE Information Portal [original thread]
If you don't want to make Gallente the fastest, make them the most agile by a good margin, allowing them to close range quickly and making maneuvers like the Crazy Ivan more practical. As mentioned above, it's silly for one race to be both fast an...
- by Lekgoa - at 2011.11.05 16:35:00
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