Pages: [1] |
1. 0.0 solo cargo run... - in Ships and Modules [original thread]
Okay, I have a need to get a load of stuff from empire to NPC 0.0 space. I'm planning on making a run just after downtime at some point in the not so distant future. So here's the question... what's the best way to go about this in terms of ship ...
- by Lena Crews - at 2007.05.31 21:04:00
|
2. Warp Core Stabalizers... - in Ships and Modules [original thread]
Would the targeting penalties from fitting warp core stabilizers affect FOF missles? That is, would my FOF missles only travel as far as my targeting range even though I don't have to target, or would they still work at their maximum range?
- by Lena Crews - at 2007.04.06 18:26:00
|
3. Which T1 frigate would be the best pirate bait. - in Ships and Modules [original thread]
I'm looking to fit a T1 frigate (or possibly cruiser) as a bait ship for solo/small group pirates. Ideally this ship would be ratting in belts in low sec until a pirate or two come in and engage. The once fired upon the frig would rush in, web an...
- by Lena Crews - at 2007.02.19 19:38:00
|
4. The more I see people complain, the less I think Nos belong ingame - in Ships and Modules [original thread]
Of course a passive shield tank and projectile/missle weapons also works to counter a nos ship too. About the only worry is not having the cap to warp out.
- by Lena Crews - at 2007.02.16 15:10:00
|
5. The more I see people complain, the less I think Nos belong ingame - in Ships and Modules [original thread]
Originally by: Aramendel I do not think a "cap protecter" is a right solution here due to the high recharge nature of cap. A 50% or even only 30% cap protection would make nos essentially useless since the whole point of nossing is to brin...
- by Lena Crews - at 2007.02.16 10:12:00
|
6. The more I see people complain, the less I think Nos belong ingame - in Ships and Modules [original thread]
Thinking on it a little further, perhaps the cap protector should be percentage based, just like shield/armor resistance modules. Essentially cap drain is just another form of damage, right? Well we have modules that give a 32% resistance to EMP ...
- by Lena Crews - at 2007.02.16 09:50:00
|
7. The more I see people complain, the less I think Nos belong ingame - in Ships and Modules [original thread]
Nos's should be left alone. Energy Neutralizers should be improved (say to use half the cap they do now). A new module should be added (they anti-nos) that blocks energy transfer/neutralization. Right now a small nos steals 2.66 cap per second. ...
- by Lena Crews - at 2007.02.16 09:31:00
|
8. [RMR] Rupture Setups - in Ships and Modules [original thread]
Yes, I may be ressurecting an old thread but it seemed more appropriate to keep this kind of discussion in one place. I've been playing for a little while (though not as long as my character appears since I took a big break). Up to now I've prett...
- by Lena Crews - at 2007.01.27 15:44:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |