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1. Drones sound effects - in Player Features and Ideas Discussion [original thread]
Van Doe wrote: Lena Crews wrote: Van Doe wrote: Donnachadh wrote: Not that I know of. It does bring to mind the question, in a real space ship you wold not hear your drones either so what difference does it make? Clearly you don't kn...
- by Lena Crews - at 2017.01.27 19:46:23
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2. Drones sound effects - in Player Features and Ideas Discussion [original thread]
Van Doe wrote: Donnachadh wrote: Not that I know of. It does bring to mind the question, in a real space ship you wold not hear your drones either so what difference does it make? Clearly you don't know much about sound. You probably hear ...
- by Lena Crews - at 2017.01.27 16:22:12
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3. Rename Ammo - in Player Features and Ideas Discussion [original thread]
While I'm not sure it's needed... I'm not sure why people are coming down so hard on this idea. Real life military organizations use shapes and colors to code their ammunition instead of reading "High Explosive" or "Flechette" on the shell. At on...
- by Lena Crews - at 2017.01.26 21:11:41
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4. BRING BACK THE MINING OSPREY - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: elitatwo wrote: Serendipity Lost wrote: Next you'll want to get rid of the nuet bonus on the geddon and return it to its former energy spewing phallic glory. (I'm glaring at you Fozzie) I wish I would have train...
- by Lena Crews - at 2017.01.24 16:36:35
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5. BRING BACK THE MINING OSPREY - in Player Features and Ideas Discussion [original thread]
I actually had a couple of mining ospreys in hangers when I came back after an 8 year break. I don't particularly want the mining osprey returned. I do wish the osprey weren't so hideous to look at.
- by Lena Crews - at 2017.01.20 21:22:19
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6. Improvements on micro-managing drones - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: I am mostly apathetic to your idea in general... but this needs to be addressed: Deckel wrote: it will also be an improvement for combat, as there is more incentive to split active drone types between ewar, logistics and...
- by Lena Crews - at 2017.01.17 14:17:16
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7. Corporate PI - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: like i said no need to encourage more alts and what on the pvp side are you talking about i seem to recall a rather extensive change made to pvp with one of its biggest goals being to make alts harder to use Is there...
- by Lena Crews - at 2017.01.14 21:36:08
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8. ideas to improve the war system to make it more fun and better - in Player Features and Ideas Discussion [original thread]
How about a "free retribution" right (similar to a kill-right) that can be sold to other corps? For example... if corp A declares war of corp B for a month... once the war ends corp B has a "war-dec right" that allows them to freely declare war o...
- by Lena Crews - at 2017.01.10 16:14:50
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9. Four characters per account. - in Player Features and Ideas Discussion [original thread]
Shu t'Me wrote: Scipio Artelius wrote: blargderp wrote: you're assuming that every PLEX is purchased directly from CCP, in single packs, not on sale, and not purchased from a region (or VPN) in which the price of PLEX after currency excha...
- by Lena Crews - at 2017.01.04 14:26:51
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10. Four characters per account. - in Player Features and Ideas Discussion [original thread]
Tar Jaynara wrote: Shu t'Me wrote: Just start 4 alpha accounts. It's not like you pay for them. You are not seriously. It isn't a smart way to familiarize with a game, especially, when eve online position itself like an intelligent ga...
- by Lena Crews - at 2017.01.03 16:20:58
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11. Suggestion for omega players going back to Alpha - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: My post mentions more than pirate ships. It's also the consolidation of four chars into one. Why let them do that for a one off payment when it costs a monthly sub now? Even if i didn't have any argument at all, why invite ...
- by Lena Crews - at 2017.01.03 14:21:40
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12. Suggestion for omega players going back to Alpha - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Lena Crews wrote: Many games have a "premium" status for those who pay real money but don't subscribe. Thinking about how alpha clones work... there isn't a whole lot that would be advisable for a "former Omega" to get t...
- by Lena Crews - at 2016.12.30 21:48:01
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13. Suggestion for omega players going back to Alpha - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: I doubt that would make ccp more money. In fact i think more people may drop to alpha and stop paying, or pay once and never pay again. I don't see how that would be the case. I'm not talking about allowing former omega...
- by Lena Crews - at 2016.12.30 21:44:10
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14. Suggestion for omega players going back to Alpha - in Player Features and Ideas Discussion [original thread]
Many games have a "premium" status for those who pay real money but don't subscribe. Thinking about how alpha clones work... there isn't a whole lot that would be advisable for a "former Omega" to get that a normal Alpha doesn't get already. I r...
- by Lena Crews - at 2016.12.30 17:18:30
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15. Skill window improvement - in Player Features and Ideas Discussion [original thread]
I like those ideas. Perhaps instead/in addition to #2 have a running total with each skill. Skill 1 - 2 days skill 2 - 1 day (3 days) skill 3 - 5 days (8 days)
- by Lena Crews - at 2016.12.22 16:34:18
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