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101. A Poet once made a daring move.. - in Player Features and Ideas Discussion [original thread]
Again, all these are ridiculous because Earth's civilization is 50k+ years old in a different galaxy. Just doesn't work unless we decide to not care at all about lore friendliness and non-sillyness. I wouldn't HATE this kind of stuff if it br...
- by Leto Aramaus - at 2015.09.25 15:09:13
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102. A Poet once made a daring move.. - in Player Features and Ideas Discussion [original thread]
I would be completely fine with in-game product placement, but it could never be done without breaking lore and being silly. I would even much prefer that to free2play+pay2win that some people say EVE should become, but... We can never have: "A...
- by Leto Aramaus - at 2015.09.25 14:46:23
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103. The Logic of Removing SP - in Player Features and Ideas Discussion [original thread]
Dror wrote: As posted, expectations are sorta why subs show up, and viability is a great reason for staying. How can a fantasy be fulfilled without feasibility? If neither roleplay nor expectations are fulfilled, why stay? The whole of a sand...
- by Leto Aramaus - at 2015.09.24 20:32:14
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104. The Logic of Removing SP - in Player Features and Ideas Discussion [original thread]
It boggles my mind how someone could genuinely think "EVE would be better if everyone could fly any ship in the game and only needed ISK to get them". I regularly post the most hated , radical ideas for EVE (new game engine/client from scratch),...
- by Leto Aramaus - at 2015.09.24 19:54:51
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105. Ex-JumpFreighter. - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: "Logistics sucks, lets make it suck more" Or, we don't do that. Burnout is the number one alliance killer. Don't make it worse. If they took my above suggestion logistics across the galaxy wouldn't be necessary, but woul...
- by Leto Aramaus - at 2015.09.23 19:52:54
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106. A New Event For EvE Online - in Player Features and Ideas Discussion [original thread]
You know... I wouldn't be surprised at all if CCP announced next fanfest that they're working on an all new game... New Eden: The Ring - A first person boxing simulator exclusive to the Wii-U. It's going to revolutionize MMO gaming. With state...
- by Leto Aramaus - at 2015.09.23 17:49:06
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107. Turn Off Sensor Overlay Popup Window - in Player Features and Ideas Discussion [original thread]
Robert Warner wrote: do you remember the fuss over changing an icon for the damage control?). So true. About so much in EVE. it hurts me deep down. knowing this game will probably never evolve into the next generation, and instead will...
- by Leto Aramaus - at 2015.09.23 17:40:39
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108. Turn Off Sensor Overlay Popup Window - in Player Features and Ideas Discussion [original thread]
Robert Warner wrote: Insert tirade about obtuse forum posters trolling on genuine suggestion posts. This is hardly about re-sizing every aspect of the UI. There is a significant issue here where one recent feature added by CCP is being obstr...
- by Leto Aramaus - at 2015.09.23 14:18:55
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109. Merge Specialist T1 Gallente haulers - in Player Features and Ideas Discussion [original thread]
Ix Method wrote: Having to warp one ship to a refinery array then go fetch another to bring back the results is utterly absurd. Specialized hauler is not made for that job. Very-large-regular-cargo-bay ship is what you're looking for.
- by Leto Aramaus - at 2015.09.22 22:42:51
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110. Turn Off Sensor Overlay Popup Window - in Player Features and Ideas Discussion [original thread]
Insert tirade about "fully customizable" UI where every. single. different. button/action/item on the screen could be resized, moved, removed, brought back with a hotkey or neocom button, changed color, icon chosen, perfect better interface suppor...
- by Leto Aramaus - at 2015.09.22 22:38:51
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111. A Thought on Sovereignty Mechanics - in Player Features and Ideas Discussion [original thread]
Bitter Uncle Leto's idea for sov: Remove Entosis Links. Remove Indices and IHUBs. Replace perks of living in null and owning sov with something better and more realistic. i.e. "upgrade" a useless structure floating in space and that will m...
- by Leto Aramaus - at 2015.09.22 19:51:47
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112. Ex-JumpFreighter. - in Player Features and Ideas Discussion [original thread]
Mr Mieyli wrote: Null needs to be self sufficient This. CCP make whatever tweaks to resources, production, taxes, hi-sec, null-sec, whatever... to make it so that it is significantly , exorbitantly cheaper and more efficient to ga...
- by Leto Aramaus - at 2015.09.22 18:46:03
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113. An auto-refresh interval for d-scan - in Player Features and Ideas Discussion [original thread]
How about the ability to zoom out to solar-system scale and see as far as your ships sensors allow, in real time? Edit: Oh wait no that would require a massive change/update in the game engine/client. Lets add more T3 ships and special wormholes ...
- by Leto Aramaus - at 2015.09.20 20:07:02
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114. Suggestion For Balancing T3 Destroyers - in Player Features and Ideas Discussion [original thread]
Ayuren Aakiwa wrote: Your tengu fits are bad and you should feel bad I can't speak to that but he's right D3s are OP. And this is my suggestion to fix them. Give all T3 ships (cruisers and destroyers) normal T1 base resists. ezpz
- by Leto Aramaus - at 2015.09.20 14:44:19
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115. Cyno mechanics - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Here's the thing. I get weak in the knees when I see a blue dot on the map. I just love popping cyno ships. They're cheap, harmless and flown by low skill alts. As an internet bully and a budding psychopath I have to say...
- by Leto Aramaus - at 2015.09.18 21:34:30
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116. Make "prefired" modules server side. (fix minimum 3 second... - in Player Features and Ideas Discussion [original thread]
If and when technically possible, make the servers tick at 1ms. That's the goal we should be striving for. Of course it's not feasible yet, but maybe someday. In the meantime, let's slowly decrease the server tick interval as much as we can. +1
- by Leto Aramaus - at 2015.09.18 16:51:10
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117. Nerf Bat - Home Run - in Player Features and Ideas Discussion [original thread]
Thron Legacy wrote: or u know, you could read devblogs, watch streams and then notice they are gonna rebalance t3s You'll forgive me? Because I've been hearing "they are going to rebalance T3s" for quite a long time. And my rant illustrate...
- by Leto Aramaus - at 2015.09.18 15:43:39
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118. Nerf Bat - Home Run - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: From this point, this post became nothing but a rant... I don't deny that for a second. The whole point of the post pretty much was a rant, but with my suggestion of T1 resists being serious. The previous "T3 b...
- by Leto Aramaus - at 2015.09.18 15:05:48
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119. Nerf Bat - Home Run - in Player Features and Ideas Discussion [original thread]
Here's my feature / idea: Nerf all T3 ships down to balanced stats. Real original, right? Listen, it seems once a day some noob with dreams of EZ mode for all PVE activities comes to F&I and suggests "T3 _____". Most recent example. T...
- by Leto Aramaus - at 2015.09.18 13:42:55
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120. Put A Time Stamp On Plex To Make Them Worthless If Hoarded - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: It is now impossible to use the current server architecture to sell PLEX. Good job. What? Please explain.
- by Leto Aramaus - at 2015.09.18 13:09:44
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