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1. does PI work on WH planets? - in Test Server Feedback [original thread]
Originally by: Maewei Balducci and how about the ressources number on WH ? more than 0.0 ? i hope so, cause there is no reason to do it otherwise Not to belabor the obvious, but IF you happen to be a WH resident, yes there is. Sure for ...
- by Letrange - at 2010.05.20 16:01:00
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2. Roles and PI - in Test Server Feedback [original thread]
For now.
- by Letrange - at 2010.05.14 15:37:00
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3. Export taxes? - in Test Server Feedback [original thread]
They need an isk sink to replace the existing isk sink. This will provide a floor to the value of most goods with only the goods that are trading under the floor being those that end up as natural surplus in a lot of operations. We'll have to see.
- by Letrange - at 2010.05.10 21:48:00
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4. Planetary Launch Containers not on d-scan after launch? - in Test Server Feedback [original thread]
short answer: nope - no T1 or T2 un-probe-able haulers ships excep the cloaky ones. The mastodon comes closest for the matari. I got it up to 94.6 sensor strength but unfortunately it still had 150 sig radius. Man very little modules or skills af...
- by Letrange - at 2010.03.23 18:34:00
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5. Planetary Launch Containers not on d-scan after launch? - in Test Server Feedback [original thread]
Ok, now to see if it's possible to fit an un-probable T1 hauler....
- by Letrange - at 2010.03.23 17:30:00
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6. Planetary Launch Containers not on d-scan after launch? - in Test Server Feedback [original thread]
Has anyone determined if the PLC's are combat probe scan-able. If they aren't what are you going to warp to? Blockade runners can cloak. T3 cruisers can be rendered un-probe-able. It's entirely possible that some of the T1 haulers can be rendered ...
- by Letrange - at 2010.03.23 15:04:00
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7. Artillery Change = fail - in Test Server Feedback [original thread]
What this means is that you need to concentrate minie battleships into separate squadrons under local control. They will benefit from concentration of alpha fire. Pilots and FCs that can coordinate well will greatly benefit. Those that can't will ...
- by Letrange - at 2009.10.19 13:51:00
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8. Artillary WTF? - in Test Server Feedback [original thread]
I suspect that in larger fleet fights the arty boats may need to be detached to their own squadrons since squadron level alpha will prety much insta-blit most BS's, having them on the same target queue as the main fleet is a bit of a waste of thei...
- by Letrange - at 2009.10.02 15:42:00
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9. POS's Breaking WH Space Spawns - in Test Server Feedback [original thread]
Originally by: Catari Taga Originally by: Abrazzar Originally by: Una D Originally by: CCP Abathur There is no mechanic that links anchoring a starbase to the number or availability of sites spawning. It is complete...
- by Letrange - at 2009.06.15 14:31:00
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10. [Feedback] - Actual changes to Reverse Engineering.. - in Test Server Feedback [original thread]
It'll depend on the increased drop rate of the datacores and decryptors. Prior to this they dropped in aproximately the correct amount to reverse engineer only the malfunctioning stuff. No surplus to use on the wrecked (except hulls which used k-s...
- by Letrange - at 2009.06.12 17:19:00
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11. stealth bomber too good a ratter? dev reply please - in Test Server Feedback [original thread]
Originally by: Professor Perplex <snip to prevent pyramid quoting> well, a remote armor repper wont help if you have a whole flight of warrior IIs alphaed. i should have frapsed it. i was fighting a 10 cruiser spawn for a few m...
- by Letrange - at 2009.05.19 14:41:00
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12. How Tech-3 production failed - in Test Server Feedback [original thread]
Edited by: Letrange on 12/05/2009 04:58:19 /me wanders in to look at the T3 trolling /me shakes his head The buy in argument is worthless - it's less than T2 The random number god seems to be better than T2 and we've been dealing with that. ...
- by Letrange - at 2009.05.12 04:57:00
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13. Missile changes - in Test Server Feedback [original thread]
Edited by: Letrange on 13/08/2008 03:27:43 Oh it's still a (much needed) hack, it'll just be a fined tuned hack. The interesting news is that basically this means that the actual speed changes will be in 2 months and 2 weeks. So plenty of fin...
- by Letrange - at 2008.08.13 03:27:00
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14. Role of Interceptors post patch? - in Test Server Feedback [original thread]
Originally by: Ash Vincetti This is also a problem i've been running into. The AF can (albeit poorly) tank enough to stay <7km to keep a scram on. As it stands, an interceptor does not have the tank to go toe to toe vs anything that ha...
- by Letrange - at 2008.08.01 19:31:00
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15. Make T1 Destroyers more PvP able. - in Test Server Feedback [original thread]
*sigh* All I see is people who don't understand how to fly a dessy wanting to change it. Fly it like it's meant to be flown and they rock. Get the skills to fit them full tech 2 and they are just scary. These are rather specialized ships. If you ...
- by Letrange - at 2008.05.27 12:29:00
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16. Helios model changed - in Test Server Feedback [original thread]
*sigh* Please tell me you fixed the stats on the cheetah as well then. If it's based on the probe (which makes sense bonus wise) make it able to fly drones and have a bigger cargo bay (oh yea I really want that cargo bay for more probes).
- by Letrange - at 2008.05.21 16:32:00
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17. When does Empyrean Age testing start? - in Test Server Feedback [original thread]
Ummm... you realize that if you ask your alliance leader to kick a corp out of an alliance, that's kinda instantaneous right? No 24h wait on that one.
- by Letrange - at 2008.05.20 19:50:00
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18. alternative idea to nos. A constructive post, ( ccp: pls read) - in Test Server Feedback [original thread]
Yep this is the idea, although my thoughts were simply to transfer a portion of the cap recharge from the drained ship to the draining ship so that every tic of recharge on the NOS'ed ship would split it's recharge amount between the two ships bas...
- by Letrange - at 2007.08.01 20:25:00
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