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1. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Probably too late to chime in here, but heck why not. Is there any story reason you couldn't have transferred one or two of the iterons over to ORE? The mineral and ore ones specifically. Hell say ORE bought the rights to the hull plan from the o...
- by Letrange - at 2013.06.26 19:17:00
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2. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: ... TRISTAN: +15 Veloity -150000 Mass -0.48s Align time ... Um... WTF is Veloity? I didn't realize we had bicycles in EVE?
- by Letrange - at 2013.05.13 17:55:00
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3. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The extra materials trick is required to prevent what would be a pretty nasty exploit every time we update items. It's not being used without reason and we're not intending for every item to have it, just the items for which i...
- by Letrange - at 2013.02.20 20:27:00
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4. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
More a comment in support of CCP Fozzie: I think this is going to be one of those tough changes we're just going to have to swallow. Like the old nano speed nerf. Remember the days when vagas were THE ONLY Assault Cruiser worth flying? We're in t...
- by Letrange - at 2012.09.19 17:14:00
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5. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Bouh Revetoile wrote: Sui'Djin wrote: interesting idea. Why shouldn't painters be able to also decrease a targets' signature (via inverter script)? This way they could also have a defensive roll and maybe help logisti...
- by Letrange - at 2012.08.23 17:08:00
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6. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
You guys realize that the Thrasher just went and became THE t1 destroyer with the introduction of these ships?
- by Letrange - at 2012.08.20 15:04:00
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7. Sticky:[Winter] Disruption Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
Del Vikus wrote: CCP Fozzie wrote: The Vigil changes are intentionally minor. We can keep tweaking as we go forward (especially as they hit the test server so people can try them out) The Vigil won't be getting the 5% speed bonus back, so...
- by Letrange - at 2012.08.14 14:49:00
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8. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Good morning everyone. Many people have mentioned cloaks in their feedback, either requesting a cloak bonus of some kind or discussing how the two highslots on the Imicus hurt its ability to fit a cloak. We do not consider c...
- by Letrange - at 2012.08.14 14:38:00
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9. Dear UI Devs... What were you thinking? - in Player Features and Ideas Discussion [original thread]
Do not get me started on the corp interface... *fumes*
- by Letrange - at 2010.09.07 14:10:00
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10. Belt kill mails - in Player Features and Ideas Discussion [original thread]
Lately I've been enjoying faction warfare. But like anything PvP you eventually run low on hulls and have to either buy or make more. Being your typical miner/industrialist, I yanked the Hulk out of mothballs and did what any self-respecting miner...
- by Letrange - at 2008.10.08 17:57:00
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11. Sized Rigs vs Speed Changes - in Player Features and Ideas Discussion [original thread]
I don't know CPP's scheduled release of either feature, but I think they are missing a great opportunity to adjust some discrepancies between the ship sizes and their speed with this one. The biggest problem the speed adjustments are supposed to ...
- by Letrange - at 2008.08.12 16:11:00
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12. Enhancing Production, Promotion Marketing and Business Relationships - in Player Features and Ideas Discussion [original thread]
A good bunch of suggestions, I'm really liking this thread. A few things I'd like to add to the mix: 1) T1 components - at least for ships - would be an interesting addition, BUT these would INCREASE the barrier to entry into the T1 market place...
- by Letrange - at 2008.08.08 15:45:00
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13. Enhancing Production, Promotion Marketing and Business Relationships - in Player Features and Ideas Discussion [original thread]
The POS manufacturing being slightly more inconvenient doesn't bother me actually, so long as it's more isk efficient than high sec slots. The convenience and lack of risk of station slots should be penalized by being less isk efficient than riski...
- by Letrange - at 2008.07.07 02:51:00
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14. Enhancing Production, Promotion Marketing and Business Relationships - in Player Features and Ideas Discussion [original thread]
gah, late in finding this but: Meta Items: YAY!!!! Removal of T1 Loot: YAY!!!! /me swoons Now onto the other stuff: I think part of the issues we're all meandering out way towards is the fact that there is very little on the manufacturing side ...
- by Letrange - at 2008.07.06 07:11:00
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15. Insurance payouts for T2 ships - in Player Features and Ideas Discussion [original thread]
I don't know, my position on the insurance issue will probably not be popular but here goes: The current insurance system is basically what is known as "no fault" insurance. It's a feature of more socialist societies. I find it actually horribly ...
- by Letrange - at 2008.05.13 14:52:00
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16. Manufacturing - in Player Features and Ideas Discussion [original thread]
Perchance will this tie in to other developers comments on the desire to change the loot tables of NPCs... It would be very interesting to have the NPC ships drop AMMO and BPCs for named parts. This would feed back into the manufacturing system cu...
- by Letrange - at 2008.05.05 20:00:00
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17. Destroyers and you, The great ship class failure to date. - in Player Features and Ideas Discussion [original thread]
-.-; Ok it's simple: In the hands of someone who has the skills and knows how to fit one and knows how and when to fly one, dessies are nicely over powered. The problem with most of the arguments I see for changing the dessies is from people who ...
- by Letrange - at 2008.05.02 17:34:00
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18. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
To ISD Victor: You realize of course that when a thread you point to is locked it's usefulness to this "concentrate on these active threads" initiative dies right there?
- by Letrange - at 2008.04.14 20:57:00
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19. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Ideas for consideration: Humm let's see. Local may in the future be going bye bye. This will definitely make for some serious changes in game play. The value of the cov-ops and cloaking series of ships will go up accordingly. This will promote go...
- by Letrange - at 2008.04.14 20:42:00
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20. Improving Economies of Scale - in Player Features and Ideas Discussion [original thread]
Actually one of the real problems is that "setup time" for production lines is not covered accurately by the minimal 1k isk to setup a line. There should be a time and cost penalty to setting up a production line, not just 1k. Putting in a "Line s...
- by Letrange - at 2008.03.17 22:44:00
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