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1. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
The Succubus looks exciting, and I'm definitely excited about what might happen to the Phantasm. In other news I have quite a few of both. And a lot of Sansha LP. ;-) -Liang
- by Liang Nuren - at 2014.04.03 20:01:00
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2. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: One really interesting compromise: Make the MSI block dscan, but allow scan probes to still scan objects there. This would be a very nice boost to covops for intel gathering & scouting... a role in which they are...
- by Liang Nuren - at 2014.01.09 21:29:00
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3. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Priestess Lin wrote: Liang Nuren wrote: I'm glad to see that there's some scaling back here, but the team based nature of Eve means that disabling the D-Scan of people inside the DSI is basically a token nerf. I believe that this kind of m...
- by Liang Nuren - at 2014.01.09 18:32:00
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4. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Can you expand upon how this is game breaking in Wormhole space. I'm really trying to understand what it is "breaking", or how it will be abused. I don't understand how this isn't obvious. In K-Space, seeing a coup...
- by Liang Nuren - at 2014.01.09 18:30:00
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5. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Ok everyone, here is our first round of changes since the beginning of public feedback. These are some quite large changes but we think the end result is a much stronger design. Mobile Micro Jump Unit We're cutting the E...
- by Liang Nuren - at 2014.01.09 18:14:00
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6. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: That being said, these structures are intentionally provocative so even after this round of adjustments we expect them to be very disruptive to the status quo in a valuable and exciting way. This is an interesting stateme...
- by Liang Nuren - at 2014.01.09 00:20:00
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7. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Kaeda Maxwell wrote: Gizznitt Malikite wrote: Instead it creates an increased need for intel gatherers, and that's very much for the better. When out solo it will basically force you to dual box or pass up e...
- by Liang Nuren - at 2014.01.07 22:01:00
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8. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: Jureth22 wrote: everytime ccp makes a post,solo pvp dies a little. example : Mobile Scan Inhibitor you are a solo vagabond trying to kill a drake of a ibis,irelevant.you check scan and bam nothing.but just 1000km of grid...
- by Liang Nuren - at 2014.01.07 20:13:00
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9. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Domanique Altares wrote: Liang Nuren wrote: I would expect it to actually decrease . So does EA. I thought CCP was buddying up to Sony, not EA? -Liang
- by Liang Nuren - at 2014.01.07 01:33:00
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10. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: So you can hide cap and supercap fleets? That's the point I think. Too much information from D-Scan and local for too long makes you think that's a bad idea. Its a good idea actually. Dynamic combat > knowing everythin...
- by Liang Nuren - at 2014.01.07 01:18:00
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11. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: I can't help but wonder where my Mobile Local Disruptor is. One could argue it would be more useful than the directional scanner thing. At least it doesn't actively screw over the wormhole community. ;-) -Liang
- by Liang Nuren - at 2014.01.07 01:03:00
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12. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Sid Crash wrote: Stop making more MJD related stuff, it's just another weird funky thing that'll be impossible to balance once ppl start using it in ways you never thought possible. MJDs are the Eve equivalent to pounce, dash, teleport, and...
- by Liang Nuren - at 2014.01.07 00:26:00
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13. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Ougaa Baalstomp wrote: Seriously? What a waste of dev resources. I cant see the point in either of these modules. I'm sure I have never seen the community clamouring for these ...ever. pointless waste. It is a game designer's job to be v...
- by Liang Nuren - at 2014.01.06 23:23:00
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14. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
MisterAl tt1 wrote: Fozzie, get yourself an alt and join any decent wormhole alliance. Maybe that will let you know that your idea of the game is not always same with how people play and want to play it. I'd argue that Fozzie has systematica...
- by Liang Nuren - at 2014.01.06 22:33:00
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15. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Mobile Micro Jump Unit I like this a lot. You're just one step from allowing us to create our own deadspace environments with this so that makes me pretty excited. Quote: Mobile Scan Inhibitor Hahahahaha,...
- by Liang Nuren - at 2014.01.06 19:31:00
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16. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Problem solved. I'm really not sure why people ***** about only having 2 mids, 2 mids is fine if you're not terrible and think every ship needs a point/web combo. Probably because they've spent a fair amount of time actuall...
- by Liang Nuren - at 2013.10.02 18:26:00
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17. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Kadesh Priestess wrote: Naomi Anthar wrote: I cannot believe you are all that bad that you don't complain about crusader. Tell me more. While i agree that claw somewhat needs it, the crusader with his damage projections is perfectly fine wi...
- by Liang Nuren - at 2013.10.02 18:14:00
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18. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
:(
- by Liang Nuren - at 2013.10.02 17:36:00
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19. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: CRUSADER - The Crusader's changes mainly revolve around fittings. Lots more fitting room allows a lot of options for more damage and tank. We're shaving a bit of HP off the top but the Crusader remains one of the beefiest i...
- by Liang Nuren - at 2013.10.02 17:14:00
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20. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: mynnna wrote: Anharat wrote: >has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. Gotta admit i...
- by Liang Nuren - at 2013.08.08 22:11:00
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