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41. CNR with cruise missiles - advice for lvl 4 mission - in Ships and Modules [original thread]
Cyclone Organic wrote: It usually takes 10s for a cruise missile to hit the target from 105KM away, but yourself don't need to move a single step. So It doesn't make too much difference between cruise class ships and BCs in the perspective of ...
- by Liang Nuren - at 2016.08.17 17:25:15
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42. CNR with cruise missiles - advice for lvl 4 mission - in Ships and Modules [original thread]
Cyclone Organic wrote: Viktor Amarr wrote: Because years ago the Tengu was better, mostly because HML wasn't nerfed (although even back then I wasn't a fan of it). The majority of EVE players don't base their choices on facts or research, t...
- by Liang Nuren - at 2016.08.17 17:17:18
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43. CNR with cruise missiles - advice for lvl 4 mission - in Ships and Modules [original thread]
Cyclone Organic wrote: One more question, I was wondering If HACs (such as Cerberus or Sacrilege) are good options for lvl 4 missions. You can get 750 DPS kinetic out of a Tengu with pretty good damage application, a good omni tank, and grea...
- by Liang Nuren - at 2016.08.17 05:13:16
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44. Delightful Things - in Ships and Modules [original thread]
Velarra wrote: Liang Nuren wrote: Ed: If it became apparent that I really needed an AB, I'd probably roll back to a more traditional tank and just face tank it as I used to. The damage reduction from the MJD is pretty sweet though. Also, fo...
- by Liang Nuren - at 2016.08.15 17:16:04
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45. Back after six years with some pvp questions ... - in Ships and Modules [original thread]
A question I haven't seen asked: what kind of PVP do you want to engage in? How big is the gang you want to be in? The answers are very different for high sec, low sec, WH space, NPC null sec, and sov null sec. -Liang
- by Liang Nuren - at 2016.08.11 18:47:41
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46. Delightful Things - in Ships and Modules [original thread]
Velarra wrote: Hi! Couple cheery thoughts : 1. Welcome back to eve :) 2. How would you fit a pve Raven/CNR, in today's game?.... Haha, thanks! It's been good to be back! I've only done a single SOE mission in a Mach since coming back, s...
- by Liang Nuren - at 2016.08.11 17:08:17
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47. LF expirienced solo/small gang pilots - in Warfare & Tactics [original thread]
Where do you live (in game) and what is your timezone? -Liang
- by Liang Nuren - at 2016.08.09 22:18:28
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48. Curse - in Warfare & Tactics [original thread]
The Arbitrator isn't a good substitute for the Curse any more than the Vexor is. However, a Dragoon and Sentinel may be. -Liang
- by Liang Nuren - at 2016.08.09 22:16:55
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49. Delightful Things - in Ships and Modules [original thread]
W0lf Crendraven wrote: The best thing ever is that V is now the shortkey for dscaning. Yeah, V for auto-moving your view to the celestial you clicked on? Yeah, that **** is ******* magic . That definitely deserved a spot on my delighted li...
- by Liang Nuren - at 2016.08.09 18:13:11
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50. Delightful Things - in Ships and Modules [original thread]
Viktor Amarr wrote: Liang Nuren wrote: Uh, I totally disagree. Ref: https://zkillboard.com/character/835925604/ -Liang Ok, for people who actually move around and leave their system once in a blue moon, the T3D (and Svipul in particul...
- by Liang Nuren - at 2016.08.09 18:09:13
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51. Delightful Things - in Ships and Modules [original thread]
Tung Yoggi wrote: Also signing your posts is now a bannable offense It always was. ;-) -Liang
- by Liang Nuren - at 2016.08.09 17:31:03
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52. 1400mm - help understanding an issue - in Ships and Modules [original thread]
Several things might have caused this: - They set up skirmish links that reduced their sig radius and increased their speed - They had a Ragnarok in system which reduced their sig radius - You tracked them fine the first time because you were alig...
- by Liang Nuren - at 2016.08.09 02:17:15
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53. Delightful Things - in Ships and Modules [original thread]
Uh, I totally disagree. Ref: https://zkillboard.com/character/835925604/ -Liang
- by Liang Nuren - at 2016.08.09 02:01:53
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54. CNR with cruise missiles - advice for lvl 4 mission - in Ships and Modules [original thread]
I might consider something like this: [Raven Navy Issue, Mission CNR] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Missile Guidance Enhancer II Large Micro Jump Drive Large Shiel...
- by Liang Nuren - at 2016.08.09 00:11:03
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55. Delightful Things - in Ships and Modules [original thread]
I've been out of the game for a few years, and these are some of the ship/module changes that have delighted me: - New ships! New modules! Better ships! Better modules! Bastion! Navy BCs! - Module tiericide made basically all of the named modules ...
- by Liang Nuren - at 2016.08.08 23:47:33
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56. Tengu Mission Fit Advice Needed - in Ships and Modules [original thread]
Kalmr Varys wrote: First of all - rat specific tank. No point in EM hardening if you never face EM. That's not entirely true. Sometimes it's useful to omni harden a sufficient tank just because you can collect and do missions faster than hav...
- by Liang Nuren - at 2016.07.05 21:15:40
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57. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
This... is really bold. I really like the idea of removing cruft before it becomes entrenched and impossible to manage. Good on you! -Liang
- by Liang Nuren - at 2014.12.17 18:53:22
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58. Phantasm Lvl 4 Mission fit... - in Ships and Modules [original thread]
There are many cruisers capable of running L4s. Have you actually run missions with this? Also, posting to say "hi" to SghnDubh. Tee hee. -Liang
- by Liang Nuren - at 2014.10.24 17:10:25
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59. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kagura Nikon wrote: If I know what statement you are talking about.. was about devs not being allowed to be inthe LEADERSHIP of alliances Devs can, and do, play anywhere. There are things that they are not allowed to do, however. It's also ...
- by Liang Nuren - at 2014.10.03 00:23:00
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60. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Planned new feature to address new player movement: For players less than thirty days old, once per player corporation joined, and For all players, once a year You may push a button in your corp interface (while a member ...
- by Liang Nuren - at 2014.10.02 17:28:00
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