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81. Is CCP building an EVE 2.0 engine? - in EVE General Discussion [original thread]
brutalbutneutral wrote: Rumors have it that new space is going to open up in comming expansions. My guess with all the TIDI that is happening in big fights CCP wants to use new technology (multithreaded EVE) for this space (or at least i hope s...
- by Liang Nuren - at 2014.01.09 00:42:00
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82. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: That being said, these structures are intentionally provocative so even after this round of adjustments we expect them to be very disruptive to the status quo in a valuable and exciting way. This is an interesting stateme...
- by Liang Nuren - at 2014.01.09 00:20:00
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83. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Kaeda Maxwell wrote: Gizznitt Malikite wrote: Instead it creates an increased need for intel gatherers, and that's very much for the better. When out solo it will basically force you to dual box or pass up e...
- by Liang Nuren - at 2014.01.07 22:01:00
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84. Considering quitting eve , may drop my titan for people to kill for funz - in EVE General Discussion [original thread]
I'm kinda curious how you'd go about ensuring someone didn't drop a bunch of titans to kill your titan that you wanted killed with frigs? I don't doubt that it's possible... but it might be difficult? -Liang
- by Liang Nuren - at 2014.01.07 20:53:00
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85. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: Jureth22 wrote: everytime ccp makes a post,solo pvp dies a little. example : Mobile Scan Inhibitor you are a solo vagabond trying to kill a drake of a ibis,irelevant.you check scan and bam nothing.but just 1000km of grid...
- by Liang Nuren - at 2014.01.07 20:13:00
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86. Carrier issue. - in Ships and Modules [original thread]
Rab See wrote: Of course, changing both would mean that 25 would be '50' with the new buffed carrier drones, and 250 would be 500 .... I know that you don't care too much about unexpected side effects of nerfing things you don't like, but th...
- by Liang Nuren - at 2014.01.07 19:54:00
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87. Carrier issue. - in Ships and Modules [original thread]
Lunkwill Khashour wrote: AFAIK, The 8 missiles are counted as 1 if volleyed, same with gun grouping. IMHO, drone assist needs major nerf and as a far away goal, the whole 'entity' engine will need work or at the very least upscaling. Yes, b...
- by Liang Nuren - at 2014.01.07 02:03:00
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88. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Domanique Altares wrote: Liang Nuren wrote: I would expect it to actually decrease . So does EA. I thought CCP was buddying up to Sony, not EA? -Liang
- by Liang Nuren - at 2014.01.07 01:33:00
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89. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Infinity Ziona wrote: So you can hide cap and supercap fleets? That's the point I think. Too much information from D-Scan and local for too long makes you think that's a bad idea. Its a good idea actually. Dynamic combat > knowing everythin...
- by Liang Nuren - at 2014.01.07 01:18:00
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90. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: I can't help but wonder where my Mobile Local Disruptor is. One could argue it would be more useful than the directional scanner thing. At least it doesn't actively screw over the wormhole community. ;-) -Liang
- by Liang Nuren - at 2014.01.07 01:03:00
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91. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Sid Crash wrote: Stop making more MJD related stuff, it's just another weird funky thing that'll be impossible to balance once ppl start using it in ways you never thought possible. MJDs are the Eve equivalent to pounce, dash, teleport, and...
- by Liang Nuren - at 2014.01.07 00:26:00
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92. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Ougaa Baalstomp wrote: Seriously? What a waste of dev resources. I cant see the point in either of these modules. I'm sure I have never seen the community clamouring for these ...ever. pointless waste. It is a game designer's job to be v...
- by Liang Nuren - at 2014.01.06 23:23:00
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93. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
MisterAl tt1 wrote: Fozzie, get yourself an alt and join any decent wormhole alliance. Maybe that will let you know that your idea of the game is not always same with how people play and want to play it. I'd argue that Fozzie has systematica...
- by Liang Nuren - at 2014.01.06 22:33:00
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94. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Mobile Micro Jump Unit I like this a lot. You're just one step from allowing us to create our own deadspace environments with this so that makes me pretty excited. Quote: Mobile Scan Inhibitor Hahahahaha,...
- by Liang Nuren - at 2014.01.06 19:31:00
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95. Carrier issue. - in Ships and Modules [original thread]
Kirimeena D'Zbrkesbris wrote: 1500 drakes means there are 1500 pilots on grid which makes fight that much more fun. Also with recent buff to heavy missiles' velocity (and overall nerf to range) it is highly unlikely to have 3 volleys in space ...
- by Liang Nuren - at 2014.01.06 18:49:00
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96. Interceptor Balance - in EVE General Discussion [original thread]
Malakai Asamov wrote: [ To highlight what i don't think is right is that in my skirmish linked stiletto running a faction point i can point out to 40km comfortably, heat to 60 something km for intial point and orbit at 5.5kms with a 70ish sig. ...
- by Liang Nuren - at 2014.01.06 04:20:00
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97. Interceptor Balance - in EVE General Discussion [original thread]
Hasikan Miallok wrote: But lets be honest ... whatever ship is currently the best for small gangs will suddenly appear everywhere. If you nerfed inties something else will take their place. If you made assault frigate gangs the optimal way to ...
- by Liang Nuren - at 2014.01.06 03:31:00
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98. LONG TIME no see (2008) - in EVE General Discussion [original thread]
James Amril-Kesh wrote: Liang Nuren wrote: If you're in null sec you're obviously in the intel channels already He's probably been kicked out of them. I meant, "broadcasted in the intel channels". Eg, don't ******* undock or you'll be n...
- by Liang Nuren - at 2014.01.06 03:29:00
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99. LONG TIME no see (2008) - in EVE General Discussion [original thread]
Well, I wouldn't go undocking a battleship in hostile null sec just quite yet. I'd jump clone back to high sec for a few days and try to get your feet back under you as far as actually moving ships around. Buy a frigate or cruiser and go run a cou...
- by Liang Nuren - at 2014.01.06 02:07:00
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100. Would EVE be more fun without grinding? If all income was passive? - in EVE General Discussion [original thread]
Diamond Zerg wrote: Hello. Do you think EVE would more fun if CCP made all income passive and removed the need for boring, repetitive tasks (which can be completed by a machine) like ratting and mining? Now, who gets the most passive income c...
- by Liang Nuren - at 2014.01.05 22:22:00
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