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21. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: ...What good does having fifty small hubs do if you still have to go to jita every time you want, say, a faction mod, an isotope that doesn't match the local ice, or anything that resembles a t2 component? And the station...
- by Lienzo - at 2016.12.06 13:33:05
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22. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
The problem in a nutshell is that we have some three thousand stations in highsec, and nearly that many in lowsec. Meanwhile, we are busy adding new player built stations as well at a remarkable rate. Disconcertingly, but entirely logically, the n...
- by Lienzo - at 2016.12.06 03:25:59
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23. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: you can already sell region wide but an item can only be in one location so yes the buyer needs to go to that station Certainly, anyone can do anything they wish. However, the aggregate of traders tend to do what i...
- by Lienzo - at 2016.12.05 06:12:25
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24. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
To clarify, I intend sell orders. Supply side market orders more generally is implied by market stocking.
- by Lienzo - at 2016.12.05 02:14:52
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25. Empty Stations, Empty Markets - in Player Features and Ideas Discussion [original thread]
Whether you are an industrialist, a trader or a pirate, seeing a system with only a smattering of goods for sale at unattractive prices is something we take for granted. There are thousands of derelict stations and only a few hubs. For me, it's so...
- by Lienzo - at 2016.12.04 16:57:24
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26. Changing the Muninn to a Missile ship - in Player Features and Ideas Discussion [original thread]
I kinda prefer to see cruiser application bonuses usually, mainly so that a HAM cruiser can apply good damage to another cruiser. Alternately, it would be kinda fun to screw around with 425mm ACs with the intent of making them into a HAM equivalen...
- by Lienzo - at 2016.11.30 01:44:35
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27. Eve Voice - in EVE General Discussion [original thread]
Please enable Eve Voice for local, or at least for grid. It will be fun. Nothing bad will happen.
- by Lienzo - at 2016.11.30 01:20:11
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28. Make The Fitting Requirements for Cynos the Same as Combat Probes - in Player Features and Ideas Discussion [original thread]
I think it would be cool if we had different size cynos with different mass limits. Is it really better if only capital ships have access to cynos? I think it would be awesome if freighters had a high slot and could play the role of being bait. Ma...
- by Lienzo - at 2016.11.29 06:36:38
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29. Maybe Alphas should have Cloaking I - in EVE General Discussion [original thread]
Cloaking is a very powerful ability to have. By itself it does nothing, but it enables a wide range of collaborative gameplay options. It might be reasonable to have a module or two which fill some of the several actions performed by cloaks. For ...
- by Lienzo - at 2016.11.29 06:15:52
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30. Megathron - in Player Features and Ideas Discussion [original thread]
Do you remember when they decreased the size of ammo and missiles by 90%? It was awhile back. Laser users didn't care either way, but they had a pretty big benefit in their ability to stay in the field for much greater amounts of time. I don't ...
- by Lienzo - at 2016.11.20 21:50:27
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31. Fleet design update - in Player Features and Ideas Discussion [original thread]
Do we really even need squad limits anymore?
- by Lienzo - at 2016.11.19 16:32:20
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32. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
Make all the cool (hateful) things that ships do require some kind of limiting resource. Ewar immunity? Super-only module that is always in overheat mode when active. The only place to repair it is in the current or new structures. Module is m...
- by Lienzo - at 2015.04.16 07:22:41
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33. Making small mining ships viable - in Player Features and Ideas Discussion [original thread]
Well, there is gas mining. Perhaps we need a lower-sp form of gas mining available to novices. I have one problem with the proposed idea in that it runs up against a common bot we see with retrievers. Essentially, that bot mines a retriever load ...
- by Lienzo - at 2015.04.16 06:21:46
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34. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
What terrible thing would happen if clone vat bays were given reduced jump clone availability timers? What needs to happen to make this a genuinely useful feature?
- by Lienzo - at 2015.04.15 04:23:03
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35. Why are we not making clones? - in Player Features and Ideas Discussion [original thread]
This could make for a really worthwhile future structure. They should require biomass as well as PI components.
- by Lienzo - at 2015.04.15 03:41:42
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36. Mining in WH ruined xxx temples - in Player Features and Ideas Discussion [original thread]
Personally, I'd rather see more varied behavior from npcs. In most regions, the dominant npc ship should be whatever faction owns it. If you have high standing with the Sani Sabik, why shouldn't the blood raider ships just ignore you? What shoul...
- by Lienzo - at 2015.04.15 03:35:33
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37. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
These are great changes, but I'm still hoping that round 2 creates additional incentive for people to want to mine veldspar in lower security space.
- by Lienzo - at 2015.04.15 03:21:14
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38. Sticky:[April] Battlecruiser Warp Speed and Warp Rig Tweaks - in Player Features and Ideas Discussion [original thread]
An interesting option for warp rigs could be to lower the speed threshold for getting into warp. For example, from 75% max speed down to 70% or so. Currently, this is all controlled by modifying agility, but that has the unfortunate effect of aff...
- by Lienzo - at 2015.04.14 22:55:12
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39. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Spodumain has always been the sexiest ore. The increased volumetric usage of the high ends is really key, even with the increased supply. I would suggest doing a data dump and putting a reminder on a calendar for this one for a revisit in six...
- by Lienzo - at 2015.04.14 22:45:51
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40. The dynamic sorting in the character selection... - in Player Features and Ideas Discussion [original thread]
I don't know. It probably is among the leading causes of supercapital loss.
- by Lienzo - at 2015.04.13 01:07:10
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