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381. Bad advice in Rookie Help regarding skills... - in EVE New Citizens Q&A [original thread]
I wonder if it wouldn't be better if the whole skill system was locked for trial players. Two options: 1)Skill training freeze - trial accounts have a given set of abilities sufficient to try out many areas of the game and cannot train anything....
- by Lienzo - at 2006.11.19 21:51:00
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382. Recycling taken but unused names - in EVE General Discussion [original thread]
The real difficulty lies in making corp names that are taken by alts that are invariably in npc corps. Hence all the periods after many newer corps and even alliances.
- by Lienzo - at 2006.11.19 11:12:00
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383. Why is EVE so good? - in EVE General Discussion [original thread]
It is possible to lose EVE.
- by Lienzo - at 2006.11.19 10:48:00
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384. -blank- - in Missions & Complexes [original thread]
None of the pirates have R&D people though, except Thukker I suppose, but they have only a few stations outside empire. It's possible that R&D may no longer matter though, so have fun in Placid. Just bring bpcs and ammo bpo with you initially. H...
- by Lienzo - at 2006.11.19 10:24:00
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385. Power Down - in Player Features and Ideas Discussion [original thread]
I like it. In fact, I think it would be a good extenuation of other electronic signature masking stats. The idea of ships not appearing on overview outside of variable ranges is probably ideal for non consensual combat in EVE. Things that can ...
- by Lienzo - at 2006.11.19 05:10:00
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386. Wallet enhancement - in Player Features and Ideas Discussion [original thread]
Hmm. Yes not only would this be handy, but it would have net social effects that are desirable. It will intensify underpricing, which may have the extended effect of making underpricing a more accepted and popular cause for conflict. I wouldn't ...
- by Lienzo - at 2006.11.19 04:59:00
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387. Noob CPU - in Player Features and Ideas Discussion [original thread]
Maybe, but most ships are pg balanced to deal with what's currently available. Mostly I'm focused on the frig setups that would normally rely on nanofibers to make up for the needs of other mods. Mostly a mod that's not good enough for someone w...
- by Lienzo - at 2006.11.19 04:53:00
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388. Slight piracy suggestion mixed in with a tiny sprinkle of whine. - in EVE General Discussion [original thread]
I'm not saying there aren't things wrong with the whole concord system, but getting a BS down to lowsec is as simple as 4-9 industrial loads of minerals for a Megathron. For most of it, you can setup a buy order in a neighboring empire system. A...
- by Lienzo - at 2006.11.19 04:03:00
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389. tuxnerf.ytmnd.com :=) - in Ships and Modules [original thread]
If EVE has taught me anything, CCP will grow to a point where the carebears will reach a critical mass. Then they will split into two competing corporations with rival products, and each will get better (or one will fail and do something else). W...
- by Lienzo - at 2006.11.19 02:48:00
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390. Noob CPU - in Player Features and Ideas Discussion [original thread]
Just taking up a lowslot is a pretty adequate surrender. Frigs are tight on pg/cpu. This won't help heavier classes anyhow.
- by Lienzo - at 2006.11.19 00:45:00
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391. Please introduce : FUEL (new timesink+skill+bussiness opportunity) - in Player Features and Ideas Discussion [original thread]
Originally by: Alski One of the problems of having fuel as I see it, is that unless its balanced so that every ship will have the same range regardless of size, refuelling an attack fleet would be a logistics nightmare How is this a ba...
- by Lienzo - at 2006.11.19 00:32:00
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392. Noob CPU - in Player Features and Ideas Discussion [original thread]
It's too tight because it's all balanced for the vets. Sometimes it comes down to a single point with T1 equipment. Very simply, I suggest a hybrid cpu module. System Optimization Computer Adds 2pts to CPU Secondary effect options: (pick one...
- by Lienzo - at 2006.11.19 00:27:00
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393. Bare Minimum to make an impact in PvP - in EVE New Citizens Q&A [original thread]
You can do whatever makes you feel like doing it again. However, in a lot of combat scenarios, you may not be cutting it with a tech1 thorax damage dealer against the kind of people that like to get in a scrap. Therefore, your options can go th...
- by Lienzo - at 2006.11.18 23:22:00
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394. Small Stations - in Player Features and Ideas Discussion [original thread]
Edited by: Lienzo on 18/11/2006 11:51:48 -The functionality of NPC stations should degrade with disuse. -The cost of functionality of NPC stations should increase dramatically with overuse. -I support the idea of docking fees, time-based ren...
- by Lienzo - at 2006.11.18 11:47:00
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395. Native Resists - in Player Features and Ideas Discussion [original thread]
One of my favorite things about resists is that each faction specializes theirs just a little bit. -Amarr get 10% (11.76% actual) boost to EX resist on armor -Caldari get 10% (15.38% actual) boost to Th resist on armor -Gallente get 10% (13.34% a...
- by Lienzo - at 2006.11.18 11:45:00
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396. Drake, what should ve been done. - in Ships and Modules [original thread]
A simple swap of RoF bonus to Kinetic missile bonus would have gone down better. Being specialized is more important than balance. Think how hard it would be for Drakes to kill each other then?
- by Lienzo - at 2006.11.18 11:01:00
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397. UCLA Police - in Out of Pod Experience [original thread]
Originally by: Nikolai Nuvolari Oh look. I already wrote about this. How prophetic. Yes, but this ignores the fact that most police officers are learning disabled, have violent fantasies, and enjoy torturing people with anything give...
- by Lienzo - at 2006.11.18 10:21:00
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398. Dev blog posted on walking on stations - in EVE Information Portal [original thread]
I don't think I ever doubted that it would take a second engine to do character movement. However, just to make things easy, all I would ever need for 90% of communication is the ability to point forward, point sideways (just left is fine), and p...
- by Lienzo - at 2006.11.18 09:50:00
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399. R.I.P. Drake? - in Revelations Testing and Development [original thread]
I feel they shoulda kept the same number of launchers, and swapped the RoF for the Kinetic bonus. That would make the most sense, because it's harder to resent a specialized ship. The DPS loss, however, means a bow to the T2 community, which is ...
- by Lienzo - at 2006.11.18 09:04:00
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400. Cameleon device - in Player Features and Ideas Discussion [original thread]
If only there was a way to creep upwind.. If there was a module that disabled targetting reticles and overview appearance outside of 30km, that would certainly be interesting. In fact, that should be standard on all ships as a factor of signatur...
- by Lienzo - at 2006.11.18 08:55:00
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