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41. Make Null Sec Moons Destructible - in Player Features and Ideas Discussion [original thread]
I like the way you think. Indulge me a flight of fancy. I picture the need to build and protect a large structure built specifically to break a moon. The breaking is a violent event that takes days and astounding amount of resources. As the moon ...
- by Lienzo - at 2015.04.12 23:19:54
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42. Rebalance Rapid light missile launchers - in Player Features and Ideas Discussion [original thread]
I think precision light missiles could use a boost to missile speed and acceleration. The range penalty reduction is also a bit severe. Another option would be to make the damage formula be less distributed. That way, extreme hull velocity would...
- by Lienzo - at 2015.04.12 23:05:02
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43. Are ship speeds in a good place? - in Player Features and Ideas Discussion [original thread]
We have a pretty big thread going on why oversize propulsion is such a big problem, so I won't rehash that. For the most part, hull speed only governs the interactions with weapon systems. Hull speed isn't particularly useful at differentiating ...
- by Lienzo - at 2015.04.12 03:08:44
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44. Mobile Warp Disruptors - in Player Features and Ideas Discussion [original thread]
McChicken Combo HalfMayo wrote: I can understand the rationale behind the change but concerning is the viability of small and medium mobile disruptors. Why wouldn't players only anchor the largest ones? Well, you might not want to set a drag...
- by Lienzo - at 2015.04.12 02:46:32
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45. Missiles - the mother of all overhauls. - in Player Features and Ideas Discussion [original thread]
I wonder how players would adapt if missile damage multipliers weren't affected by target speed at all, or if the multiplier only affected an independent portion of the damage formula. (ie, not a purely distributive function) It might create inte...
- by Lienzo - at 2015.04.11 02:59:32
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46. Mobile Warp Disruptors - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: At what seems to be the core of your proposal, you seem to want to have small and medium anchored bubbles and interdictor bubbles be less effective than large bubbles, with a scaling point strength that increases with size, inst...
- by Lienzo - at 2015.04.11 00:50:21
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47. Mobile Warp Disruptors - in Player Features and Ideas Discussion [original thread]
Can you elaborate a bit more on your observations? It might help to post some of the rationale behind your suggestions.
- by Lienzo - at 2015.04.11 00:01:32
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48. Mobile Warp Disruptors - in Player Features and Ideas Discussion [original thread]
Bubbles are used in a variety of ways already, but I'd like to explore ways of differentiating them, or making them able to address some issues that have been our plates for awhile. First, let's establish how we use them currently. Please chime i...
- by Lienzo - at 2015.04.10 23:16:06
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49. Is assault frigates a bit underpowered? - in EVE General Discussion [original thread]
William Rokov wrote: Bonus for speed on AB is not good idea, coz there are some AFs with only 2 mid slots. Maybe bonuses for mwd speed (so they will fly faster on mwd, but with same speed as now without mwd) instead of bonuses for base speed w...
- by Lienzo - at 2015.04.10 07:20:21
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50. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Anchoring pinpointing arrays should lower the profitability of a system for both extraction and especially ratting. It could be rolled in with the ESS, but with a greater penalty.
- by Lienzo - at 2015.04.10 02:45:24
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51. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
I'd prefer to see people be kept in space as much as possible as it discourages people from going AFK as much as stations do. What I'd like to see is small docks for small ships, but put them inside of areas that only small ships can visit. Basi...
- by Lienzo - at 2015.04.10 01:08:26
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52. Sticky:[New structures] Market hubs and drilling platforms - in Player Features and Ideas Discussion [original thread]
For drilling or resource structures, I think it's important that they have an inverse relationship between security and profitability. Ideally, the simplest, cheapest, weakest and smallest ones go in places that only small ships can access. The ...
- by Lienzo - at 2015.04.10 00:52:08
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53. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Swap object model size column on overview for signature size.
- by Lienzo - at 2015.04.10 00:35:35
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54. Switch projection bonus from Damnation to Absolution - in Player Features and Ideas Discussion [original thread]
I'm in favor very generally of giving BCs projection bonuses, and cruisers application bonuses.
- by Lienzo - at 2015.04.10 00:31:16
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55. Ideas of Warp disruption mechanic redesign - in Player Features and Ideas Discussion [original thread]
I wouldn't mind if warp disruptors had half a dozen points of warp disruption at their optimal, and falloff effects beyond that. Ships could gain warp core integrity based on their size or specialization. Non-combat ships might have extra insulate...
- by Lienzo - at 2015.04.10 00:27:03
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56. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
I'm willing to interpret a solitary cap as a flagship capital. Every ship needs a role, and if we separate that from damage, we can think about giving them effectiveness even when they do not have a blob of the same ship type around them. Titan d...
- by Lienzo - at 2015.04.10 00:06:48
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57. Feedback on the latest Sensor Overlay changes - in Test Server Feedback [original thread]
Ah, I was hoping for an expansion of functionality rather than scaling it back. Pity.
- by Lienzo - at 2015.04.09 23:06:05
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58. Learning skills: should they come back? - in EVE General Discussion [original thread]
All non-specialist skills are bad. Fitting skills? They're just as bad because the meta list goes backwards to hurt new players and reward veterans with the ability to more easily fit oversize modules. The skill trees should be about getting peo...
- by Lienzo - at 2015.04.09 01:41:40
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59. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Rawketsled wrote: Fair enough, then increase the powergrid of all battleship-size modules - tank, weapons, prop , etc. Then increase the powergrid of battleships too. Makes it harder for cruisers to roll oversiz...
- by Lienzo - at 2015.04.09 01:25:39
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60. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
"Fighting" supers the past few months has really sharpened my focus on their role in the game, especially going forward. Overall, these blobs tend to fight on their own terms, on battlefields of their choosing. No timer is more important than a s...
- by Lienzo - at 2015.04.09 01:04:54
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