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61. Miners need some love - in Player Features and Ideas Discussion [original thread]
Things we want: We want to punish AFK/Bots/Multiboxing bots, etc GÇó Move the rocks further apart. By a lot. -This makes it harder to support an afk fleet. -It promotes frequent relocating. -It promotes the utility of transport ships lik...
- by Lienzo - at 2015.04.09 00:02:46
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62. Is assault frigates a bit underpowered? - in EVE General Discussion [original thread]
AFs clearly need AB bonuses for their typical fleet role, or at least half the lineup does. However, when that was tried, oversize ABs allowed them to be pretty much unstoppable. That is yet another reason why we need stacking penalties on fit...
- by Lienzo - at 2015.04.08 23:06:35
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63. Gallente Industrial variants ..future of eve: Gallenteve Online - in Player Features and Ideas Discussion [original thread]
How about we create a set of specialized bays and give each of the specialty support industrials a slot for one bay. It could be a rig or a highslot, but only allow one bay, or be unique like T3 slots. The actual ship bonuses can be generic agili...
- by Lienzo - at 2015.04.08 22:54:18
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64. Expanded ore hold rigs - in Player Features and Ideas Discussion [original thread]
While I think many aspects of mining need improvement, diminishing the importance of a miasmos or other mining support craft is a dead end goal. The fleet role of any barge should be to liberate ore from its majestically drifting captors. What h...
- by Lienzo - at 2015.04.08 22:30:09
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65. Thoughts on off grid boosting, the counter. - in Player Features and Ideas Discussion [original thread]
CCP have stated that it's all in the legacy code, and they don't have the people on hand to change it. What they can do is make it simply not worthwhile to not have boosters on grid. The easiest way to do it is to simply have warfare links or com...
- by Lienzo - at 2015.04.07 06:17:20
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66. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
Oversize prop mods on cruisers is actually a bigger problem than oversize prop mods on frigates, and largely because of the effect is is having on the battleship meta. There is no reason for advanced cruisers to be tanking as well as they are curr...
- by Lienzo - at 2015.04.07 06:00:19
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67. Turret-Equivalent of the Rapid ML Concept [Quad Beams&Dual 250 R... - in Player Features and Ideas Discussion [original thread]
I can't not support this idea, seeing as I've proposed it myself. +1 However, a 15% tracking advantage over weapons with a looser target sig isn't necessarily adequate for an anti-support role. Another downside to anti-support ships is that they ...
- by Lienzo - at 2015.04.07 01:56:38
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68. Mining Depot idea - in Player Features and Ideas Discussion [original thread]
I like this since it represents an investment and a cause for conflict. However, I would like to either see only "anchor for corp" as an option, or only allow it in lowsec, null and WHs. In addition, I'd also like to see some investment timesin...
- by Lienzo - at 2015.04.06 05:21:27
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69. Region Warfare - in Player Features and Ideas Discussion [original thread]
It would make a good war dec concept. Turning individual constellations and regions into warzones gives us a good reason to reduce the cost of microwars. With abundant alt logistics, evacuations in empire aren't nearly as strenuous as their equiva...
- by Lienzo - at 2015.04.06 05:07:59
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70. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
Strictly in the interest of making people less worried about undocking or feeling stupid for merely learning the game, I might tentatively support a partial limitation on API data. If it means more people to shoot at and a growing playerbase, then...
- by Lienzo - at 2015.04.06 04:38:56
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71. Information - in Player Features and Ideas Discussion [original thread]
Given the state of investment in Jita versus all other trading hubs combined, it stands to reason that lack of market transparency isn't quite the driving force in regional variance that we might like to believe. However, it is probably the mechan...
- by Lienzo - at 2015.04.05 22:42:00
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72. Faction Crystals Volatility - in Player Features and Ideas Discussion [original thread]
Just to clarify, it's the equivalent of 4000 rounds per turret, plus additional crystals. So, for a coercer, it'd be like loading up 32,000 rounds of ammunition for each range you want to include. I can see why people move into T2 guns as fast a...
- by Lienzo - at 2015.04.05 22:34:07
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73. Meta Levels - in Player Features and Ideas Discussion [original thread]
Dev presentation this year and last talked a good line about revamping meta along the lines of specialization, but so far it hasn't really lived up to that. For example, ample light missile launchers don't really give an advantage over their com...
- by Lienzo - at 2015.04.04 07:19:09
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74. Faction Crystals Volatility - in Player Features and Ideas Discussion [original thread]
I don't think I've ever exhausted one of these. In general, I don't undock with 4000 rounds of faction ammunition except when putting on a laser show. I generally die before expending an entire clip with any weapon system. Do crystals take extra v...
- by Lienzo - at 2015.04.04 06:50:04
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75. The Shrinking Sandbox - Eve by numbers - in EVE General Discussion [original thread]
Don't confuse a cold, malevolent universe for one that is simply empty.
- by Lienzo - at 2015.04.04 03:42:03
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76. Bye Bye AFK Cloaking - in EVE General Discussion [original thread]
I hope this does not become a tool that protects fleets.
- by Lienzo - at 2015.04.04 03:29:14
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77. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
These will not replace the functionality of stations unless there is some way to boost the sensor strength of the structures. Ideally, it would be a system effect so as to encourage players to actually defend the system rather than rely on mechani...
- by Lienzo - at 2015.04.03 17:28:01
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78. Is Cap Chaining Overly Harmful to Small Roams? - in Player Features and Ideas Discussion [original thread]
If there's a problem, it's probably with the unlimited nature of things. If capacitor transmitters used cap charges to operate, it wouldn't be as much of a big deal. At least then you know that they will eventually buckle under continuous pressure...
- by Lienzo - at 2015.04.02 23:00:04
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79. An idea about warping (New Idea) - in Player Features and Ideas Discussion [original thread]
It might work to give the more ponderous ships less deviation on their landings. If this were a factor, the stochastic distribution of a fleet that landed on a grid would have the heaviest ships closest to the warp in point, and the lighter ships ...
- by Lienzo - at 2015.04.02 06:45:31
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80. Limit Prop Mod application - in Player Features and Ideas Discussion [original thread]
I would say that 100MN AB cruisers are an outsized component of the woes faced by battleships, especially at typical fleet engagement ranges sought by the more mobile platform. The problem isn't that there aren't counters, but that they leap frog...
- by Lienzo - at 2015.04.02 06:32:37
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