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101. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
NovemberMike wrote: Even if the implementation doesn't work you could easily get the same concept going. Get rid of the jump bridge that titans have and give carriers the ability to bore wormholes to a target. The carrier starts at point A, b...
- by Lienzo - at 2015.03.30 03:40:59
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102. Vigil as a Webbing Boat - in Player Features and Ideas Discussion [original thread]
The vigil should trade it's target painting bonus for a webbing bonus.
- by Lienzo - at 2015.03.30 03:16:07
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103. Vigil as a Webbing Boat - in Player Features and Ideas Discussion [original thread]
If the Vigil as a webbing platform would be considered too powerful, then it could only logically be assumed that webs are too powerful or have excessively broad utility. The reason it does not make sense that the vigil is a painting boat is tha...
- by Lienzo - at 2015.03.30 00:38:10
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104. ICE Mining ruined by spawn changes, multiboxers and farmers? - in EVE General Discussion [original thread]
The demand for isotopes is where the strange economic disconnect is taking place. It's not even some vast circle. It's just a injection from one sector of the economy (ice mining) into POS and capital ships. It needs to be redirected. Perhaps to ...
- by Lienzo - at 2015.03.29 23:48:35
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105. Ores need Tiericide, Badly - in Player Features and Ideas Discussion [original thread]
It's not the players' fault that ABCs are messed up. They are responding rationally to a lack of demand. You could increase the price of megacyte 1000%, and it would only increase the price of a typical t1 ship by 1%. However, if you increased the...
- by Lienzo - at 2015.03.29 23:27:17
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106. Ores need Tiericide, Badly - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I prefer the semi-recent changes to nullsec ore yields granting them more of the highsec minerals. For instance, there is no reason to mine veldspar or scordite when spodumain is available, no matter how low megacyte ...
- by Lienzo - at 2015.03.29 19:12:49
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107. Rorqual - New mining platform - in Player Features and Ideas Discussion [original thread]
Someone mentioned the idea of a new class of fighter-sized mining drones for the mining capital. But really, getting the Rorq to use its bonuses in a belt is a matter of changing where and how ores are found. It'll mean massive belts, deadspace...
- by Lienzo - at 2015.03.29 19:02:58
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108. Ores need Tiericide, Badly - in Player Features and Ideas Discussion [original thread]
We still need a reason to mine veld outside empire. It sounded like the developer was promising an ore distribution that reflected the build cost of ships , but it was a bit vague. If 1.0 sec systems had three standard deviations of one type of ...
- by Lienzo - at 2015.03.29 18:28:26
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109. Belts obscure d-scan/probes - in Player Features and Ideas Discussion [original thread]
Discussions of any poster's chosen profession in the game should be treated as off-topic. I'd like hear more people's thoughts on the actual subject of fallibility in d-scan results, thanks. f.ex, d-scan has vastly different importance in a low...
- by Lienzo - at 2015.03.29 18:21:31
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110. Getting people out of NPC corporations - in Player Features and Ideas Discussion [original thread]
Realistically, everyone wants to be a mercenary, and hardly anyone is. Some part of that is lack of AR/AP tools for corporations, and good fleet logging option tools for FCs. A bigger part is that players will line up for any content, instead of...
- by Lienzo - at 2015.03.29 18:05:13
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111. Nerfing energy transfer and infinite cap creation - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Lienzo wrote: Reducing or removing cap transfer range bonuses would increase the vulnerability to logi blobs to bombers. Add in a module or rig to allow for the bonus range in order to allow the specialist setup. w...
- by Lienzo - at 2015.03.29 17:44:16
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112. Ores need Tiericide, Badly - in Player Features and Ideas Discussion [original thread]
Just change the distribution. There's a big ore rebalance in the works apparently, but details are few. I'd rather see anemic versions of every ore type in hisec. That would include ABCs. In lowsec and null, have the middle concentrated forms,...
- by Lienzo - at 2015.03.29 17:39:41
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113. Nerfing energy transfer and infinite cap creation - in Player Features and Ideas Discussion [original thread]
Reducing or removing cap transfer range bonuses would increase the vulnerability to logi blobs to bombers. Add in a module or rig to allow for the bonus range in order to allow the specialist setup. Super cap RR should be interrupted by a Doomsd...
- by Lienzo - at 2015.03.29 17:26:57
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114. Gate-Camping: The Simple Reason - in EVE General Discussion [original thread]
Having player engagement happen at load-in zones, ie spawn-camping in any other game, is largely a product of having a game with little or no environment. Perhaps with the rise of new structures some new options will emerge. CCP could have gone ...
- by Lienzo - at 2015.03.29 17:19:12
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115. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Why should a Gallente ship get a bonus to using Amarr drones? Limit the Ishtar drone damage bonuses to thermal damage and call it a day.
- by Lienzo - at 2015.03.27 23:18:53
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116. BPCs - every industrialist's struggle - in Player Features and Ideas Discussion [original thread]
Aren't ME and TE on input bpcs irrelevant for invention?
- by Lienzo - at 2015.03.27 20:20:16
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117. Let's talk about Capitals and Supercapitals - in Player Features and Ideas Discussion [original thread]
What if we changed logistics fundamentally? Half the logi get capacitor transmitters. This can help with local reps as well as support a rep chain. Changes which push ships more to this might actually count in favor of offensive blobbing because...
- by Lienzo - at 2015.03.27 20:17:09
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118. Industrial Cyno - in Player Features and Ideas Discussion [original thread]
Well, I have always wanted to see rival mining groups go head to head, in highsec or elsewhere, simply to shore up the price of ore. In HS, under the current model, mining gets completely shut down by a wardec for both groups. While for most peopl...
- by Lienzo - at 2015.03.27 20:02:39
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119. Giving Security Status a meaning - in EVE General Discussion [original thread]
Are -10 players allowed to set clones in HS stations? Just pod them before they can warp back to get more catalysts. A range fit destroyer seems adequate. Honestly, I think I should just start a mercenary corp to patrol Niarja/Uedama and rescue...
- by Lienzo - at 2015.03.27 19:44:30
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120. Belts obscure d-scan/probes - in Player Features and Ideas Discussion [original thread]
If we spread the asteroids out, gave each a mobile warp disruptor effect and a mobile scan inhibitor effect, then both extractors and hunters can and would hide among them. Miners would have to travel a fair distance between cover, and hunters wo...
- by Lienzo - at 2015.03.27 19:38:59
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