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1. Sansha Titan - in Player Features and Ideas Discussion [original thread]
Maximus Aerelius wrote: Why? why not? would be fun... pop open a wormhole and bring in a decent fleet for some gud fights
- by Lifelongnoob - at 2014.02.06 14:20:00
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2. Sansha Titan - in Player Features and Ideas Discussion [original thread]
1x Run Blueprint Copy, obtainable from low and null sec mom kills only (chance drop 1/100000) Titan Special ability: Can fit sansha wormhole generator Doomsday weapon: spawns 50 NPC Controlled Sansha nightmares, 50 NPC Controlled Sansha Crusiers...
- by Lifelongnoob - at 2014.02.06 14:11:00
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3. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
standings scrambler module when deployed it messes up the standings colours in local by randomly assigning nuetral, orange and red tags to players in local that would be fun to see in the big blue donut
- by Lifelongnoob - at 2013.11.19 22:28:00
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4. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
booby trapped mobile hangar like the mobile hangar introduced today but rigged with huge explosives when someone tries to steal from it
- by Lifelongnoob - at 2013.11.19 22:21:00
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5. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
super asteroids (in probe-able dead space sites in low /null/wormspace only) + mining outpost that attaches to the super asteroid this puppy needs to be deployed by freighter, rorqual or jf. it attaches it self to a super asteroid and slowly mine...
- by Lifelongnoob - at 2013.11.13 19:23:00
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6. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor, and Mobile Siphon Unit. Th...
- by Lifelongnoob - at 2013.11.13 18:58:00
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7. What hull animations would we like? - in Player Features and Ideas Discussion [original thread]
i'd love to see auto cannon barrells spinning when fired
- by Lifelongnoob - at 2013.10.04 02:08:00
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8. Suggested freighter changes - in Player Features and Ideas Discussion [original thread]
the only rigs freighters need is em sheild / explosive armor and align time or warp speed rigs if it was possible i'd fit 1x em sheild resist rig, 1x exp armor rig and 1x align speed rig. that way it would be harder alpha but still not impossibl...
- by Lifelongnoob - at 2013.10.04 02:03:00
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9. Research Agent Arc Missions - in Player Features and Ideas Discussion [original thread]
how about adding new missions where you do missions for npc research agents that stack up when the mission arc is completed the agent gives you a 10 run t2 augmented mod/rig bpc example: Mission 1 Agent John Doe: I have a mission for you? I n...
- by Lifelongnoob - at 2013.10.03 11:25:00
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10. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Natasha Love wrote: Lifelongnoob wrote: hi Fozzie while you are tweaking warp speeds can u please increase the warp speed of freighters/jump freighters. 0.75au/s is just too slow.. even a warp speed of 1.5au/s would make life a bit easier ...
- by Lifelongnoob - at 2013.10.03 10:58:00
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11. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
hi Fozzie while you are tweaking warp speeds can u please increase the warp speed of freighters/jump freighters. 0.75au/s is just too slow.. even a warp speed of 1.5au/s would make life a bit easier for freighter pilots. then we freighter pilots...
- by Lifelongnoob - at 2013.10.03 10:19:00
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12. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Hi CCP, Can you make a new ORE frig variant that gets a bonus to gas harvesters too please?
- by Lifelongnoob - at 2012.10.10 10:01:00
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13. Aussie DT - in Player Features and Ideas Discussion [original thread]
Originally by: shady trader This idea get suggested about once a week. As others have said CCP have chosen down time for several reasons. 1) Lest number of players 2) the Devs have just about recovered form the night before hang over. 3) ...
- by Lifelongnoob - at 2010.08.24 18:46:00
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14. Letter' size on HD TVs - in Player Features and Ideas Discussion [original thread]
Edited by: Lifelongnoob on 27/06/2010 21:59:25 have u tried enabling disability mode on windows to increase the size of the font? or increase the font size to 120dpi?
- by Lifelongnoob - at 2010.06.27 21:58:00
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15. assign more gm's for sorting out account related petitions - in Player Features and Ideas Discussion [original thread]
Edited by: Lifelongnoob on 26/06/2010 22:47:22 while the rest of petitions need sorting account related ones should get priority cos while the petition is active a player cannot log on to play eve or check the status of an account related peti...
- by Lifelongnoob - at 2010.06.26 22:47:00
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16. Smaller Freighter - in Player Features and Ideas Discussion [original thread]
Edited by: Lifelongnoob on 04/02/2010 16:11:37 Originally by: d3vo Actually I didn't know that the Orca had a ship maintenance bay. But it's an industrial ship and I don't want to spend 40 days to train for the Orca and go through all ...
- by Lifelongnoob - at 2010.02.04 16:09:00
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17. Proposal: Ice in Gravimetric sites? - in Player Features and Ideas Discussion [original thread]
Originally by: RootEmerger And no, you cant have ice in wh - its a needed mechanic, you cant be totally autosufficient there. actually even IF ye had ice in wormspace u STILL need to go back to kspace to buy the other pos fuels such a...
- by Lifelongnoob - at 2010.02.04 16:00:00
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18. Anti-doomsday Sphere - in Player Features and Ideas Discussion [original thread]
u can stop titans jumping out using a light dictor with bubbles and the titan will have a much harder time trying to hit it too
- by Lifelongnoob - at 2010.02.04 15:52:00
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19. new idea stealth rigs - in Player Features and Ideas Discussion [original thread]
Edited by: Lifelongnoob on 14/10/2009 15:42:13 unlike a cloak which makes u invisible this rig does not make you invisible but instead it reduces the sig radius so low it makes targeting a ship with one difficult but not impossible... the only...
- by Lifelongnoob - at 2009.10.14 15:42:00
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20. New Mining Ships - in Player Features and Ideas Discussion [original thread]
Originally by: Pantorus Necraliss I don't know any pvper ready to assume protection for miner, waiting near you for hours just waiting and doing nothing Team work seem to be great, but how the hell can you make more money in 0.0 when yo...
- by Lifelongnoob - at 2009.10.14 15:36:00
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