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41. Local as an intel/communications tool - in Player Features and Ideas Discussion [original thread]
[...] The Hacking skill determines the success or failure of convincing the commmsat to remove your signal from its reports as well as the success or failure to make the commsat skip reports, and the Eavesdropping skill determines success or fail...
- by Liorah - at 2011.02.08 14:39:00
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42. Local as an intel/communications tool - in Player Features and Ideas Discussion [original thread]
[...] Authorized operators can configure an alarm/reporting channel. The operator must have channel ops to configure or change the alarm/reporting channel. When the commsat generates an alarm, it will be sent to this channel. Scramble mode is us...
- by Liorah - at 2011.02.08 14:36:00
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43. Local as an intel/communications tool - in Player Features and Ideas Discussion [original thread]
If the idea is to untie the Local list from communications, perhaps the "commsat" should be called a radar satellite. As it is, I'm just going to go with what I had originally, which is a combination radar/communications satellite. Basically, hi...
- by Liorah - at 2011.02.08 14:34:00
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44. Local as an intel/communications tool - in Player Features and Ideas Discussion [original thread]
The only problem with just simply removing the user list from Local is that it will heavily favour ships that can fit a Cov-Ops Cloak. Unless, I guess, that's not a problem for Nullsec? To me, W-space has the overall presentation of the Wild Unkn...
- by Liorah - at 2011.02.07 19:58:00
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45. EVE Local a fix to please all pod pilots. - in EVE General Discussion [original thread]
What about something like http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1464033 ?
- by Liorah - at 2011.02.07 14:43:00
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46. Local as an intel/communications tool - in Player Features and Ideas Discussion [original thread]
(simple version) The idea is to take what was intended as a socialization feature that has been (ab)used as an intel tool, and turn it into a real intel tool, while also (maybe) cutting back on latency. 1) Only certain people can see the list of...
- by Liorah - at 2011.02.07 14:29:00
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47. Cost of 'expansions', mandatory multiple accounts. - in EVE General Discussion [original thread]
Originally by: Jennifer Starling What the 'expansions' are concerned I also agree that I'd rather pay an extra $50 a year to get more and better content. Incursions = automated 'live events' and a portrait remake. And before we had the PI ...
- by Liorah - at 2011.02.02 15:24:00
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48. Heavy Assault Missiles vs. Heavy Missiles in Missions - in Warfare & Tactics [original thread]
HAM launchers have a higher rate of fire, but HAMs have a lower volley damage. Overall, for mission running, the dps output is greater using HAMs, but you burn through a LOT more missiles. And you have to get close, so make sure you're fast and sm...
- by Liorah - at 2011.02.02 14:03:00
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49. Incursion payout for the 30th.. what about previous? .. I smell ****** - in EVE General Discussion [original thread]
Originally by: Zeeawk If something didn't work right CCP should fix it and make good on rewards that are due. It's not the players fault things didn't work right it's CCPs fault. Thats why there is a test server. Code should have been pro...
- by Liorah - at 2011.02.01 13:53:00
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50. How can CCP nerf low sec more - in Player Features and Ideas Discussion [original thread]
Originally by: the Entity Leave lowsec alone. I like it the way it is. ... Just send moar ppl >:D Sending more people is usually what is the intention of people when they talk about improving lowsec :P CONCORD is not the answer. In ...
- by Liorah - at 2011.02.01 13:46:00
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51. Hulkaggedon 4 - in EVE General Discussion [original thread]
Originally by: Tippia Originally by: Klandi Some ppl want to use bots, some ppl see that this affects a market - thats the beauty of Eve.. it does and it is and SO WHAT!! The "so what" of bots is that it's simply not allowed, and...
- by Liorah - at 2011.02.01 13:30:00
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52. EVE Online: Incursion 1.1.2 Feedback - in EVE Information Portal [original thread]
Originally by: Serge Bastana Well at least they listened about moving the dock option back to it's original position on the right click context menus. Hopefully they'll actually stop trying to change the UI where it's not required and make...
- by Liorah - at 2011.01.28 14:42:00
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53. Showing Appreciation - in EVE General Discussion [original thread]
I certainly haven't held back the criticism of things that CCP has and hasn't done (or half-done), but I also want to give a great big Thank You for the minor change to the calendar that alerts the user to a new calendar event. I can never remembe...
- by Liorah - at 2011.01.28 14:07:00
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54. Non-Portraits Unite! (can't access Character Creation) - in EVE General Discussion [original thread]
Originally by: Angela Carmichael Or does CCP even know any more...? So, in addition to CCP's inability to follow through with a complete design on features in the game, which could be compared to an "early climax", now they basically ca...
- by Liorah - at 2011.01.28 14:03:00
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55. EVE Online: Incursion 1.1.2 Issues - in EVE Information Portal [original thread]
Originally by: Dawn Stars Originally by: kickButtx My only complaint is lack of skirts for avatars in the character creation Pfft. You know they're not going to add that. I'd love an option to have long shirts/short dresses ......
- by Liorah - at 2011.01.28 13:46:00
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56. Macro use, todays Big NO NO - in EVE General Discussion [original thread]
Originally by: Zuper Zpy I would have thought that CCP could tell who was doing all the dealing just by its game logs "The logs show nothing. Working as intended."
- by Liorah - at 2011.01.27 14:58:00
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57. Macro use, todays Big NO NO - in EVE General Discussion [original thread]
Originally by: Sarina Berghil If a bot is considered needed in a specific game, the real issue is probably game design or player mentality. The solution is not to use a bot but to change the game to make it playable by humans. Agreed: I...
- by Liorah - at 2011.01.27 14:50:00
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58. Eve is too easy - in Player Features and Ideas Discussion [original thread]
Right. Cause you can alpha a cap ship before it can self destruct. I'm trying to enforce ships being in killmails, even if it's an embarrassing capital ship loss and prevent things such as what happened in the recent FW carrier hotdrop.
- by Liorah - at 2011.01.20 15:51:00
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59. Eve is too easy - in Player Features and Ideas Discussion [original thread]
Too easy to escape some consequences, that is. Thinking about some of the login news reports that I've seen, I suggest some new messages be added, and be displayed to the user at the appropriate time, which is hopefully obvious by the content of ...
- by Liorah - at 2011.01.20 15:38:00
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60. New Dev Blog: Character Creator Update - in EVE Information Portal [original thread]
My computer is still struggling with the character creator, but I've had a chance to look it it, albeit laggy. I was very disappointed to see that hair colour, eye colour, and skin colour were specific choices, and not a colour palette we could pi...
- by Liorah - at 2011.01.20 15:22:00
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