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81. No subject - in EVE Technology Lab [original thread]
thanks, that's a nice solution! just too bad the ingame browser is so awfull slowly
- by Lirezh - at 2008.03.18 14:29:00
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82. No subject - in EVE Technology Lab [original thread]
sorry, this was meant to be a response to my thread about the ingame chat. i'm new to the forum ;/
- by Lirezh - at 2008.03.18 14:29:00
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83. The EVE ingame chat, and it's unknown features - in EVE Technology Lab [original thread]
The chat active links are built like this: <url>test</url> <url=showinfo:2//1551046176>Silent-I.K.Y</url> <gang ..>fleetinvite</gang> As soon as you copy the link to a outside application, and back to the game ...
- by Lirezh - at 2008.03.17 14:56:00
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84. The EVE ingame chat, and it's unknown features - in EVE Technology Lab [original thread]
The chat active links are built like this: <url>test</url> <url=showinfo:2//1551046176>Silent-I.K.Y</url> <gang ..>fleetinvite</gang> As soon as you copy the link to a outside application, and back to the game ...
- by Lirezh - at 2008.03.17 14:56:00
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85. [WTS] 1x30day timecode , secure 175 mio - fast (online now) - in Timecode Bazaar [original thread]
sold
- by Lirezh - at 2008.03.13 18:32:00
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86. [WTS] 1x30day timecode , secure 175 mio - fast (online now) - in Timecode Bazaar [original thread]
Fast delivery via secure trade.
- by Lirezh - at 2008.03.13 18:23:00
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87. Item display window - extend it please - in Player Features and Ideas Discussion [original thread]
Please extend the item display window by a "storage" column ! It should contain the total storage requirement for the items in m¦ When you have hundrets of modules,trade goods and oder stuff it is really a PAIN to find out what takes how much sto...
- by Lirezh - at 2008.02.08 09:47:00
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88. Market price dumping problem - in Player Features and Ideas Discussion [original thread]
I'm new to EVE, so sorry if i missed something. The prices for a lot of items differ extremely from "buy" and "sell"! It is no single case that an item costs 200000 ISK as best offer, but you can sell it only for 300-400 ISK (to various buyers wh...
- by Lirezh - at 2008.02.07 10:46:00
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89. For newbies .. Overview extension - in Player Features and Ideas Discussion [original thread]
One problem with tutorials is that a good number of the people get stuck with them. As example: in the first tutorial when you have to fight a npc pirate: If you are too fast and destroy the pirates before the tutorial is ready then the whole chai...
- by Lirezh - at 2008.02.06 13:15:00
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90. Items/modules with expiration date - in Player Features and Ideas Discussion [original thread]
sounds reasonable so said, i think that slaves,food and similar should not survive forever in a hangar/cargo maybe add a decayed,ill,old attribute to some stuff ? beside that, i'd say expiring modules from a ship should be very well thought throu...
- by Lirezh - at 2008.02.06 12:30:00
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91. For newbies .. mission completed - in Player Features and Ideas Discussion [original thread]
I'm here with a bigger number of newbies and i soon found out that many of them have a similar problem with some agent missions. Sometimes it is not clear to them if a mission has been completed or not. Some mission descriptions even talk about o...
- by Lirezh - at 2008.02.06 12:16:00
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92. For newbies .. Overview extension - in Player Features and Ideas Discussion [original thread]
Hi, Newbies got a load of problems, but one of the first they have is controlling the Overview. First it's not as obvious as one might thing to get into the overview settings. And second: the overview settings are full of hundrets of elements to s...
- by Lirezh - at 2008.02.06 12:13:00
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