Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
1. Raata Sunset Skin for Jita IV - Moon 4 Caldari Business Tribunal - in Player Features and Ideas Discussion [original thread]
RvB 23/7 on a great grid.
- by Lloyd Roses - at 2015.12.03 21:05:05
|
2. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Rowells wrote: For instance, odd timing has led a hostile CD trying to MJD my ship into hostiles, and the other CD is trying to get me back to safety away from the hostiles, at the same time. Till now, the vectors effectively stack. Had it...
- by Lloyd Roses - at 2015.12.01 13:26:19
|
3. offgrid boosts - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Markus Reese wrote: I really cannot find anything disadvantageous from a gameplay perspective. Most people forget that a battlecruiser can fit a warfare link. This disadvantage is the ONLY command ship you'll actu...
- by Lloyd Roses - at 2015.11.30 20:32:52
|
4. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
I'm a bit on the same page as prom-ex way up on the topic of speed creep. The Hecate as a prime example, it was a splendid conecept just because the beefy, tanky, ganky hull was accompanied by a very low ship speed. It was a balanced design, with...
- by Lloyd Roses - at 2015.11.30 08:38:29
|
5. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
I tried the pyfa build using singularity stats. The scalpel does have quite the CPU issues. You can fit an LSE one with about 15k ehp including links and full reps, but getting pithii A-type RR to work will encounter some harsh issues with your C...
- by Lloyd Roses - at 2015.11.29 15:48:25
|
6. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: I don't grok the design philosophy of no optimal, huge falloff bonuses. The remote shield booster II is going to be 4.8 + 23.2km for the Kirin and Scalpel. The remote armour repper II is going to be 8.4 + 18km for the D...
- by Lloyd Roses - at 2015.11.27 01:38:51
|
7. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: The Magus slot layout doesn't seem right. If it has t2 resists to armour, it's low slots and armour HP should reflect that. However, It only has 4 low slots and 800 armour HP, whereas the Pontifex gets 5 low slots and 850 armou...
- by Lloyd Roses - at 2015.11.25 00:37:40
|
8. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Rowells wrote: aldhura wrote: Darth Squeemus wrote: This sounds really cool. I'm excited to see them in action. They on the test server, great fun to play with :) I'm still having trouble trying to ninja myself onto a blob of peopl...
- by Lloyd Roses - at 2015.11.24 11:26:02
|
9. W-Space content creation - in Player Features and Ideas Discussion [original thread]
RcTamiya wrote: Heyya, [beginning translation]You know how cool it is to have capital superiority in your wormhole, but no one wants to commit on a whim becasue caps will be stuck in there? You can be the worst squatter there is with absolute...
- by Lloyd Roses - at 2015.11.23 19:02:23
|
10. X-Large Shield Extenders - in Player Features and Ideas Discussion [original thread]
Feyrin wrote: Hate to be the bearer of bad news on this enthusiastic thread but... http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/ New Capital Modules All existing capital sized modules will be g...
- by Lloyd Roses - at 2015.11.21 21:19:07
|
11. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: aldhura wrote: What about an ore T2 destroyer that gives mining boosts to the roaming gangs of gas miners :) These do look good, be nice if they had a speed bonus while cloaked so they can sneak up on things like logi\EWAR s...
- by Lloyd Roses - at 2015.11.21 13:55:08
|
12. X-Large Shield Extenders - in Player Features and Ideas Discussion [original thread]
Bobb Bobbington wrote: Lol, XL shield boosters in no way compare to large armor reps. Just because they fit the same doesn't mean they are the same. A large armor repairer does 920 hp every 15 seconds with base skills (61.3/second), whereas an ...
- by Lloyd Roses - at 2015.11.19 19:49:41
|
13. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Lloyd Roses wrote: Stitch Kaneland wrote: Im going to assume fitting 2-3 links on one of these will mean 0 tank. By fitting 2-3 links, you've also beaten the hull trait of *can fit one warfare link*. I thought i...
- by Lloyd Roses - at 2015.11.18 23:53:00
|
14. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: Im going to assume fitting 2-3 links on one of these will mean 0 tank. By fitting 2-3 links, you've also beaten the hull trait of *can fit one warfare link*.
- by Lloyd Roses - at 2015.11.18 20:06:37
|
15. X-Large Shield Extenders - in Player Features and Ideas Discussion [original thread]
Bobb Bobbington wrote: Guys, not everything is meant to be equal. Armor plates are designed to be more for buffer, and shields more for active tanking. That's why armor has an extra plate size, but shield boosters have an extra shield booster s...
- by Lloyd Roses - at 2015.11.18 14:07:42
|
16. Overview tabs - in Player Features and Ideas Discussion [original thread]
I'm also in favor of more tabs. Currently it's like a general tab (kept clean, mostly for kiting incl. fleet) general tab II (with all the warpable things) drones gtfo the misc tab (like HICs+DICs, Caps, POS defenses, OV setting including moons,...
- by Lloyd Roses - at 2015.11.17 17:28:37
|
17. Expedition Frigate Boosting Ship - in Player Features and Ideas Discussion [original thread]
Atm I'm using a link gnosis with 5 gas huffers to run gas sites accessable through medium+ sized holes (gnosis cause slot layout and cargohold, some 5k roughly). For anything beyond a frig wormhole, either the gallente or amarr command dessi wil...
- by Lloyd Roses - at 2015.11.14 19:23:38
|
18. [C4] Frontier Barracks - in Player Features and Ideas Discussion [original thread]
Warp to the site to 100, bounce above the sleeper habitat warping to the rocks behind them. Land around 20km off the initial spawn and voila, everything in curator range (upholders like 70 off, preservers a bit over 80). Like one out of ten times ...
- by Lloyd Roses - at 2015.11.12 09:38:34
|
19. Sticky:[December] Module Tiericide - Warp Disruption Field Generators - in Player Features and Ideas Discussion [original thread]
Colt Blackhawk wrote: Like the changes. Just short reminder: Has CCP considered that the field generator that shuts down MJD and MWD will completely ban cloaky haulers like Prowler or Crane out of null? Only scripted WDFGs shut down MJDs. ...
- by Lloyd Roses - at 2015.11.06 15:27:49
|
20. Color Code Gates in overview - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Nevyn Auscent wrote: The fact that most people use out of game maps is a strong argument FOR giving additional navigation information. No, it's not. Most of that information is already available in game already, OP is s...
- by Lloyd Roses - at 2015.11.06 15:01:13
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |