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1. Request - remove GCC from repping outlaws - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 19/02/2010 20:13:42 I do agree that such things as rr'ing someone with GCC should pass the gcc on to the person assisting. I also think that the system should be fixed, as getting gcc for rr'ing your own drones is abs...
- by Lobster Man - at 2010.02.19 20:11:00
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2. Suggestion for carriers/other capital ships - in Player Features and Ideas Discussion [original thread]
I know CCP somewhat recently tried to seriously nerf carriers - but decided not to at the last moment, because they realized they'd swung a little too hard with the nerfbat. An interesting idea I had (...perhaps for tech2 carriers, or maybe a fix ...
- by Lobster Man - at 2008.04.15 20:20:00
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3. learning skills and tech 3 - in Player Features and Ideas Discussion [original thread]
Originally by: Wheya I have seen another very nice argument against removing learning skills and a flat +10 increase. I will use this argument to bump my thread one time although this argument has nothing to do with my argumentation. If e...
- by Lobster Man - at 2008.03.12 01:02:00
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4. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Originally by: Kiki Arnolds I would propose that instead of penalizing the removal of sp, it works somewhat differently: When reallocating points you cannot train SP normally, you train the new skill at 2x the speed you normally would, ta...
- by Lobster Man - at 2008.01.30 06:35:00
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5. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Originally by: Conrad Rock 1 millions skillpoints in industry you don't want turns into 500,000 usable skillpoints, and the exchange isn't instant, but rather is run in the background as a second skill training and takes twice as long. ...
- by Lobster Man - at 2008.01.29 15:41:00
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6. PLS Make cargo cans hackable, or at least drop loot when destroyed - in Player Features and Ideas Discussion [original thread]
/signed I want in on some of the farmer's cans in highsec
- by Lobster Man - at 2008.01.29 10:37:00
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7. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Originally by: Black Otis Isk is too easy to come by in this game. A point penalty is what's needed. Every two traded in you get back one. That said, if you're going to train up two or three level fives and not be sure about it. Well su...
- by Lobster Man - at 2008.01.29 05:51:00
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8. VR Arena - in Player Features and Ideas Discussion [original thread]
...welcome to the test server?
- by Lobster Man - at 2008.01.29 04:50:00
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9. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Another thing...maybe it would only be available to start messing with SP after 25m or something. I think something as substantial as this would need to be highly restrictive in who is able to participate. But once those 250 farmer created accoun...
- by Lobster Man - at 2008.01.29 04:30:00
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10. An idea to make gate camping interesting - in Player Features and Ideas Discussion [original thread]
Bad idea if you ask me...some tard has to self destruct a few shuttles near the gates to jita and you've just suspended a good bit of commerce for a long time...
- by Lobster Man - at 2008.01.29 03:50:00
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11. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 29/01/2008 03:53:27 Originally by: Daphne Eveningstar I posted a detailed idea a few months ago for Skill Distillation aka "Cyberneural Reprofiling". Basically you trained up a Science skill that lets you dis...
- by Lobster Man - at 2008.01.29 03:46:00
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12. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 29/01/2008 03:44:33 Originally by: Sepheir Sepheron Waiting to get rid of a skill is the most useless thing I've ever heard, unless you wait to remove it 250sp and get 350sp in training time towards a skill of...
- by Lobster Man - at 2008.01.29 03:42:00
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13. Drone Bandwidth Rig - in Player Features and Ideas Discussion [original thread]
Something like this might be nice, but as stated before the drawback should be pretty significant for such a potentially large dps boost.
- by Lobster Man - at 2008.01.29 02:59:00
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14. Boost new players SP, again xD - in Player Features and Ideas Discussion [original thread]
I think for the first 10-14 days or so, n00bs should get quite a significant increase in training rate considering all the training they are doing. This might lead to more people sticking with the game if they only need to train for 2 days to be u...
- by Lobster Man - at 2008.01.29 02:57:00
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15. ECM vs Damps - in Player Features and Ideas Discussion [original thread]
Even a moderately skilled can perma jam anything smaller than a bs, and ECCM is basically worthless on anything sub-capital when facing a rook/falcon. If you're sufficiently skilled, the chance portion of ECM becomes a non-issue, but a guaranteed ...
- by Lobster Man - at 2008.01.29 01:51:00
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16. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 29/01/2008 01:48:04 Originally by: Meuchelmorder respecing to a carrier immediately See, I think it should be implemented in such a way as to make an entire "re-spec" very uneconomical, from an isk and tim...
- by Lobster Man - at 2008.01.29 01:47:00
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17. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 29/01/2008 01:32:08 I always thought it would be cool, that if something such as an asteroid (or maybe even another friendly ship ^_^) were in between you and your target, that it would prevent you from hitting your t...
- by Lobster Man - at 2008.01.29 01:31:00
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18. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Originally by: NightF0x Would be nice? Maybe, but personally I still vote not to sign. This could easily mess up skill trees and prerequisites that are needed for other skills. It's like you're asking CCP for a refund. Chalk it up to a lea...
- by Lobster Man - at 2008.01.29 01:25:00
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19. skill queue - in Player Features and Ideas Discussion [original thread]
It would also be nice if a skill finished during downtime, I wouldn't lose those precious 27 minutes or whatever waiting to log back in and start the next one :D
- by Lobster Man - at 2008.01.29 00:59:00
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20. Make Letter 'O' and Number '0' distinguishable in-game please! - in Player Features and Ideas Discussion [original thread]
Originally by: Charlie Seriya Pleeeeeeeease!! It should be possible to tell O and 0 apart. This is such an easy thing to fix and it's desperately overdue. It makes a big difference when trying to identify 0.0 systems. Yeah...there are ...
- by Lobster Man - at 2008.01.29 00:48:00
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