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141. Metafarmers official announcement - Ingunn cleared ! - in Crime and Punishment [original thread]
Edited by: Lobster Man on 22/02/2008 11:40:05 I can't help but wonder if the slowly rising implant prices are to do with us and perhaps a stealth banhammer by CCP too. I would also like to note, if you can fit up a few smartbombs (carrier w...
- by Lobster Man - at 2008.02.22 11:39:00
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142. New Dev Blog, Prism X and the Space Junk - in EVE Information Portal [original thread]
Good to see :) I see so so so so so many shuttles and n00b ships and containers just sitting in the middle of backwater 0.0 systems, it will be nice to get rid of all that garbage
- by Lobster Man - at 2008.02.15 18:11:00
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143. Planned Ship Changes, a New Blog from Fendahl - in EVE Information Portal [original thread]
Well if you want to see what people think of the deimos changes...the prices in the forge are already coming down, and I imagine that they will go way down once the changes take effect.
- by Lobster Man - at 2008.02.11 20:50:00
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144. Attacking NPC convoys - in Crime and Punishment [original thread]
I see those all the time, named lots of odd things, but never shot them because people always told me they drop crap. please define "lots of minerals", is that like 50million trit, or 50 million zydrine or what? Do they sometimes drop other thing...
- by Lobster Man - at 2008.02.07 18:25:00
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145. "shut down" pirate ship type ? - in Crime and Punishment [original thread]
It depends really. For a good long range, can't touch this kind of ship, the arazu is best; but it's not going to do too well against anything with an mwd (I never fit mwds on my arazu). For an up close in your face ship, that can stop anything BC...
- by Lobster Man - at 2008.02.05 22:12:00
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146. Planned Ship Changes, a New Blog from Fendahl - in EVE Information Portal [original thread]
Originally by: CCP Nozh Thanks for all the good feedback, With regards to the Deimos changes, after we changed the Zealot on our development servers, the Zealot won every single close range encounter it had with the Deimos. After a lot of...
- by Lobster Man - at 2008.02.03 21:41:00
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147. Some love for the Amarr, new Dev Blog by Zulupark - in EVE Information Portal [original thread]
I can honestly say as an armor tanker, a reduce to EM resists isn't a bad idea, and I would like to see shield EXP resists reduced too so that my explosive/em drone combo will become more useful
- by Lobster Man - at 2008.01.31 16:10:00
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148. The white light - in Test Server Feedback [original thread]
I can confirm this happens to me to, seemingly randomly, if I run 2 clients. geforce 6800 ultra is my gfx card using nvidia's latest official drivers
- by Lobster Man - at 2008.01.31 16:08:00
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149. What do you do when camped into station? - in Crime and Punishment [original thread]
play afk or play poker
- by Lobster Man - at 2008.01.31 06:58:00
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150. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Originally by: Kiki Arnolds I would propose that instead of penalizing the removal of sp, it works somewhat differently: When reallocating points you cannot train SP normally, you train the new skill at 2x the speed you normally would, ta...
- by Lobster Man - at 2008.01.30 06:35:00
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151. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Originally by: Conrad Rock 1 millions skillpoints in industry you don't want turns into 500,000 usable skillpoints, and the exchange isn't instant, but rather is run in the background as a second skill training and takes twice as long. ...
- by Lobster Man - at 2008.01.29 15:41:00
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152. Tanking sentry guns - in Crime and Punishment [original thread]
I find, according to EFT, sentries do about 300 dps, so if your setup can tank 300 dps, that's just barely enough to keep you alive with sentry guns on you, not other ships as well.
- by Lobster Man - at 2008.01.29 10:38:00
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153. PLS Make cargo cans hackable, or at least drop loot when destroyed - in Player Features and Ideas Discussion [original thread]
/signed I want in on some of the farmer's cans in highsec
- by Lobster Man - at 2008.01.29 10:37:00
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154. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Originally by: Black Otis Isk is too easy to come by in this game. A point penalty is what's needed. Every two traded in you get back one. That said, if you're going to train up two or three level fives and not be sure about it. Well su...
- by Lobster Man - at 2008.01.29 05:51:00
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155. VR Arena - in Player Features and Ideas Discussion [original thread]
...welcome to the test server?
- by Lobster Man - at 2008.01.29 04:50:00
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156. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Another thing...maybe it would only be available to start messing with SP after 25m or something. I think something as substantial as this would need to be highly restrictive in who is able to participate. But once those 250 farmer created accoun...
- by Lobster Man - at 2008.01.29 04:30:00
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157. An idea to make gate camping interesting - in Player Features and Ideas Discussion [original thread]
Bad idea if you ask me...some tard has to self destruct a few shuttles near the gates to jita and you've just suspended a good bit of commerce for a long time...
- by Lobster Man - at 2008.01.29 03:50:00
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158. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 29/01/2008 03:53:27 Originally by: Daphne Eveningstar I posted a detailed idea a few months ago for Skill Distillation aka "Cyberneural Reprofiling". Basically you trained up a Science skill that lets you dis...
- by Lobster Man - at 2008.01.29 03:46:00
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159. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 29/01/2008 03:44:33 Originally by: Sepheir Sepheron Waiting to get rid of a skill is the most useless thing I've ever heard, unless you wait to remove it 250sp and get 350sp in training time towards a skill of...
- by Lobster Man - at 2008.01.29 03:42:00
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160. Drone Bandwidth Rig - in Player Features and Ideas Discussion [original thread]
Something like this might be nice, but as stated before the drawback should be pretty significant for such a potentially large dps boost.
- by Lobster Man - at 2008.01.29 02:59:00
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