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161. Boost new players SP, again xD - in Player Features and Ideas Discussion [original thread]
I think for the first 10-14 days or so, n00bs should get quite a significant increase in training rate considering all the training they are doing. This might lead to more people sticking with the game if they only need to train for 2 days to be u...
- by Lobster Man - at 2008.01.29 02:57:00
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162. ECM vs Damps - in Player Features and Ideas Discussion [original thread]
Even a moderately skilled can perma jam anything smaller than a bs, and ECCM is basically worthless on anything sub-capital when facing a rook/falcon. If you're sufficiently skilled, the chance portion of ECM becomes a non-issue, but a guaranteed ...
- by Lobster Man - at 2008.01.29 01:51:00
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163. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 29/01/2008 01:48:04 Originally by: Meuchelmorder respecing to a carrier immediately See, I think it should be implemented in such a way as to make an entire "re-spec" very uneconomical, from an isk and tim...
- by Lobster Man - at 2008.01.29 01:47:00
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164. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 29/01/2008 01:32:08 I always thought it would be cool, that if something such as an asteroid (or maybe even another friendly ship ^_^) were in between you and your target, that it would prevent you from hitting your t...
- by Lobster Man - at 2008.01.29 01:31:00
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165. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Originally by: NightF0x Would be nice? Maybe, but personally I still vote not to sign. This could easily mess up skill trees and prerequisites that are needed for other skills. It's like you're asking CCP for a refund. Chalk it up to a lea...
- by Lobster Man - at 2008.01.29 01:25:00
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166. skill queue - in Player Features and Ideas Discussion [original thread]
It would also be nice if a skill finished during downtime, I wouldn't lose those precious 27 minutes or whatever waiting to log back in and start the next one :D
- by Lobster Man - at 2008.01.29 00:59:00
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167. Make Letter 'O' and Number '0' distinguishable in-game please! - in Player Features and Ideas Discussion [original thread]
Originally by: Charlie Seriya Pleeeeeeeease!! It should be possible to tell O and 0 apart. This is such an easy thing to fix and it's desperately overdue. It makes a big difference when trying to identify 0.0 systems. Yeah...there are ...
- by Lobster Man - at 2008.01.29 00:48:00
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168. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 29/01/2008 00:31:40 Way back in 2005, I trained up mining to level 4, astrogeology to level 5, and then mining barge to level 5 so that I might get into one of the new (at the time) and lovely covetors. And I honestly...
- by Lobster Man - at 2008.01.29 00:27:00
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169. Please allow the "untraining" of skills and re-allocation of unused SP - in Player Features and Ideas Discussion [original thread]
Edited by: Lobster Man on 29/01/2008 00:31:40 Way back in 2005, I trained up mining to level 4, astrogeology to level 5, and then mining barge to level 5 so that I might get into one of the new (at the time) and lovely covetors. And I honestly...
- by Lobster Man - at 2008.01.29 00:27:00
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170. New Dev Blog, Chronotis on Asteroids & the Need For Speed InitiativeÖ - in EVE Information Portal [original thread]
Edited by: Lobster Man on 28/01/2008 08:18:47 Something I wish to suggest but which isn't entirely on topic of mining (but I use mining in my example)...letting us take some skill points from unused categories and untrain those skills while re...
- by Lobster Man - at 2008.01.28 08:15:00
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171. Best ship for popping haulers - in Crime and Punishment [original thread]
Another one which works very well on stations that shoot you out past re-dock range when you undock is a smartbombing carrier
- by Lobster Man - at 2008.01.23 18:24:00
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172. Best ship for popping haulers - in Crime and Punishment [original thread]
I've had the best luck with a blasterhyp. Not only do I 1-volley most haulers, but that thing can tank in it's sleep.
- by Lobster Man - at 2008.01.23 15:24:00
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173. How I managed to grief a farmer - in Crime and Punishment [original thread]
Perhaps I will just take the money, kill and pod the farmer, and then go back to shooting haulers next time
- by Lobster Man - at 2008.01.22 20:58:00
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174. How I managed to grief a farmer - in Crime and Punishment [original thread]
Edited by: Lobster Man on 22/01/2008 19:36:58 Originally by: Grunanca Unfortunately you also finished the mission for him. Done that one a couple of times and the second you kill the leader, the mission is complete. Well **** on...
- by Lobster Man - at 2008.01.22 19:36:00
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175. How I managed to grief a farmer - in Crime and Punishment [original thread]
First let me make a statement: I generally would not condone this type of grief-play against anyone, even some random person I don't even know, but in this case I can make an exception against farmers. That aside, I was in ingunn, popping haulers...
- by Lobster Man - at 2008.01.22 19:02:00
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176. Farmers escalate war on New Eden! - in Crime and Punishment [original thread]
Originally by: Lithalnas do you think a stealth bomber killing war targets has enough volley damage? Probably not, at least according to EFT. Using t2 rage cruises with your bomber's racial bonus damage type, and 2 bcus, the volley dam...
- by Lobster Man - at 2008.01.22 18:41:00
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177. Farmers escalate war on New Eden! - in Crime and Punishment [original thread]
We see antipies not as a hindrance, but more often a supply of free kills and loot. The majority of them are very stupid, and do little to halt our efforts; we've actually made more friends than enemies in our turkey shoot of 100's of haulers dail...
- by Lobster Man - at 2008.01.22 16:14:00
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178. Dear CCP - in Issues, Workarounds & Localization [original thread]
Originally by: Agent Li Originally by: Jessica Darkke What's that got to do with anything? They're farming missions, that's what, to sell the isk... They also get tons and tons of LP to flood the markets with faction items...
- by Lobster Man - at 2008.01.17 00:14:00
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179. Dear CCP - in Issues, Workarounds & Localization [original thread]
Edited by: Lobster Man on 16/01/2008 08:59:42 Has anyone seen ingunn lately? I've seen local climbing as high as 170 now, and the haulers just do not stop... http://dl.eve-files.com/media/0801/haulers%5B1%5D.jpg I hear it's just as bad wit...
- by Lobster Man - at 2008.01.16 08:58:00
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180. New farmer killing outlaw corp : Metafarmers - in Alliance and Corporation Recruitment Center [original thread]
Please see our new thread, now with screenshots, here: http://oldforums.eveonline.com/?a=topic&threadID=682290&page=1
- by Lobster Man - at 2008.01.14 19:07:00
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