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141. Announcement:Mass test on Buckingham on Thursday, September 13th, at 16:30 UTC - in Test Server Feedback [original thread]
MotherMoon wrote: i was going to say isn't dust suppose to launch before the 27th to TQ? considering Dust is still in closed beta I would say no. You might see a announcement for the open beta date soon though.
- by Logix42 - at 2012.09.24 11:04:00
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142. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
I think one of the major things is for the assets window to be combined in to the unified inventory. It's supposed to be a UNIFIED inventory but there's still a separate window for assets.
- by Logix42 - at 2012.09.18 20:46:00
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143. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
Please check out the "Item Management" category of our WDATT list. Might be something there to give you ideas. Google Document: bit.ly/wdatt Main Forum Post: https://forums.eveonline.com/default.aspx?g=posts&t=98941 You've already got a b...
- by Logix42 - at 2012.09.18 15:14:00
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144. Titan bridge bug - in Issues, Workarounds & Localization [original thread]
Thank you, I'll add it to the list until it gets fixed. Until then, Bug Report away!
- by Logix42 - at 2012.09.14 14:12:00
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145. Sticky:Dev blog: Ship balancing winter update - in EVE Information Portal [original thread]
Stabber and Vagabond hulls YAY!!! Thank you CCP!
- by Logix42 - at 2012.09.12 04:06:00
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146. Player Owned Custom Office Bug - in Issues, Workarounds & Localization [original thread]
Trying to figure out if this is still an issue before I add it to my list ( WDATT list ) https://forums.eveonline.com/default.aspx?g=posts&m=517303#post517303 Quote: New bug with player-owned Customs Offices: Setting 'allow access by st...
- by Logix42 - at 2012.09.11 04:11:00
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147. Mail bug - in Issues, Workarounds & Localization [original thread]
Trying to figure out if this is still an issue before I add it to my list ( WDATT list ) https://forums.eveonline.com/default.aspx?g=posts&m=517303#post517303 Quote: Mail bug: When I read a mail that was sent to a list and hit 'Reply Al...
- by Logix42 - at 2012.09.11 04:09:00
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148. Titan bridge bug - in Issues, Workarounds & Localization [original thread]
Trying to figure out if this is still an issue before I add it to my list ( WDATT list ) https://forums.eveonline.com/default.aspx?g=posts&m=516882#post516882 Quote: Please fix the titan bridge bug where sometimes people show up neutral...
- by Logix42 - at 2012.09.11 03:46:00
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149. Operation: WRITE DOWN ALL THE THINGS!!! - in EVE General Discussion [original thread]
Alright so I'm back from summer vacation. So time to get back to updating the list. We can always use more editors . It's kind of a big task. If anyone wants to volunteer contact me or Tobiaz. As long as we keep working at it, perhaps someday we'...
- by Logix42 - at 2012.09.10 05:42:00
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150. Sticky:Dev blog: Singularity, Duality ... Buckingham? - in EVE Information Portal [original thread]
All dev blogs before this one seem to have disappeared. Who waved their magic wand the wrong way?
- by Logix42 - at 2012.09.07 16:33:00
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151. testing - in EVE Forum Experiments [original thread]
this is a bb cc dd ee ff ff gg gg
- by Logix42 - at 2012.08.08 00:39:00
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152. All ships V3-ed? - in EVE General Discussion [original thread]
ok thank you
- by Logix42 - at 2012.08.07 21:09:00
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153. All ships V3-ed? - in EVE General Discussion [original thread]
Have all ships been V3-ed now? I know the 4 races have, and angel ships, are there any others left?
- by Logix42 - at 2012.08.07 20:59:00
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154. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
CCP Greyscale wrote: New players are going to have neither the money nor the need to upgrade their clone at this point, so I think it's kinda a moot point. We put the additional reading in to fill time while you travel; if we don't mention clo...
- by Logix42 - at 2012.07.31 17:57:00
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155. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
Tarryn Nightstorm wrote: I've tried the new tutorial-arc on SISi, and overall, I must say, most impressive! But no more Aura-voice? Dis maek meh haz a sad :( But seriously guys, please do try to bring that back when feasible to do so -- Spea...
- by Logix42 - at 2012.07.30 22:45:00
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156. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
Ok before I go any further, it really looks like the advance tutorials, the ones for the career agents have not been updated, before I go scrutinizing them could I get a dev response as to whether they've actually been updated? No point in me diss...
- by Logix42 - at 2012.07.30 21:59:00
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157. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
(Minmatar) Implants tutorial - Removing Implants, says "Be sure that your clone is up-to-date and that you want to use your implant at this exact time before plugging it in." New player may have thoughts such as: "Wait a minute, up-to-date clon...
- by Logix42 - at 2012.07.30 21:51:00
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158. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
Starting step 5 of 10 Military tutorial (Minmatar) triggers the Acceleration gates tutorial. This is completely unneeded though. In Tutorial 06 of the Basic tutorials you taught me how to use an Acceleration gate. The only information that is n...
- by Logix42 - at 2012.07.30 21:27:00
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159. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
I know I'm posting a lot but hey you wrote a tutorial, I'm testing and giving feedback So, Step 4 of 10 Military tutorial (Minmatar) I am given a 1MN Afterburner and the Afterburner tutorial pops up. Step 2 of 5 says "To use this module, open the...
- by Logix42 - at 2012.07.30 21:08:00
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160. Sticky:New dev blog: Upcoming Tutorial Revisions - in EVE Information Portal [original thread]
In step 3 of 10 for the military mission there is some commentary from the NPC in the Local chat channel, this is cool because it adds depth to the story. But what if I'm a new player and have the Rookie chat open, or another chat tab? The local ...
- by Logix42 - at 2012.07.30 20:51:00
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