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981. Issue with POS factory & production. - in Science and Industry [original thread]
The NPC station must be in the same system as the POS (and it MUST be in a corp office in that station), the ONLY other place you can have it is the lab itself (not any other lab or pos module). You don't even need the scientific networking skill...
- by Lord Fitz - at 2009.02.28 06:08:00
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982. Is Eve really ready for the rapid population growth to come? - in EVE General Discussion [original thread]
Edited by: Lord Fitz on 27/02/2009 19:25:57 Originally by: Glengrant Problem is academic. CCP can easily turn a few dials and change variables. They raised office/fac/lab numbers in the past to adapt to higher player numbers. If y...
- by Lord Fitz - at 2009.02.27 19:25:00
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983. Reactions Puzzler - in Science and Industry [original thread]
Originally by: Tandin They won't have any useful effect. They won't have any useful effect provided you don't mind losing a cycle or always turn off the input silos to fill them away from the time the POS cycles. You're right though, ...
- by Lord Fitz - at 2009.02.27 18:44:00
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984. is there a way to restrict Factory slots on a PoS module? - in Science and Industry [original thread]
Edited by: Lord Fitz on 27/02/2009 18:39:44 Simple answers: - Alliance members can't touch your jobs, nor can they build/research anything at your POS that requires or produces materials. - You have one role which you give people, that allows...
- by Lord Fitz - at 2009.02.27 18:39:00
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985. POS Questions (corp hangars, cyno arrays, sov w.r.t. pirate towers) - in Science and Industry [original thread]
Originally by: Braaage Meh I took it that Lee was on about the Corp Hangar Array, which is absolutely pointless in putting ships in as you need another ship to get them out again. Good point, yes you can't use them like ship maintenanc...
- by Lord Fitz - at 2009.02.27 16:26:00
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986. Outpost / POS Q's (force field, refining, reactors) - in Science and Industry [original thread]
Originally by: Braaage Simple reactor array - can only do simple reactions Complex reactor array - can do simple and complex reactions And to answer why, the simple reactor has half the cpu fitting requirements, so you can put two on a...
- by Lord Fitz - at 2009.02.27 15:38:00
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987. Corp standings Question plz help - in Science and Industry [original thread]
Originally by: Pwett I just kicked out 7 members from my holding corp, and the standings immediately adjusted the following day. suffice it to say, it seems buggy. ? Isn't that what is expected, given that it will be at downtime, the ...
- by Lord Fitz - at 2009.02.26 14:48:00
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988. Manufacture of Ships - in Science and Industry [original thread]
Originally by: brinelan Part of the problem is people that think what they mine is free.. That's really not a problem as long as refining will get you 100% of the minerals back out, if anything drops below the cost of the minerals, som...
- by Lord Fitz - at 2009.02.26 14:46:00
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989. Capital BPO ME - in Science and Industry [original thread]
Originally by: brinelan I cringe when I see people with me50+ battleship prints or modules at stupid high ME levels because that is months of wasted research time that probably cost more in research fees then the savings from the mineral r...
- by Lord Fitz - at 2009.02.26 14:34:00
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990. Capital components question - in Science and Industry [original thread]
No, only in the component array. But you have a little under 2 weeks wait before the patch that will remove the waste penalty. Then the biggest issue I see is cramming enough minerals into the array to build more than a few at a time.
- by Lord Fitz - at 2009.02.26 14:30:00
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991. NPC stations in 0.0 without npc sov - in Science and Industry [original thread]
The conquerables aren't typically in the best locations, they have a few types, and are typically at a base level better than outposts (ie the refinery is 50% base, while a refinery outpost is only 35% base), the factory will have more slots (thou...
- by Lord Fitz - at 2009.02.26 14:27:00
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992. Pre-M10 S/I Alt Advantage - in Science and Industry [original thread]
On the other hand of course, that may come with some other condition, like only on one attribute, and a maximum or some such. I'm not looking for the ultimate min/max setup here, just equity. CCP have no doubt decided a min attribute of 3 + the re...
- by Lord Fitz - at 2009.02.26 14:16:00
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993. POS Questions (corp hangars, cyno arrays, sov w.r.t. pirate towers) - in Science and Industry [original thread]
Originally by: Braaage Originally by: Lee Suping Continuing my questions on POS's. Again, thanks for all your help in previous threads! Corp Hangar: 1a) Can you assembled store ships in here? 1b) Can you store unassembled ships in...
- by Lord Fitz - at 2009.02.26 14:11:00
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994. Refining tax on NPC station - in Science and Industry [original thread]
Your corporation standings are only used as corporation > npc corporation for jump clones, or corporation > faction for POS anchoring. All other standings are your personal > npc corp, or personal > faction (refine taxes, brokerage, a...
- by Lord Fitz - at 2009.02.26 13:52:00
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995. BPO Unlocking - in Science and Industry [original thread]
Originally by: Wardo21 I think someone with authority has to "activate" the vote once it passes. since you're the CEO, go to the votes and look for some button that says "put this into effect" or some such. I haven't done this sort of thi...
- by Lord Fitz - at 2009.02.26 13:52:00
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996. Pre-M10 S/I Alt Advantage - in Science and Industry [original thread]
Personally I don't care which way they fix it, but it seems silly that you can have chars created before M10 that will permanently be better. (even if I have some). They realistically should either allow you to redistribute below 5 base points, or...
- by Lord Fitz - at 2009.02.26 13:46:00
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997. Capital BPO ME - in Science and Industry [original thread]
Originally by: Socrates Johnson Originally by: Pwett ME 1 The month spent researching each additional ME is better spent manufacturing two cap ships. I'm not a big industrialist but I never understood this as a reason to sto...
- by Lord Fitz - at 2009.02.26 13:38:00
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998. Moon Mining in a 0.39 Sec system - in Science and Industry [original thread]
Going to have to petition ombey et al to remove truesec from empire in their maps, clearly it has people confused. It's only really useful to determine the value for ratting in 0.0 where all systems appear as 0.0. In positive sec systems it's jus...
- by Lord Fitz - at 2009.02.26 13:28:00
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999. Mineral usage in Component Assembly Arrays? - in Science and Industry [original thread]
Originally by: brinelan Originally by: Lord Fitz ^ also, it won't be relevant in 2 weeks when the component assembly array gets changed to a 1.0 material multiplier. \o/ yay its about time! Any other changes with it or just th...
- by Lord Fitz - at 2009.02.25 10:19:00
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1000. POS anchoring question - in Science and Industry [original thread]
Edited by: Lord Fitz on 25/02/2009 10:02:16 Originally by: Kazzac Elentria I would go one further and just use a large. This way it gives you the ability to anchor the guns you might need in the event of a wardec, and online them at a ...
- by Lord Fitz - at 2009.02.25 10:02:00
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