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161. Best All Around Cruiser BPO? - in Science and Industry [original thread]
Here's how this works. You ask which is best. Someone answers, it doesn't matter with what. 50 people read it, and all do the same thing you do. In a week, the 'best' becomes the 'worst' because everyone else is doing it, profit drops to noth...
- by Lord Fitz - at 2009.11.22 18:34:00
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162. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: Karlemgne Edited by: Karlemgne on 22/11/2009 02:15:05 Originally by: Pohbis Originally by: Karlemgne And again, since the proposed game changes affect maybe 20% of the entire player base, and I'm artific...
- by Lord Fitz - at 2009.11.22 04:46:00
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163. Enriched Uranium - in Science and Industry [original thread]
Originally by: Rotnac Originally by: Lord Fitz Originally by: Frezinviper Originally by: ingenting check trade goods, they are all 365 days remaining, those are NPC orders, known as ISK sinks. won't be much of a "...
- by Lord Fitz - at 2009.11.22 04:33:00
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164. How to Calculate Jump Bridge Fuel Usage? - in Science and Industry [original thread]
Originally by: ChronoSphere Does this take into account cargo - i.e. a fully loaded freighter will burn more than an empty? The mass of the ship doesn't change depending on the cargo, the main reason for this is that recalculating th...
- by Lord Fitz - at 2009.11.21 11:14:00
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165. Not profitable if all raw materials are puchased at market price? - in Science and Industry [original thread]
Edited by: Lord Fitz on 21/11/2009 11:07:03 Originally by: Breaker77 Originally by: Zifrian Originally by: Vaerah Vahrokha I am making up to 100% profit on some T1 items and about 200% on few T2 (108 sold today). Don't ...
- by Lord Fitz - at 2009.11.21 11:06:00
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166. Secure Cans at Moons Still a Problem? - in Science and Industry [original thread]
Once upon a time it was a problem that was solved in under 5 minutes with an exploit petition, however since they were made immaterial around 3 years ago now, they don't have any effect at all, you can fly right through them, or anchor a POS right...
- by Lord Fitz - at 2009.11.21 11:01:00
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167. [Issue] Fix Supercarriers - in Assembly Hall [original thread]
Quite a good material sink this one, about 6 trillion isk worth.
- by Lord Fitz - at 2009.11.13 09:45:00
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168. T3 production has hit the wall, and needs fixed - in Science and Industry [original thread]
Originally by: Kylar Renpurs What's gonna happen? If I had to guess, I'd say more whining.
- by Lord Fitz - at 2009.11.11 03:21:00
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169. Did they change decryptors? T2 rig question - in Science and Industry [original thread]
ALL INVENTION follows this formula for runs Output Runs = min(max( round down ( (InputBPCRuns / T1MaxRunsPerBlueprintCopy) * (T2MaxRunsPerBlueprintCopy / 10) + DecryptorRuns ), 1), T2MaxRunsPerBlueprintCopy) The formula still applies, even if CC...
- by Lord Fitz - at 2009.11.11 02:05:00
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170. Enriched Uranium - in Science and Industry [original thread]
Originally by: Frezinviper Originally by: ingenting check trade goods, they are all 365 days remaining, those are NPC orders, known as ISK sinks. won't be much of a "sink" anymore after the December patch making POS unnecessary f...
- by Lord Fitz - at 2009.11.10 02:41:00
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171. Starbase Defense Management in high sec? - in Science and Industry [original thread]
Once upon a time you couldn't. Now you can. Your target selection is limited to war targets however, for obvious reasons.
- by Lord Fitz - at 2009.11.07 05:13:00
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172. POS bugged, targetting characters with high standings - in Science and Industry [original thread]
A POS will accept Corp>Individual, Corp>Alliance (was great when they added this) or Corp>Corp standings. They do NOT obey standings set at an alliance level. Also it takes an hour or so (and I would test cheaply or wait a downtime to be ...
- by Lord Fitz - at 2009.11.05 10:22:00
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173. polymere reaction - in Science and Industry [original thread]
Originally by: Kaahles the reactor only accepts links when they are offline. Actually the opposite, only when online, at least the first time. Harvester > Silo etc works when online, but Silo > Reactor or Harvester > Reactor...
- by Lord Fitz - at 2009.11.05 09:53:00
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174. draftman implant - in Science and Industry [original thread]
These were introduced 'accidentally' when their LP value was quite high, plenty of people spent hundreds of millions on them, they then waited almost 2 years to be told that the fix that was supposed to come for them, was actually never coming, an...
- by Lord Fitz - at 2009.11.05 08:33:00
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175. upgrading control towers - in Science and Industry [original thread]
You have to un-anchor ALL of the attached modules, then un-anchor the existing control tower, before you can anchor any other tower. If you don't need that moon specifically you can put a tower at another moon, and move all the mods there so you c...
- by Lord Fitz - at 2009.11.03 10:29:00
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176. T3 production has hit the wall, and needs fixed - in Science and Industry [original thread]
Edited by: Lord Fitz on 01/11/2009 08:36:29 Originally by: Aeon Storm If you read my two posts carefully, you would see I said nothing about drop rates, or choosing subsytems. I was talking about being able to refine T3 back into their...
- by Lord Fitz - at 2009.11.01 08:36:00
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177. Ok, after Win7 and clean reinstall, shame on CCP - in EVE General Discussion [original thread]
Originally by: Barakkus That's about accurate, except I rarely ever have IE crash. I don't use addons, except flash player, etc. 99.9999999% of the crashes I've had in either, have always been due to flash player. Yes, it's Adobe's fau...
- by Lord Fitz - at 2009.11.01 04:18:00
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178. T3 production has hit the wall, and needs fixed - in Science and Industry [original thread]
If you were talking about more realism, you most certainly WOULDN'T be able to refine items back into their source components, at least not without significant additional cost, Quote: If on the other hand a game mechanic is such that after...
- by Lord Fitz - at 2009.11.01 03:23:00
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179. Character naming rules - in EVE General Discussion [original thread]
Originally by: Catherine Frasier Originally by: Blane Xero Eve has over 300,000 subscriptions which is over 900,000 characters Up to 900K. Some of us got together at one of the corpie's places tonight. One of the troops logged i...
- by Lord Fitz - at 2009.10.31 05:09:00
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180. T3 production has hit the wall, and needs fixed - in Science and Industry [original thread]
If you can come up with a fix for stupidity, there are wider ranging applications than just Eve. You can't 'fix' people, there's no problem with the mechanic itself. Profit is entirely determined by people.
- by Lord Fitz - at 2009.10.31 04:22:00
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