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1. Add Alliance Chatter and In-Game Chats to EVE Gate - in Player Features and Ideas Discussion [original thread]
Great Justice Bumpage. ттттттт CSM6-Hated by fools for who they are; Loved by the knowledgeable for what they will do.
- by LordElfa - at 2011.06.06 18:57:00
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2. Add Alliance Chatter and In-Game Chats to EVE Gate - in Player Features and Ideas Discussion [original thread]
Edited by: LordElfa on 05/06/2011 17:03:56 We currently have Contacts Chatter and Corp Chatter but Alliance Chatter would be of the largest interest as it would add a larger pool of people to work with for chatter thereby making the experience...
- by LordElfa - at 2011.06.05 16:58:00
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3. I want to rename my character, CCP you are losing out on revenue. - in Player Features and Ideas Discussion [original thread]
The fact is that this should be allowed as long as a history is kept public to be seen, which would void all the negatives addressed by this proposal. Many players start this game like any MMO and pick some random name or one they brought from an...
- by LordElfa - at 2011.04.13 06:18:00
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4. Add the newer T1 ships to missions. - in Player Features and Ideas Discussion [original thread]
Originally by: Jaik7 you might want to clarify a little bit. for the first few posts i thought you were suggesting that they give away drakes, hurricanes, and hyperions in the tutorial missions. but yeah, its silly to not use every model ...
- by LordElfa - at 2011.04.12 16:07:00
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5. Add the newer T1 ships to missions. - in Player Features and Ideas Discussion [original thread]
Edited by: LordElfa on 12/04/2011 06:42:36 Originally by: Corina's Bodyguard Didn't you already post this... Yup, in the CSM, but this thread is directed at CCP itself. Better to make 2 approaches for a chance at success. That sai...
- by LordElfa - at 2011.04.12 06:41:00
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6. Add the newer T1 ships to missions. - in Player Features and Ideas Discussion [original thread]
We've had the newer T1 ships a while now such as the Drake, Hurricane, Hyperion, ETC., so why haven't we seen them in missions? What I would like to propose is that CCP either create new missions using these ships or at least edit existing mission...
- by LordElfa - at 2011.04.11 20:34:00
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7. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Supported, stopbeing lazy and make this so CCP. ;) ⎝⏠⏝⏠⎠
- by LordElfa - at 2011.02.05 06:38:00
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8. Please make the Noctis exterior birghter and more reflective. - in Player Features and Ideas Discussion [original thread]
Edited by: LordElfa on 06/12/2010 23:00:00 I've flown the ship up to the damned sun and it still looks like it's parked in a dark garage. I can't get any descent pictures of it at all. Even in dock it's dark. I haven't come across this issue w...
- by LordElfa - at 2010.12.06 23:00:00
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9. Updated hardpoints for Tractors and Salvagers - in Player Features and Ideas Discussion [original thread]
Originally by: Glyken Touchon I'd like to see all high-slot modules represented by something on the model. As they're updating the artwork on all the ships anyway, now would be a good time to do this. Would make balancing easier too, a...
- by LordElfa - at 2010.10.11 21:57:00
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10. Making cloaking more realistic in high sec. - in Player Features and Ideas Discussion [original thread]
Nope, I didn't. I happen to fly a cloaked ship thanks. I just thinks its unrealistic to be able to safely cloak in front of a police force.
- by LordElfa - at 2010.10.11 21:55:00
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11. Making cloaking more realistic in high sec. - in Player Features and Ideas Discussion [original thread]
Nice image, but its hardly applicable to my post, go flame someone else.
- by LordElfa - at 2010.10.11 17:09:00
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12. Updated hardpoints for Tractors and Salvagers - in Player Features and Ideas Discussion [original thread]
Ok, how about this. I agree with your explanation of tractors, but salvagers do need hardpoints for the sake of realism. Perhaps they should just have hardpoints for all 8 high slots no mater if they're turrets or not. That would also benefit miss...
- by LordElfa - at 2010.10.11 17:06:00
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13. Making cloaking more realistic in high sec. - in Player Features and Ideas Discussion [original thread]
Edited by: LordElfa on 11/10/2010 17:10:38 Edited by: LordElfa on 11/10/2010 17:01:17 As it stand now, cloaking in high sec is unrealistic. I find it hard to believe that a police force would allow any ship to become invisible right in fro...
- by LordElfa - at 2010.10.11 17:00:00
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14. stupid german translation - in Player Features and Ideas Discussion [original thread]
I have no idea what the above poster said, but if its about material poorly translated into German, then fix it, every language user deserves to have an accurate translation done as well as the English one.
- by LordElfa - at 2010.10.11 16:40:00
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15. Logoff taking you to character selection - in Player Features and Ideas Discussion [original thread]
/signed, I'm sick of having to do the whole relog thing over again.
- by LordElfa - at 2010.10.11 16:38:00
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16. Updated hardpoints for Tractors and Salvagers - in Player Features and Ideas Discussion [original thread]
Well, perhaps 2 dedicated hardpoints are needed on every ship for both tractor beam and salvager hardpoints.
- by LordElfa - at 2010.10.11 16:36:00
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17. Taking the bounty system out of pirate hands - in Player Features and Ideas Discussion [original thread]
I made a thread a while back that suggested a cap be placed on bounties at no more than 50 million and when killed, the bounty gets payed out of the bounty head's bank.
- by LordElfa - at 2010.10.11 05:51:00
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18. new t¦ ship class - in Player Features and Ideas Discussion [original thread]
Edited by: LordElfa on 11/10/2010 05:46:27 I'd be all for a T3 Battleship, though a T3 mining ship would be awesome as well. You could have different modules that provide awesome Ice mining but don't allow ore mining and visa versa. You could ...
- by LordElfa - at 2010.10.11 05:43:00
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19. Updated hardpoints for Tractors and Salvagers - in Player Features and Ideas Discussion [original thread]
Add more hardpoints. I mean whats the point of going for realism when tractor and salvage beams are coming out of thin air.
- by LordElfa - at 2010.10.11 05:40:00
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20. Updated hardpoints for Tractors and Salvagers - in Player Features and Ideas Discussion [original thread]
Right now tractors and salvagers simply come out of the space around the ship instead of the actual high slot hardpoints like weapon turrets. My suggestion would be to create actual salvage and tractor terrets that use the same hardpoints as weapo...
- by LordElfa - at 2010.10.10 17:03:00
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