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1. Armor implant problem in game? - in Ships and Modules [original thread]
Using another program called pyfa (Python Fitting Assistant) confirms your value of 9606 and 25830. So I can assume that the most likely explanation is that EFT and EVEHQ are calculating something wrong. Best to report it to them, because I can ...
- by Lork Niffle - at 2010.12.14 11:21:00
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2. Question about my Maller - thanks! - in Ships and Modules [original thread]
This applies to your base resistance on the ship. At Amarr Cruise V you get 25% (5% x 5 levels) reduction in resistance holes. If you have a 50% resistance against EM by default on the ship and get the full 25% bonus it increases that 50% to 62.5...
- by Lork Niffle - at 2010.02.24 23:58:00
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3. A wet dream - The new mining-vessel for low-end ores. - in Ships and Modules [original thread]
Is this low sec or veld, Scord, plag stuff? Regardless the bonueses on this ship offer a near 3200 m^3 per minute. Just about twice the rate of the current maxed Hulk. 8 x Miner II with relative upgrades on a Rokh offer 1000 or so. Double on thi...
- by Lork Niffle - at 2009.08.23 00:47:00
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4. Please make a long align/warp time for pods. OR allow bubles in empire - in Ships and Modules [original thread]
Get Inty or frigate/cruiser with sensor booster if you really wish to kill pods. Also train up some twitch skills on quick targeting. It really quite a thing that its effectively your life you are relying on your pod to save. it wouldn't make sen...
- by Lork Niffle - at 2009.08.19 01:20:00
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5. AFK Myrmidon for lv 3's? - in Ships and Modules [original thread]
[Myrmidon, New Setup 1] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Heat Dissipation Amplifier II Kinetic Deflection Amplifier II Large Shield Extender II Lar...
- by Lork Niffle - at 2009.07.09 09:13:00
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6. Hurricane Challenge - in Ships and Modules [original thread]
[Hurricane, New Setup 3] Armor Thermic Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Medium Armor Repairer II Damage Control II Cap Recharger II Cap Recharger II Cap Recharger II 10MN Afterburner II 65...
- by Lork Niffle - at 2009.06.16 14:56:00
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7. Vexor Navy Issue - in Ships and Modules [original thread]
Level 3 missions you would use a Myrmridon. Either Passive shield or dual MAR. [Myrmidon, New Setup 1] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Heat Diss...
- by Lork Niffle - at 2009.06.05 18:49:00
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8. Naglfar Setup? - in Ships and Modules [original thread]
Oh, what i was saying is that it follows the minmatar philosophy with able to shield or armor tank it. But since it needs 2 types of damage mods you need to put a shield tank to keep the damage with the other dreads with their damage mods, since t...
- by Lork Niffle - at 2009.06.03 21:21:00
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9. Naglfar Setup? - in Ships and Modules [original thread]
It is regarded as one of the worst dreads since it uses a split weapon system and not only requires twice the training but also requires you use more low slots for weapon upgrades to match the other dreads. If you are going to tank it, i would gu...
- by Lork Niffle - at 2009.06.03 18:56:00
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10. Idea to fix T3 - in Ships and Modules [original thread]
I swear that there are some people in high sec entered wormhole are already able to get the ABC ores, and that in itself is worth the risk seeing that its currently a race to get all the Veldspar. The wormholes are already containing lots of high...
- by Lork Niffle - at 2009.05.31 10:44:00
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11. Too Nightmare, or not too Nightmare. That is the Question! - in Ships and Modules [original thread]
No real need for a x-large booster, on a nightmare its impossible to get working too well. Simply use a Pith A-type Large booster, 1 of each hardener 2 boost amps and a cap booster. No need to perma run, the nightmare is designed for a massive d...
- by Lork Niffle - at 2009.05.30 11:45:00
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12. Can someone explain MWD speed to me please? - in Ships and Modules [original thread]
The MWD drive speed of a Hobgoblin is 4200m/s I think. A Drone navigation link will give a 25% increase in speed. 4200 * 1.25 = 5250m/s ------------------------------------- Read my bio ingame for tips on how to live and not be called nasty name...
- by Lork Niffle - at 2009.05.27 00:48:00
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13. Second account for running Level 4's - in Ships and Modules [original thread]
When boosting a mission there is a diminishing returns on trying to speed it up. There is only so fast you can complete a mission. For ISK/HR get a dedicated salvager to salvage more as you go, reducing downtime. For LP/HR get a Nightmare and th...
- by Lork Niffle - at 2009.05.23 22:18:00
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14. The gap between battleships and capitals. Can it be filled? - in Ships and Modules [original thread]
Originally by: Zeba That is an awesome movie. ------------------------------------- Read my bio ingame for tips on how to live and not be called nasty names by me.
- by Lork Niffle - at 2009.05.23 16:45:00
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15. orca and mining barge - in Ships and Modules [original thread]
Assuming ive read what you said correctly. You can use a second account in either the orca or mining barge. Fleet up and use the orca to give the mining bonuses and mine away in the barge. Though i think the calculations is that a 5th barge is t...
- by Lork Niffle - at 2009.05.23 11:22:00
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16. Hulk ORE Issue - in Ships and Modules [original thread]
Seriously, what can you do to imrpove mining shipwise. You have the Noob Ship - Frigate - Cruiser - Retriever - Hulk. Or Rokh if you go battleships. Get 5/6 hulks and an orca and you just melt asteroids (literally). nothing really can be done with...
- by Lork Niffle - at 2009.04.26 16:07:00
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17. Mission Running Myrmidon - in Ships and Modules [original thread]
That setup looks ok but the best passive shield is 3x LSE II and 2 rat specific passive hardeners, with all the lows filled with power relays. A full rack of 200mm railguns is good assumingyou are hybrid user. otherwise go for artillery cannons an...
- by Lork Niffle - at 2009.02.01 20:17:00
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18. My Mega Tanking - in Ships and Modules [original thread]
4x specific active hardeners, 1x EANM or a DCU if you must, a large armor repper and a capacitor power relay will do fine, cap rechargers in mid and then your selection of guns and drones. Rigs to be Auxiliary nano pumps to overtank it. Plates are...
- by Lork Niffle - at 2009.01.27 09:50:00
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19. Help - in Ships and Modules [original thread]
Buy from a LP store, dunno which one i use gallente. It seems you are using them for missions and if you must use a raven, do so. It is a bit cookie cutter and boring but it is a solid pve ship.
- by Lork Niffle - at 2009.01.26 16:55:00
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20. good solo ships for amar? - in Ships and Modules [original thread]
This better not be a nerf falcon thread in some over elaborate diguise Most cruiser/BCs do well in solo as most can hit frigates and BS with relative ease and damage. Only that they can be hit be everything else adn there are so amny outfits f...
- by Lork Niffle - at 2009.01.19 11:36:00
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