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1. EVE Ship movement: A latency-aware, effective approach. - in Player Features and Ideas Discussion [original thread]
What benefit does this give? Moving to specific, but otherwise pointless, locations seems somewhat unnecessary to implement when all that matters in EVE is distance and angular movement. When ships are moving together their coordinate location doe...
- by Lork Niffle - at 2011.06.14 11:37:00
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2. 2 Birds...1 stone. - in Player Features and Ideas Discussion [original thread]
Originally by: slevik almost end worries about minimum system requirements No it wouldn't. CCP regularly update their game, an update on a console would restrict them too much, especially for engine and graphic updates. Meaning event...
- by Lork Niffle - at 2011.06.13 10:56:00
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3. 2 Birds...1 stone. - in Player Features and Ideas Discussion [original thread]
Assuming you have a case and monitor already a decent system is at most $500, especially for a simple game to play like EVE. You can also turn off the WiS system if you cannot run that, though there are now a lot of graphic options to allow a muc...
- by Lork Niffle - at 2011.06.12 21:43:00
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4. Sisi Incarna - Film Grain - in Player Features and Ideas Discussion [original thread]
I don't think this is a film grain effect but instead a lighting and shadow effect for the highest settings on the engine used for Incarna. ------------------------------------- The system issues man.
- by Lork Niffle - at 2011.06.02 18:00:00
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5. Blue on Blue firing and expelling from corp - in Player Features and Ideas Discussion [original thread]
Edited by: Lork Niffle on 30/05/2011 12:37:54 So YOU let someone into your corp and then complain when they shoot people. There is already a feature that you have suggested. Recruitment policies and checks. Another reason why kicking from co...
- by Lork Niffle - at 2011.05.30 12:36:00
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6. Custom Music - in Player Features and Ideas Discussion [original thread]
This feature already exists. I'm not sure on whether it works completely, but I got playlists to work eventually. ------------------------------------- The system issues man.
- by Lork Niffle - at 2011.05.27 07:55:00
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7. Request: Adaptive Armor Hardeners - in Player Features and Ideas Discussion [original thread]
You do understand if adaptive are worth using they have to be stronger and because of that it will free up some low slots? With free low slots people will populate them with damage modifications somewhat negating the boost and damaging shield tan...
- by Lork Niffle - at 2011.05.25 10:44:00
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8. Request: Adaptive Armor Hardeners - in Player Features and Ideas Discussion [original thread]
Edited by: Lork Niffle on 25/05/2011 09:57:32 So? Armor tanking is already a pretty tough way of tanking and you want to make it even tougher? Please consider balance in all these threads you create. ------------------------------------- Th...
- by Lork Niffle - at 2011.05.25 09:57:00
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9. Dual Monitor support for varied applications and uses. - in Player Features and Ideas Discussion [original thread]
This is pretty much already implemented in the client, just have to set the camera offset to allow you ship to be centered on one monitor and then you can move all the windows and notifications onto the other ------------------------------------- ...
- by Lork Niffle - at 2011.05.22 15:26:00
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10. XP64 Client update - in Player Features and Ideas Discussion [original thread]
XP64 was a terrible idea for consumer based applications that not only does it have a poor uptake, and by now never will, but it also has very poor support for drivers. Maybe if you gave more details onto why your client sees the reason to redown...
- by Lork Niffle - at 2011.04.16 16:35:00
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11. Automatically mute sound except on first client launched? - in Player Features and Ideas Discussion [original thread]
You can use NTFS junctions to create 2 client installs and have the first one have sound enabled and the second without it as the settings for EVE are stored based on where EVE is installed. ------------------------------------- The system issues ...
- by Lork Niffle - at 2011.04.01 13:28:00
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12. How to fix fleet lag in a fair way once and for all. - in Player Features and Ideas Discussion [original thread]
Originally by: UniqueOne From that point of view the module activation penalties would probably create less load (they would be fleet wide), but the local list only need be updated every 10 seconds or so anyway... and also note that its ...
- by Lork Niffle - at 2011.03.29 16:01:00
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13. How to fix fleet lag in a fair way once and for all. - in Player Features and Ideas Discussion [original thread]
OK, easy way to abuse this system. Everyone is neutral. There is no side that this idea can see. Another flaw. One side has 800 on defense, permanently, this means there is no way to attack as you can only fit about 400 before the node dies. --...
- by Lork Niffle - at 2011.03.28 18:09:00
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14. How to fix fleet lag in a fair way once and for all. - in Player Features and Ideas Discussion [original thread]
Originally by: UniqueOne It promotes PvP as opposed to someone going home because theres no point trying to fight. It promotes tactics and smart use of ship types (initial fleet and reinforcements) instead of server overloading. It promot...
- by Lork Niffle - at 2011.03.28 16:43:00
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15. New EVE font coming to test server soon. Really? - in Player Features and Ideas Discussion [original thread]
I think this is part of overhauling the UI to become more maintainable and dynamic, as I think CCP have said when they designed the current UI back in 2003-2003 it wasn't really designed to be easily changed or upgraded. Which is fine, but for the...
- by Lork Niffle - at 2011.03.28 15:29:00
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16. How to fix fleet lag in a fair way once and for all. - in Player Features and Ideas Discussion [original thread]
An extremely overly complex system that is easily circumvented and removes everything that players want. Players can just stay neutral and use their brains to remember who's who. What is wrong with players wanting 1000+ ship battles? Why should t...
- by Lork Niffle - at 2011.03.28 15:26:00
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17. Mutual Agreement? None expansion Policy? - in Player Features and Ideas Discussion [original thread]
Edited by: Lork Niffle on 27/03/2011 20:37:31 Its been 65 years since the end of the second world war, why haven't China, US, UK, most European countries, Russia etc expanded? It takes too many resources to make such a big move in the real wor...
- by Lork Niffle - at 2011.03.27 20:36:00
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18. Insure all mods 10m isk and above - in Player Features and Ideas Discussion [original thread]
Originally by: EDISON CLONE Insurance once introduced is a Giffin Good http://en.wikipedia.org/wiki/Giffen_good bottom line, you have to buy more and more of it to get less, and less. Minimum default insurance in the game is 30m on large ...
- by Lork Niffle - at 2011.03.26 22:33:00
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19. Idea for fighting lag AND sandboxing at the same time - in Player Features and Ideas Discussion [original thread]
I'm pretty sure part of what causes lag is network bandwidths, which can only be solved by optimising send/receive data and upgrading hardware. ------------------------------------- The system issues man.
- by Lork Niffle - at 2011.03.09 21:11:00
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20. Project - Stop the bots - in Player Features and Ideas Discussion [original thread]
Originally by: Van Derka CCP write an algorithm which tests mining and missioning behaviour. Anyone who meets the criteria get flagged and....pop. pod appears in home station and a popup appears. CONCORD NOTIFICATION Your behaviour has ...
- by Lork Niffle - at 2011.03.08 10:38:00
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