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1. vote: Is gallante over powerd? - in Ships and Modules [original thread]
Gallente are overpowered atm, but I think it's mostly because of nos and remote sensor dampeners. When CCP sometime in 2018 solve this problem, I'm sure most of the races will become pretty inline. But until then.. "go for the gallente win-buttons...
- by Lucian Corvinus - at 2007.04.21 10:08:00
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2. Defender Missiles - in Ships and Modules [original thread]
quick answers. 1. Yup 2. Nope 3. Ehh Well defenders needs to be activated when there is an incoming missile aimed at you. So you are not able to have it activated all time, but have to keep pressing the fire button. They are also rather slow at ...
- by Lucian Corvinus - at 2007.04.03 20:26:00
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3. Please, boost drone hit points, or give t2 resistances to t2 drones !! - in Ships and Modules [original thread]
Originally by: stopdropandlol you must have those drones with brains and do what you tell them to. even if shields are fully recharged when redeployed the drone has no armor and little hull so it is an easy kill. Yes it true, it's ver...
- by Lucian Corvinus - at 2007.04.03 20:22:00
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4. Please, boost drone hit points, or give t2 resistances to t2 drones !! - in Ships and Modules [original thread]
Well might be an idea if drones had the same aggro timer as ships meaning you could not just scoop and redeploy like crazy and insta rep your drones...
- by Lucian Corvinus - at 2007.04.03 20:11:00
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5. The recent ECM Nerf, a cut too deep? - in Ships and Modules [original thread]
Originally by: Veryez I completely agree, ECCM and ECM were very well balanced then. I even carried projected ECCM sometimes to help my gang mates, since I had enough tank to stay close to them (for some time at least). The Scorpion is my...
- by Lucian Corvinus - at 2007.02.28 19:39:00
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6. Nerf, Myrmidon, please! - in Ships and Modules [original thread]
Originally by: MrTripps Originally by: James Lyrus Far easier solution. Just give Myrmidon and Dominix their damage bonus to 'thermal' drones only. That seems fair doesn't it? Sure. When everyone else can only use one type of a...
- by Lucian Corvinus - at 2007.02.01 20:18:00
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7. Nerf, Myrmidon, please! - in Ships and Modules [original thread]
Originally by: R'adeh Again, what you are *****ing at is mostly damps. You're betting on the target not being able to target you. Well, that works the other way around too. A lot of ships can fit damps, and guess what, you won't be able t...
- by Lucian Corvinus - at 2007.01.27 17:26:00
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8. Nerf, Myrmidon, please! - in Ships and Modules [original thread]
Originally by: R'adeh Just go for the drones first and the Myrmidon's damage becomes crappy. Everything has its advantages and disadvantages. Do you hear me whining "OMGOMGOMG, I can't kill the Drake's damage output, sick passive tank, NOS...
- by Lucian Corvinus - at 2007.01.27 16:26:00
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9. Seriously, is there ANY reason to use guns over missiles? - in Ships and Modules [original thread]
Edited by: Lucian Corvinus on 19/01/2007 12:37:52 Originally by: LUKEC raven with javelins or cruises + full rack of damps with proper skills and some knowledge where to stick those damps at is 4tw fleet boat Not to mention that you ...
- by Lucian Corvinus - at 2007.01.19 12:40:00
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10. NOOOO!!! Yet another thread on defenders. - in Ships and Modules [original thread]
Can I have a win-button too --------------------------------------- make the caldari e-peen worth showing!!
- by Lucian Corvinus - at 2007.01.17 21:21:00
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11. The Rohk is overpowerd. - in Ships and Modules [original thread]
Originally by: Tisanta rohk= 8 electron II, 20km optimal, 1200mps movment, 25,000hp 80% passive sheild tank, enough dps to break any tank. is it just me or is this ship extremly overpowerd at solo all you need is a med slot passive tank l...
- by Lucian Corvinus - at 2007.01.04 10:24:00
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12. Rockets are so easy comparing to the turrets - GM, PLEASE, CHANGE IT! - in Ships and Modules [original thread]
Originally by: RedClaws And also as you can see : everytime somebody brings it up it is instantly flamed and burned to a crisp by all the missleusers bringing all sorts of weird agruments like "real life mechanics don't apply to a game" w...
- by Lucian Corvinus - at 2007.01.02 15:54:00
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13. Rockets are so easy comparing to the turrets - GM, PLEASE, CHANGE IT! - in Ships and Modules [original thread]
Originally by: Sandra Tseng They ignore range, transversal velocety and to a large extent the speed of the attacking and defending ships. Tracking disruptors are useless vs missiles. No they do not ignore range, they have a max range...
- by Lucian Corvinus - at 2007.01.02 13:58:00
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14. Rockets are so easy comparing to the turrets - GM, PLEASE, CHANGE IT! - in Ships and Modules [original thread]
Originally by: Sandra Tseng blah blah crap blah _ lol.. you are way to biased to make any real argument
- by Lucian Corvinus - at 2007.01.02 11:07:00
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15. Signature Radius >> Transversal - in Ships and Modules [original thread]
Edited by: Lucian Corvinus on 19/12/2006 12:22:17 Originally by: Kagura Nikon use the same guide and plot data and you will see that if you are big enough.. it will hit. Simple. MWD were not made to be used in circle of death. that is...
- by Lucian Corvinus - at 2006.12.19 12:18:00
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16. Signature Radius >> Transversal - in Ships and Modules [original thread]
I completely agree with the OP. It makes no sense that you would get hit for full damage even though your signature radius is 7 times bigger than usual. The point of tracking is that the gun is not able to keep up with the target thus always falli...
- by Lucian Corvinus - at 2006.12.19 11:57:00
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17. domi nerf - in Ships and Modules [original thread]
Originally by: Franconis blah blah blah No worries, you only missed the discussion by 7 months
- by Lucian Corvinus - at 2006.12.13 15:16:00
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18. Extreme Long Range Raven - in Ships and Modules [original thread]
Edited by: Lucian Corvinus on 13/12/2006 11:56:32 Originally by: madaluap Edited by: madaluap on 13/12/2006 11:48:38 to bad max locking range is 249km /edit: have fun spending 1 bil isk on 2 rigs Hehe well he might just fit ...
- by Lucian Corvinus - at 2006.12.13 11:56:00
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19. Missile damage spreadsheet - in Ships and Modules [original thread]
Looks really nice, and an update would be most welcome, also if you would be able to add the new rigs. But send me a mail ingame, and I will try to find the time to do some bugtesting on your calculator
- by Lucian Corvinus - at 2006.12.04 15:05:00
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20. Possible fix re nos and neuts? - in Ships and Modules [original thread]
Originally by: goodby4u The curse and pilgrim will suffer,the reason being is that is what they were made to do(according to their not having any weapon stats but having nos and neut stats). I dont think the nos is the iwin button for an...
- by Lucian Corvinus - at 2006.12.04 09:24:00
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