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61. ISK Sink : Attach a value to medals - in Player Features and Ideas Discussion [original thread]
This value will be visible if the medal is public. This value has to be paid by the corp for each medal given out. OPTIONAL : Medals can be sold by recipient for it's value (minus sales tax + corporation tax) OPTIONAL : Can be made of minerals (T...
- by Lucjan - at 2012.02.10 03:21:00
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62. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Projected Heat Reduction Reduced Heat from overloaded modules. --- Projected Module Repair Repairs any damaged modules that are currently not active.
- by Lucjan - at 2012.02.10 01:59:00
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63. there are still ships immune to probes - in Player Features and Ideas Discussion [original thread]
Please equip a cloak or log off.
- by Lucjan - at 2012.02.08 17:01:00
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64. Yet another Intel tool rather than Local Idea... - in Player Features and Ideas Discussion [original thread]
Just move to W-space for a month see if you like it. It would be enough to turn 0.0 space local into what w-space is right now.
- by Lucjan - at 2012.02.07 16:52:00
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65. Everything moves! - in Player Features and Ideas Discussion [original thread]
Great idea that has a huge following of people. Doubtful it will get implemented anytime soon though as too many things would have to be guarded against. But maybe one day Duripant station will leave its perpetual darkness.
- by Lucjan - at 2012.02.07 16:50:00
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66. Faction Weapons: Buff Required? - in Player Features and Ideas Discussion [original thread]
I'm with you. it's the decryptors and/or other garbage it takes to make. How about a bonus if you use faction with the same faction ammo. x2 boom u got ur super weapon and a market for it.
- by Lucjan - at 2012.02.07 03:07:00
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67. Faction Battle Cruisers!! (when will we see?) - in Player Features and Ideas Discussion [original thread]
New ships should be coming out on a monthly basis. However, we just had a battlecruiser release...that is the only concern. Otherwise, The Gallente empire and its people requests Myrmidon hulls be used. Faction Myrmidon. Please. OPTIONAL : str...
- by Lucjan - at 2012.02.07 02:58:00
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68. Alow corporations to sell directly to the market. - in Player Features and Ideas Discussion [original thread]
Talk to your CEO or a director to give you full access to a wallet division. You will get the 'use corp account' checkbox appear when both buying and selling items. To protect from theft you can have a trusted corp mate move money from the unsec...
- by Lucjan - at 2012.02.06 19:20:00
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69. Alow corporations to sell directly to the market. - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Akrasjel Lanate wrote: This is not another clone of WoW, or a game where you sell stuff to the system, well there are few items what the system buys and we don't need no more. That means... No. I'm not talking about sell...
- by Lucjan - at 2012.02.06 19:12:00
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70. Alow corporations to sell directly to the market. - in Player Features and Ideas Discussion [original thread]
This is already in the game you just need wallet permissions set up correctly. It may need a block from people taking money from the corporation wallet but everyone in the corp can sell items for the corp then the salaries are divided out at the ...
- by Lucjan - at 2012.02.06 19:00:00
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71. Covert Cloak For Tier 1 carriers - in Player Features and Ideas Discussion [original thread]
Pidgeon Saissore wrote: Your covert carrier couldn't be as powerful as even a regular carrier. It wouldnt be able to use fighters. Still getting the skill bonus to drone numbers. Remove the logistics bonuses. It might be small enough to use s...
- by Lucjan - at 2012.02.05 00:40:00
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72. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Wormhole Analyser Activateable when locked. Further detailed information about wormholes remaining time and mass. OPTIONAL : New additional information : next creation point, active players in that system, number of wormholes in next system, etc.
- by Lucjan - at 2012.02.04 13:55:00
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73. Will EVE support Kinect for Windows? - in Player Features and Ideas Discussion [original thread]
Or the star map.
- by Lucjan - at 2012.02.04 13:34:00
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74. Covert Cloak For Tier 1 carriers - in Player Features and Ideas Discussion [original thread]
So, not Super-carriers. Gimp it how you want just allow cloak and drone control units.
- by Lucjan - at 2012.02.04 13:23:00
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75. Wormhole Upgrades - in Player Features and Ideas Discussion [original thread]
Kahega Amielden wrote: Regardless, wormholes were never meant to be occupied. The fact that players set up in them is very much not intended; they very specifically prevented you from moonmining for exactly that reason. They aren't going to i...
- by Lucjan - at 2012.02.04 13:02:00
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76. Wormhole Upgrades - in Player Features and Ideas Discussion [original thread]
Wormhole Upgrades Comparable to Sov upgrades but it'd be nice if they were new ideas. -More wormholes -Longer Lasting -More statics -etc.
- by Lucjan - at 2012.02.04 03:39:00
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77. I've been waiting a long time... - in Issues, Workarounds & Localization [original thread]
02:25:14 Notify The Core Probe Launcher I cannot be manually deactivated in the middle of an operation, it will deactivate without repeating in 11220560 seconds (its activation duration is 20000000 seconds).
- by Lucjan - at 2012.02.04 02:28:00
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78. NPC Corporation Specific ships : Delayed official release announcements - in Player Features and Ideas Discussion [original thread]
Who said anything about releasing more ships right now? This concerns next time there is a release of a ship. Ever heard of the Utu?
- by Lucjan - at 2012.02.03 17:54:00
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79. NPC Corporation Specific ships : Delayed official release announcements - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Hidden changes in Eve that CCP tells no one about are VERY VERY BAD . Wrong.
- by Lucjan - at 2012.02.03 17:45:00
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80. Cyno effect - in Player Features and Ideas Discussion [original thread]
Glad I'm not the engineer that has to write that shader. :) Ya very nice.
- by Lucjan - at 2012.02.03 17:37:00
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