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81. NPC Corporation Specific ships : Delayed official release announcements - in Player Features and Ideas Discussion [original thread]
New released ships, whatever they may be, could initially be released to specific NPC corporations only. They would be released for LP and ISK, but mostly for ISK so that PVE haters don't have a fit. So EVE releases a new Exploration ship. It's ...
- by Lucjan - at 2012.02.03 17:34:00
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82. Scannable Ice Deposits in W-Space - in Player Features and Ideas Discussion [original thread]
I heard comets in W-space a while back guess nothing came of those. Good idea. With Fuel Blocks implemented it will be a little more complicated to fuel your POS than before which is a good thing. Type of ice should be random not stuck to region...
- by Lucjan - at 2012.02.02 19:43:00
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83. New idea to fix bounties? - in Player Features and Ideas Discussion [original thread]
Implement something please, don't care what it is as long as it's a decent solution.
- by Lucjan - at 2012.02.02 19:40:00
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84. Bazaar Ship - in Player Features and Ideas Discussion [original thread]
Bazaar Ship Ship creates a market in the system even if system has no stations. Shows up on overview if so enabled by pilot. Tier 1 Battleship or Carrier size and hitpoints. Slots : Whatever works. Unlimited Warp Stability even through bubbles...
- by Lucjan - at 2012.02.01 21:23:00
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85. Blockade Runner - Would You Pay? - in Price Checks [original thread]
The risk is not there when hauling skillbooks, so i would not pay your prices. You can use a covert ops and do it super safe. (Someone else might of course) Expand your business to any type cargo. For an NPC 0.0 station run i usually pay 20-30%. ...
- by Lucjan - at 2012.02.01 20:20:00
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86. Best BC (for PVE, PVP, Exploring) - in Ships and Modules [original thread]
Myrmidon Low Slots for defense Med lots for science High Slots for guns (Autocannons good) Drake blows. All Caldari technology blows. Buy Gallente.
- by Lucjan - at 2012.02.01 17:28:00
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87. [RFC: Mechanic Change] Bounty System - in Player Features and Ideas Discussion [original thread]
Anything that will make it a viable career option. Bountyhunters with high 'bounty hunting standing' should receive bonuses when trying to track down a location of a target from an agent. So the more you work at it the more dangerous you'll becom...
- by Lucjan - at 2012.02.01 17:05:00
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88. Science/Manufacture Ships - in Player Features and Ideas Discussion [original thread]
Science ship cruiser sized Manufacture ship battleship sized It'd say from frigate to capital sized. Manufacturing slots, Science Slots You have to be sitting and online in ships for tasks to work. I would say it works offline but then you'll g...
- by Lucjan - at 2012.02.01 16:58:00
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89. New Ship: Scout Class - in Player Features and Ideas Discussion [original thread]
You just want to autopilot through 0.0....
- by Lucjan - at 2012.01.29 06:42:00
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90. Rectilinear Navigation - in Player Features and Ideas Discussion [original thread]
You know why not? Because then all the station camping pirates will shed carebear tears cuz they can't kill anything in low sec. And the pirates that follow you to planets thinking that's where you warped to because you headed to the overview icon...
- by Lucjan - at 2012.01.28 20:38:00
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91. Morphite or a new super lucrative mineral - in Player Features and Ideas Discussion [original thread]
Amaroq Dricaldari wrote: Let's see... Tritanium: Everything Morphite: Tech II Fullerine: Tech III What would happen if you put Morphite and Fullerine in the same thing? Tech IV?
- by Lucjan - at 2012.01.28 19:06:00
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92. Morphite or a new super lucrative mineral - in Player Features and Ideas Discussion [original thread]
Morphite has become a second class mineral when it should be the most lucrative for the effort and skill it takes to mine Mercoxit. Not to mention the Skiff has become uber useless. I believe this comes from huge quantities coming off of reproce...
- by Lucjan - at 2012.01.28 19:00:00
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93. Allow offline/abandonned POSs to be destroyed more easily. Offline == Shields down - in Player Features and Ideas Discussion [original thread]
Aqriue wrote: Lucjan wrote: POS Offline... Shields down. If a POS is inactive...that means its not producing reward. That means, you also have zero risk taking it down because it can't fight back and if no one is there to fight back its...
- by Lucjan - at 2012.01.28 17:07:00
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94. Allow offline/abandonned POSs to be destroyed more easily. Offline == Shields down - in Player Features and Ideas Discussion [original thread]
POS Offline... Shields down.
- by Lucjan - at 2012.01.28 05:06:00
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95. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Consumable Microwarp fuel additive Fuel that gives microwarps and/or afterburners additional boost. +10% +25% +50%? Made out of materials like Rocket Fuel[x] and Quafe[y] on a planet. Consumes 10[x]m3 / sec, so 100m3 would give that boost for...
- by Lucjan - at 2012.01.28 04:55:00
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96. Color Blindness and EVE - in Player Features and Ideas Discussion [original thread]
The only thing i can tell you is that I feel this could be exploited by bots. Sorry I realize a disability sux.
- by Lucjan - at 2012.01.28 03:30:00
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97. Exploration Mission Type for null sec - in Player Features and Ideas Discussion [original thread]
Exploration Mission Probably best from a celestial agent. Go to this location 50000[x]km away from a warp-in point. There is no warp in point there you have to travel conventionally. If you have skills with making bookmarks you can use them. ...
- by Lucjan - at 2012.01.28 03:22:00
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98. Sleeper invasion. - in Player Features and Ideas Discussion [original thread]
Renan Ruivo wrote: Actually i'm pretty sure CCP said that they never expected people to live in wormholes.. First thing we did when they were introduced. Mobile starbase to gank out of. Gankers dream.
- by Lucjan - at 2012.01.28 00:15:00
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99. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
T2 Bombs Given the ability to change the detonation time : 5s <-> 15s == 15km <-> 45km
- by Lucjan - at 2012.01.27 20:55:00
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100. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Drone Deploy Bomb Bomb contains 5 drones put inside by the player before hand When bomb detonates those 5 drones 'hatch' and are controllable by pilot even though drone bay too small to hold all. Bandwidth still applies. So right now if bombe...
- by Lucjan - at 2012.01.27 20:54:00
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